237 Commits

Author SHA1 Message Date
Garrett Cox
7b7c2e064e Fix BGS issue & send room update if enabling AP (#6010) 2025-12-07 14:47:34 -07:00
Malkierian
be7cd12dda Change version. 2025-12-07 10:46:24 -07:00
Garrett Cox
2b9acd888b More last minute fixes (#37)
* More last minute fixes

* tweaks to RogueLike

* Add random GBK requirement
2025-12-07 09:55:52 -07:00
Patrick12115
53162fde4a Make Extra Traps fully random when in Archi save file (#36)
Since extra traps are based off GI model ID and Scene ID and the GI model is always a gold rupee in Multiworld Archi, it would always be the same trap per scene.
2025-12-07 09:48:28 -07:00
Garrett Cox
1aa04eeee1 Fix infinite search for pos (#35) 2025-12-06 15:34:10 -07:00
Garrett Cox
edbef01749 Fix bunnyhood (#34) 2025-12-06 13:24:19 -07:00
Garrett Cox
f5af415098 Reindeer games additions (#33)
* Remove hat from darunia

* Update some stuffs

* Remove custom collectible (in favor of CustomItem)

* Roguelike

Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>

* Fix a bunch of stuff

* Persist roguelike data

* Experimental anchor tweaks

* Stop freeze from scrubs & fix pablo cvar

---------

Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-12-06 09:45:43 -07:00
Malkierian
e3029a834b Merge branch 'develop' of github.com:Malkierian/Shipwright into reindeer-games 2025-12-03 09:14:56 -07:00
Patrick12115
42c995700a Seems to fix the cvar registrations (#32) 2025-11-30 14:38:39 -07:00
Patrick12115
7b1820298d Block Syncing Items and Flags when playing Archi (#31) 2025-11-30 14:38:29 -07:00
Malkierian
aa119ce8f9 Convert all menu code to new menu, convert Holiday structure to ShipInit and MenuInit, and disable custom rainbows. 2025-11-23 09:34:17 -07:00
Malkierian
08fd5ff5cd Clean up rebase errors. 2025-11-21 12:08:22 -07:00
lilacLunatic
d48461f965 [Holiday] Custom rainbows (#4698)
* [Holiday] Custom rainbows

* Update soh/soh/Enhancements/Holiday/LL.h

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2025-11-21 11:27:08 -07:00
Garrett Cox
d37a68c7cc Various cleanup 2025-11-21 11:26:11 -07:00
Archez
06aefb30f7 let-it-snow: Snow Golems (Skeleton override) (#4695)
* Add Snow Golems (Skeleton override)

* update snowball to use new snowball DL
2025-11-21 11:16:42 -07:00
Garrett Cox
045de62c95 Add custom collectible thing 2025-11-21 11:02:43 -07:00
Caladius
8bb5d1f1b7 Ornament Exchange (#4582) 2025-11-21 11:01:05 -07:00
Malkierian
ffa470f0ec Restore VB from rebase. 2025-11-21 11:00:50 -07:00
aMannus
bccf43fc93 Rocs Feather - LetItSnow Edition - No Save Edition - Limited Edition (#4577)
* Rocs Feather Take 2

* Tooltip
2025-11-21 11:00:26 -07:00
lilDavid
e01889e36e Holiday Modding Event - Bomb Arrows (#4573)
* Bomb Arrows: Turn arrows into bomb arrows

* Bomb Arrows: Drain bombs when fired

* Bomb Arrows: Equip Over Bow

* Bomb Arrows: Item icons and ammo counts

* Bomb Arrows: Save files

* Bomb Arrows: Fix equip and ammo display bugs

* Bomb Arrows: Interactions with multi-arrows

* Bomb Arrows: Fix fuse graphics
2025-11-21 10:58:00 -07:00
Pepe20129
6c19413f45 Shiny enemies (#4570) 2025-11-21 10:57:33 -07:00
Caladius
ea163f12b9 Boulder Shuffle - Shuffles all Boulders randomly (#4554) 2025-11-21 10:56:47 -07:00
Caladius
99585ff270 Holiday Fever (#4551)
* Holiday Fever

* Swap to Int32 for safety net
2025-11-21 10:56:47 -07:00
Garrett Cox
2ff9fcc8fa Fix christmas tree messages 2025-11-21 10:54:32 -07:00
Malkierian
2e8fc8873d Restore VB from merge 2025-11-21 10:52:00 -07:00
Garrett Cox
10f8768bca Add ganon dating sim PoC (#4510) 2025-11-21 10:50:52 -07:00
Garrett Cox
0488f359ed Fix build issue (#4504) 2025-11-21 10:44:52 -07:00
Garrett Cox
1607ad82c0 Add holiday menu and various examples 2025-11-21 10:44:52 -07:00
Malkierian
bb497e3125 Initial re-application of let-it-snow. 2025-11-21 10:07:19 -07:00
Garrett
3050d9484f Merge branch 'develop' of github.com:HarbourMasters/Shipwright into aManchipelago 2025-11-16 08:12:13 -06:00
aMannus
8ce808fb53 Fix gold skull locations when not shuffled 2025-11-02 10:44:30 +01:00
aMannus
2683698465 clang format 2025-11-01 22:22:31 +01:00
aMannus
31e2b2a152 Update version to 1.0.0 2025-11-01 21:41:18 +01:00
aMannus
0850661022 German and french GI message fix 2025-11-01 12:15:54 +01:00
aMannus
67a8816348 Merge branch 'develop' into aManchipelago 2025-11-01 11:49:05 +01:00
aMannus
3b80558195 Merge pull request #85 from HarbourMasters/develop-copper
quick fix ZR grass logic (#5906)
2025-11-01 11:48:11 +01:00
aMannus
338ed1ab04 Oops 2025-10-30 13:55:37 +01:00
aMannus
cd1869421a Fix unique handling of OoT and iron boots and add bow chest 2025-10-30 13:54:17 +01:00
aMannus
22b7c342a8 Add preset info modal to archi save creation 2025-10-30 12:51:50 +01:00
aMannus
841caab026 Add modal to teach player about presets 2025-10-30 12:33:24 +01:00
aMannus
a03ba65465 Update version to 0.0.5 2025-10-30 10:48:40 +01:00
aMannus
f99f03aac9 Merge branch 'develop' into aManchipelago 2025-10-30 10:46:04 +01:00
aMannus
a5892590c1 Don't draw overhead items during GI animation 2025-10-30 10:45:19 +01:00
aMannus
c1f0f2a9b7 Create static hints for AP saves 2025-10-29 22:49:46 +01:00
aMannus
d82934343c Handle receiving iron boots chest location externally 2025-10-29 22:30:32 +01:00
aMannus
243acd2d4f Version to 0.0.4 2025-10-22 11:57:46 +02:00
aMannus
956188e7a5 Fix excluded location seed bleed 2025-10-21 20:29:35 +02:00
aMannus
a8379cc758 Reset tricks on AP parse 2025-10-21 19:10:28 +02:00
aMannus
de5972d67b Update version to 0.0.3 2025-10-21 14:22:16 +02:00
aMannus
5e016d6864 Push version change 2025-10-21 00:43:38 +02:00
aMannus
bae8deb473 Fix bad merge conflict resolution 2025-10-21 00:25:39 +02:00
aMannus
37409ca2b4 Make linux happy, hopefully 2025-10-20 21:21:50 +02:00
aMannus
a85856e3a3 clang format 2025-10-20 20:55:36 +02:00
aMannus
a18cc8f067 Merge branch 'develop' into aManchipelago 2025-10-20 20:48:41 +02:00
aMannus
9228f4b35f Fix starting age 2025-10-20 20:33:29 +02:00
aMannus
433f4b7086 Fix triforce hunt count 2025-10-20 20:07:58 +02:00
aMannus
fbd21bb342 Add apworld version check on connecting 2025-10-18 22:37:22 +02:00
aMannus
49c74c75b0 clang format 2025-10-18 21:04:50 +02:00
aMannus
cbf847c1b9 Add new RSK's coming from develop 2025-10-18 20:53:24 +02:00
aMannus
5c0517af6f Merge branch 'develop' into aManchipelago 2025-10-18 20:52:01 +02:00
aMannus
e4c9bbfdf9 Add item and player names on AP shop items 2025-10-18 20:38:02 +02:00
aMannus
9a3b2f8da4 Update triforce hunt option parsing 2025-10-18 20:20:14 +02:00
aMannus
71f09723cd Specify required AP version number 2025-10-17 14:32:25 +02:00
aMannus
6d624a1811 Implement random scrub prices 2025-10-17 13:17:41 +02:00
aMannus
c09ea6b76f AP ice trap models and tricknames 2025-10-17 11:19:35 +02:00
aMannus
786f0fec4c Add shop item and price parsing 2025-10-17 00:12:32 +02:00
aMannus
ab00eb9a8c Parsing fixes and more options 2025-10-16 23:14:28 +02:00
aMannus
b9f4819e58 Fix build 2025-10-15 13:49:14 +02:00
aMannus
a5277f7bd7 Update option parsing 2025-10-15 10:41:14 +02:00
aMannus
5492cdc207 Merge branch 'develop' into aManchipelago 2025-10-15 09:37:51 +02:00
aMannus
95555a4360 Merge pull request #83 from Tzuf23/aManchipelago
Made logic setting glitchless and added Tressanity reading from slot data
2025-10-10 02:13:32 +02:00
Tzuf
fb84317078 Made logic setting glitchless and added tressanity reading from slot data 2025-10-09 17:40:40 +03:00
aMannus
8507431303 Merge pull request #81 from briaguya-ai/archi-remove-checked-in-deps
use cmake/package managers to get dependencies
2025-09-29 10:00:36 +02:00
Sirius902
582bdbff14 Follow app directory for uuid (#79) 2025-09-29 09:31:03 +02:00
briaguya
59dc48724e fetchcontent apclientpp 2025-09-28 08:39:09 -04:00
briaguya
eec2ae51ca fetchcontent wswrap 2025-09-28 08:11:23 -04:00
briaguya
83d809be71 websocketpp from package managers 2025-09-28 06:58:38 -04:00
briaguya
b678de69b0 fetchcontent asio 2025-09-28 04:39:58 -04:00
briaguya
2a84d0a032 valijson from package managers 2025-09-28 03:37:36 -04:00
briaguya
9090e80507 temporarily force BUILD_REMOTE_CONTROL on 2025-09-27 12:51:44 -04:00
aMannus
58a564077e Clang format 2025-08-06 23:01:14 +02:00
aMannus
fc80fb5413 Merge pull request #78 from jeromkiller/Harkipellago
Harkipellago
2025-08-06 22:56:13 +02:00
aMannus
f1a074d6ea Fix jabu jabu option 2025-08-06 22:42:20 +02:00
Jerom Venneker
9774826ad2 Attempting to load cert from package 2025-08-06 19:50:23 +02:00
Jerom Venneker
bd90e56a6a Adding cert to packages 2025-08-06 17:04:03 +02:00
Jerom Venneker
48e869b61f Downloading cert store at build time 2025-08-06 14:32:44 +02:00
Jerom Venneker
a72660959c Added queueing up song of time check when getting the ocarina of time check when its already been checked remotely 2025-08-04 21:27:17 +02:00
Jerom Venneker
799e2c2d5a Cleared up error messages around failed connections 2025-08-04 18:15:55 +02:00
Jerom Venneker
e204400dbb Changed connection flags to support starting items 2025-08-04 17:59:35 +02:00
aMannus
9b710c7a6b clang format 2025-08-02 10:49:00 +02:00
aMannus
138f2ecd97 Merge branch 'aManchipelago' of https://github.com/aMannus/Shipwright into aManchipelago 2025-08-02 10:47:41 +02:00
aMannus
e12da0f68f Merge pull request #77 from jeromkiller/Harkipellago
Fixed miscolored Archi logo
2025-08-02 10:47:21 +02:00
aMannus
d55a9f4675 Remove leftover doc 2025-08-02 10:45:28 +02:00
Jerom Venneker
0d5ce9caca Fixed miscolored Archi logo 2025-08-01 14:22:13 +02:00
aMannus
00a70eae87 clang format 2025-07-31 10:44:47 +02:00
aMannus
e53d29e12d Revert readme 2025-07-30 23:25:07 +02:00
aMannus
f1ba0fe156 Fix excluded locs, ap icon in notifs, death link while connecting 2025-07-30 20:17:27 +02:00
aMannus
c64c8f6c0f Move connected icon to corner, fix cutoff logo 2025-07-30 19:44:40 +02:00
aMannus
a2e96ac4d1 Merge pull request #75 from jeromkiller/AddArchipelagoClientLib
Fixed item queue issue caused by soft resetting the game
2025-07-30 19:21:22 +02:00
Jerom Venneker
e93dc762b9 Fixed item queue issue caused by soft resetting the game 2025-07-30 18:02:33 +02:00
aMannus
075bce439b Misc bug fixes 2025-07-29 10:46:22 +02:00
aMannus
761f85037b Fix memory bug 2025-07-28 23:01:56 +02:00
aMannus
72966c46e5 Fix ap parse error 2025-07-28 21:08:05 +02:00
aMannus
9f11e1fcde Add support for a ton more ap options 2025-07-28 12:03:04 +02:00
aMannus
54a3a4704b Merge pull request #74 from jeromkiller/AddArchipelagoClientLib
Merge in jerom's progress
2025-07-25 11:59:56 +02:00
aMannus
a4d0f10444 Merge branch 'develop' into aManchipelago 2025-07-25 11:58:09 +02:00
Jerom Venneker
7859b548be Added Archipelago connection status in game, todo refactor and clean up 2025-07-22 21:54:59 +02:00
Jerom Venneker
4f1ebbc3d5 Automatically open the connection settings when failing to autoconnect 2025-07-18 13:13:39 +02:00
jerom
0101a4d842 Another attempted buildfix for windows runner 2025-07-17 21:21:12 +02:00
Jerom Venneker
70241aba0c Attempt at buildfix for windows runner 2025-07-16 19:04:34 +02:00
Jerom Venneker
79dd481116 Added autoconnect on file load 2025-07-16 18:50:32 +02:00
Jerom Venneker
9fbf67fc94 Added connection status to archi file select 2025-07-15 19:07:19 +02:00
Jerom Venneker
e272300245 Fixed crash when recieving a bounce without any tags 2025-07-10 20:23:49 +02:00
Jerom Venneker
6df2fd9b8a Fixed crash on game completion without being connected 2025-07-09 19:21:40 +02:00
Jerom Venneker
d53afb534d Changed AP console text colors to enums 2025-07-07 19:22:17 +02:00
aMannus
b700e0cc5f Fix market death crash & no logic parse, limit archi console lines 2025-07-06 23:25:07 +02:00
aMannus
80b0d036d7 Fix death link crash 2025-07-05 14:45:59 +02:00
aMannus
33bdd06bfc typo fix 2025-07-04 15:06:14 +02:00
aMannus
5ebc20c0a6 linxu pls? 2025-07-04 15:05:13 +02:00
aMannus
524a26f759 Hopefully fix linux + clang_format 2025-07-04 14:24:33 +02:00
aMannus
59993c75be Force on skip child zelda 2025-07-04 14:17:13 +02:00
aMannus
1b9e03b92f Merge branch 'develop' into aManchipelago 2025-07-04 13:22:17 +02:00
aMannus
4aacc1bc0c Temporarily disable skull token flag setting 2025-07-04 11:49:45 +02:00
aMannus
50af166a84 Daeth link done 2025-07-04 10:28:21 +02:00
aMannus
427b5aa25c Fix archi connection cvar & stop normal rando gen with archi 2025-07-02 15:40:16 +02:00
aMannus
c06f7bda75 Implement archi and hide rando hash in archi save 2025-07-02 15:11:07 +02:00
aMannus
500481f75f Rewrite notifications to eliminate flicker with many in the queue 2025-07-02 14:34:51 +02:00
aMannus
53118cc9e3 Improvements in connection UI + random cleanup 2025-07-01 23:00:58 +02:00
aMannus
53a1aa3d3f Remove archi debug mode 2025-07-01 22:01:41 +02:00
aMannus
d1070397c1 Merge branch 'aManchipelago-QuestSelect' into aManchipelago 2025-07-01 21:07:09 +02:00
aMannus
7887d888c4 Quest select changes 2025-07-01 21:07:01 +02:00
aMannus
0e9a382232 More specific checks for skipping GIs for special cases 2025-07-01 14:20:32 +02:00
aMannus
cd90410489 Merge branch 'pr/73' into aManchipelago-QuestSelect 2025-07-01 09:49:21 +02:00
aMannus
3e06696441 Fix spoiler loading, setting more defaults, archi console crash fix + styling 2025-06-30 23:30:32 +02:00
Jerom Venneker
786b7481c4 Added Disconnecting from the server when selecting new game and backing out of name select 2025-06-30 19:34:45 +02:00
aMannus
abe682e0f2 clang-format 2025-06-30 11:40:20 +02:00
aMannus
ae17e572a0 Hard code custom prices for scrubs/shops for now 2025-06-30 00:13:03 +02:00
aMannus
2e496d1666 Merge pull request #72 from jeromkiller/AddArchipelagoClientLib
Add archipelago client lib
2025-06-29 23:53:46 +02:00
aMannus
dc76883a56 Implement get item messages 2025-06-29 23:49:38 +02:00
aMannus
c2788bd0ba Fix build after develop merge 2025-06-29 21:08:35 +02:00
aMannus
456a736beb Merge branch 'develop' into aManchipelago 2025-06-29 20:44:49 +02:00
Jerom Venneker
1fe3871f6c Added automatic move to name entry after connecting and scouting 2025-06-12 21:52:47 +02:00
Jerom Venneker
0fe29b4a20 Added menus for creating an archipelago file 2025-06-11 21:35:03 +02:00
Jerom Venneker
29a661994a Merge branch 'aManchipelago' into AddArchipelagoClientLib 2025-06-08 13:32:36 +02:00
Jerom Venneker
c1ac635bea Added PostLoadGame hook, so item synching hooks can get fired after they've been subscribed to in hook handlers 2025-06-06 14:42:42 +02:00
aMannus
102585c434 Merge pull request #71 from jeromkiller/AddArchipelagoClientLib
Add archipelago client lib
2025-06-06 08:50:36 +02:00
aMannus
a6503386a5 Merge branch 'develop' into aManchipelago 2025-06-06 08:48:40 +02:00
Jerom Venneker
fb0bf1be45 Added setting of flags when externaly checking 2025-06-04 21:03:34 +02:00
Jerom Venneker
5e821ca641 Fixed items from other games not scouting and recieving right 2025-06-02 20:21:17 +02:00
Jerom Venneker
53d6374c6c Fixed issue where client crashes when collecting item while offline 2025-06-02 19:19:13 +02:00
Jerom Venneker
b6990d92bf Added Rounded corners to text entry field 2025-06-02 19:17:13 +02:00
Jerom Venneker
bf85a85aba Merge remote-tracking branch 'fork/aManchipelago' into AddArchipelagoClientLib 2025-05-31 01:03:29 +02:00
aMannus
df525c2f1e Merge branch 'develop' into aManchipelago 2025-05-30 23:49:18 +02:00
Jerom Venneker
a2e7b21155 Fixed quote typo 2025-05-30 20:18:07 +02:00
aMannus
11d055c3f1 Fix windows build 2025-05-30 19:14:01 +02:00
aMannus
bbfcf8789c Merge pull request #70 from jeromkiller/AddArchipelagoClientLib
Add archipelago client lib
2025-05-30 18:59:33 +02:00
Jerom Venneker
03c93484fd Added Error messages when attempting to send messages while disconnected and when attempting to use local commands 2025-05-30 11:36:34 +02:00
Jerom Venneker
497700fe6a Added textbox to console window for chatting and server commands 2025-05-29 19:38:38 +02:00
Jerom Venneker
7d49cb1281 Refactor so apclientpp.h doesn't have to be included a second time 2025-05-29 00:00:13 +02:00
Jerom Venneker
422b7d1950 Added proper archipelago textclient colors to the console 2025-05-28 22:52:14 +02:00
Jerom Venneker
cc40d3ca86 Moved hooks to Registration function and improved item queue filtering 2025-05-28 15:15:46 +02:00
Jerom Venneker
747da8d6b7 Added auto disconnect if loading a save accosiated with the wrong slot 2025-05-28 14:53:59 +02:00
Jerom Venneker
d9d453501e Corrected spelling on receive 2025-05-28 10:30:58 +02:00
Jerom Venneker
7a8a5a19a0 Don't Send or queue Unknown checks. Todo, figure out what triggers sending one 2025-05-28 10:21:24 +02:00
aMannus
d8a9355846 Merge pull request #69 from jeromkiller/AddArchipelagoClientLib
Add archipelago client lib
2025-05-27 23:18:17 +02:00
aMannus
9d3ea502bb Implement rewards gcbk settings & fix shopsanity 2025-05-27 23:12:01 +02:00
Jerom Venneker
6662818d95 Filtering out already locally checked locations from recieving location sync 2025-05-27 22:03:12 +02:00
Jerom Venneker
36cf22c196 Added some pretty (arbitrary) collors to the archipelago log 2025-05-27 21:28:19 +02:00
aMannus
44be44b513 Merge pull request #68 from jeromkiller/AddArchipelagoClientLib
Add archipelago client lib
2025-05-26 22:49:11 +02:00
Jerom Venneker
dbf8503369 Added text recieved from AP to the log 2025-05-26 22:07:58 +02:00
Jerom Venneker
5be1a2d419 Merge remote-tracking branch 'fork/aManchipelago' into AddArchipelagoClientLib 2025-05-26 20:54:49 +02:00
Jerom Venneker
f6359f1008 Added opening of local checks when synchinc locations 2025-05-26 20:51:49 +02:00
aMannus
66937c8423 Add icons to ap item notifications 2025-05-26 13:17:09 +02:00
aMannus
ba1af32ba4 Switch to outline-less ap item models 2025-05-26 11:05:05 +02:00
aMannus
d5f395493b Show item name and player in ap item pickup notification 2025-05-26 10:49:44 +02:00
aMannus
e6fec935d6 Load in new shuffle options data 2025-05-26 00:30:49 +02:00
Jerom Venneker
603c163167 Rework Item Queue, Repeated connections should no longer give multiple copies of the same item 2025-05-25 21:17:44 +02:00
aMannus
ab307fa3e9 Beginning of retrieving slot data (deathlink), various fixes 2025-05-25 11:29:13 +02:00
aMannus
2b6f81351c Hard code archipelago options 2025-05-24 12:12:18 +02:00
aMannus
ad0a73a32f Merge pull request #66 from jeromkiller/AddArchipelagoClientLib
Add archipelago client lib
2025-05-24 10:44:47 +02:00
Jerom Venneker
ea95ca0a9a Enabled Connecting and check synching when already in game 2025-05-23 19:28:42 +02:00
Jerom Venneker
a9e99e400c Removed IS_ARCHIPELAGO defines 2025-05-23 18:22:50 +02:00
Jerom Venneker
b2c2be034e Added Item Synch on game load 2025-05-23 18:04:08 +02:00
aMannus
c15abdc411 Init archipelago data, place different AP item types 2025-05-23 13:50:20 +02:00
aMannus
0a1a1088e1 Fix cmake for non-linux 2025-05-23 10:44:40 +02:00
aMannus
9533de7ef6 Merge branch 'pr/64' into aManchipelago 2025-05-23 10:39:04 +02:00
aMannus
9709ec461b All AP save data initialized 2025-05-23 10:35:12 +02:00
aMannus
aed7dd3e42 Update models to lower poly version 2025-05-23 09:15:38 +02:00
aMannus
a52ae24422 Implement initial AP item models 2025-05-23 03:11:36 +02:00
aMannus
cc9d15e1b7 Initial AP save data 2025-05-23 01:21:29 +02:00
Jerom Venneker
108cc3b24d Cleaned up Item recieve code and removed old AP mappings 2025-05-23 00:34:27 +02:00
Jerom Venneker
b24abb4ae4 Merge remote-tracking branch 'fork/aManchipelago' into AddArchipelagoClientLib 2025-05-22 23:00:04 +02:00
Jerom Venneker
0fa178ee40 made openssl use dynamic libraries on fedora 2025-05-22 22:58:28 +02:00
aMannus
1510c23684 Remove duplicate location sending 2025-05-21 23:14:30 +02:00
aMannus
a8a8c30543 Implement hook for archipelago 2025-05-21 22:59:59 +02:00
aMannus
513684d9a2 Merge pull request #63 from briaguya-ai/document-no-pem-decision
Document no pem decision
2025-05-21 11:40:31 +02:00
briaguya
99c16e3f0e Merge branch 'aManchipelago' into document-no-pem-decision 2025-05-21 05:38:24 -04:00
briaguya
d7a1d6b24e document no pem decision 2025-05-21 05:38:02 -04:00
aMannus
3b603e0cb5 Merge pull request #62 from briaguya-ai/archi-ssl-linux-maybe-mac
SSL for linux (and maybe mac)
2025-05-21 11:19:18 +02:00
briaguya
2ba5a68e3d SSL for linux (and maybe mac) 2025-05-21 05:14:09 -04:00
aMannus
abc819626b SSL support for windows 2025-05-21 10:54:02 +02:00
aMannus
dcfbcf8602 Log debug mode & location scouting progress 2025-05-20 15:27:38 +02:00
aMannus
815b248b87 Change input fields to cvars 2025-05-19 21:52:44 +02:00
aMannus
9e3e11692f Update archipelago menu styling 2025-05-19 12:31:12 +02:00
aMannus
959b7dd433 Function renames 2025-05-19 11:16:13 +02:00
aMannus
1bf399658c Replace archi SPD instances with built in console 2025-05-19 09:55:01 +02:00
aMannus
21c53aff93 Crude archipelago log window 2025-05-18 22:56:27 +02:00
aMannus
68f73d86f5 Move menu to Network tab, clean up switch 2025-05-18 20:42:55 +02:00
aMannus
e7ab37c6cc Make it build baby! 2025-05-18 20:31:19 +02:00
aMannus
95cc7ae8e2 File directory cleanup and options window separation 2025-05-18 14:36:37 +02:00
aMannus
3dd7ef6a59 Merge pull request #61 from jeromkiller/AddArchipelagoClientLib
Add archipelago client lib
2025-05-18 13:31:04 +02:00
Jerom Venneker
82ef6c55ef Disabled (but not removed) mapping of old OoT ap items and locations. Not tested because I can't get the world to host yet :( 2025-05-17 20:05:37 +02:00
Jerom Venneker
c5fdcb4064 Merge remote-tracking branch 'fork/aManchipelago' into AddArchipelagoClientLib 2025-05-14 12:37:46 +02:00
Jerom Venneker
ea13bc635f Fixed recieving items from chests 2025-05-13 22:02:59 +02:00
Jerom Venneker
e2d0d8f511 Added found locations to scouts as well 2025-05-12 21:39:05 +02:00
Jerom Venneker
ae736e6f2c Bump apclientpp to version 0.6.0 2025-05-12 21:22:37 +02:00
Jerom Venneker
ead3d2f515 Fixed menu and added poll call to apcpp to help connecting 2025-05-12 21:12:44 +02:00
Jerom Venneker
a0696518b1 Replaced APCpp library with APClientpp, project builds but doesn't work yet 2025-05-11 21:47:29 +02:00
Jerom Venneker
f8ecb68404 Merged aMannuses changes to swap out APCpp for apclientpp 2025-05-08 22:35:19 +02:00
aMannus
c109e5c2da Update ASIO to 1.30.2 2025-05-08 19:48:40 +02:00
aMannus
85e9ce7ed1 Potential Mac fix 2025-05-08 19:26:03 +02:00
Jerom Venneker
3053d92015 Made some notes on differences between SoH and the existing OoT APworld 2025-05-08 19:20:24 +02:00
aMannus
be50419a42 Merge pull request #60 from briaguya-ai/depsandstuff
fix linux ci
2025-05-08 06:51:37 +02:00
briaguya
ee7cb4ee22 back to 12 2025-05-07 20:24:07 -04:00
briaguya
345247c95a Merge branch 'aManchipelago' into depsandstuff 2025-05-07 20:23:43 -04:00
briaguya
b299de0bd7 cpp20 fix for valijson
i couldn't tell what version of valijson was in here, so i just fixed the error (it was the same as one of the errors websocketspp had)
2025-05-07 18:34:31 -04:00
briaguya
00ac813735 manually apply cpp20 fixes from https://github.com/zaphoyd/websocketpp/pull/1060
the patch link from  https://github.com/zaphoyd/websocketpp/issues/1068#issuecomment-1364647094 didn't work for some reason, so i looked at the 1060 PR

the PR had 10 commits https://github.com/zaphoyd/websocketpp/pull/1060/commits, all but 2 of which seemed entirely unrelated to the cpp20 fix

so i manually pulled the changes from the 2 cpp 20 related commits:
* 9b7fdd5b98
* 0823cfea38

Co-authored-by: Andre Azevedo <andre.azevedo@gmail.com>
2025-05-07 18:10:30 -04:00
briaguya
5040201a03 update wspp version from 0.8.1 to 0.8.2 2025-05-07 17:33:40 -04:00
aMannus
1389da5641 Update github runner to use GCC 14 2025-05-07 23:05:01 +02:00
aMannus
05e9696ca0 Merge branch 'develop' into aManchipelago 2025-05-07 21:04:16 +02:00
aMannus
59ce387614 Remove boost hash (#59)
* replace MT RNG with PCG

* replace boost hashing with FNV-1a

removes boost as a dependency

* remove boost dependency references

* format

* post rebase fix

---------

Co-authored-by: Demur Rumed <junkmute@hotmail.com>
2025-05-07 20:51:57 +02:00
aMannus
c94139e0fa Fix __cplusplus macro for visual studio 2025-05-06 14:19:02 +02:00
aMannus
ca3c508a02 apclientpp first attempt at dependencies 2025-05-06 13:17:14 +02:00
Jerom Venneker
61563fadba Added some of the settings, loaded from the server, implemented game win condition (pretty untested) 2025-03-03 21:24:59 +01:00
Jerom Venneker
ea2e718c06 Added some basic Item recieving from server, not thoroughly tested yet 2025-02-10 20:58:38 +01:00
Jerom Venneker
51be461254 added APCpp submodule 2025-02-05 21:22:43 +01:00
Jerom Venneker
e86f75bfc8 Added the ability to connect to the server and download the item locations 2025-02-05 21:14:17 +01:00
1650 changed files with 70554 additions and 52298 deletions

View File

@@ -1,65 +1,13 @@
FROM mcr.microsoft.com/devcontainers/cpp:ubuntu-22.04
RUN apt-get update && apt-get upgrade -y \
&& rm -rf /var/lib/apt/lists/*
# download and install cmake from source
# this ensures we use the same version as in the github runner image
RUN apt-get purge -y cmake || true
ARG CMAKE_VERSION=3.31.11
# download
WORKDIR /tmp
RUN curl -fsSL \
https://github.com/Kitware/CMake/releases/download/v${CMAKE_VERSION}/cmake-${CMAKE_VERSION}.tar.gz \
-o cmake.tar.gz \
&& tar -xzf cmake.tar.gz \
&& rm cmake.tar.gz
# build and install
WORKDIR /tmp/cmake-${CMAKE_VERSION}
RUN ./bootstrap \
--prefix=/usr/local \
--parallel=$(nproc) \
&& make -j$(nproc) \
&& make install
# clean up
WORKDIR /
RUN rm -rf /tmp/cmake-${CMAKE_VERSION}
# download and install tinyxml2 from source
# this ensures we have the cmake files needed for find_package
RUN apt-get purge -y libtinyxml2-dev || true
ARG TINYXML2_VERSION=11.0.0
# download
WORKDIR /tmp
RUN curl -fsSL \
https://github.com/leethomason/tinyxml2/archive/refs/tags/${TINYXML2_VERSION}.tar.gz \
-o tinyxml2.tar.gz \
&& tar -xzf tinyxml2.tar.gz \
&& rm tinyxml2.tar.gz
# build and install
WORKDIR /tmp/tinyxml2-${TINYXML2_VERSION}
RUN cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr/local \
&& cmake --build build --parallel $(nproc) \
&& cmake --install build
# clean up
WORKDIR /
RUN rm -rf /tmp/tinyxml2-${TINYXML2_VERSION}
# install apt dependencies
RUN apt-get update && apt-get install -y \
libusb-dev libusb-1.0-0-dev libsdl2-dev libsdl2-net-dev libpng-dev \
libglew-dev nlohmann-json3-dev libspdlog-dev ninja-build libogg-dev \
libopus-dev opus-tools libopusfile-dev libvorbis-dev libespeak-ng-dev \
lsb-release git clang clang-format-14 zipcmp zipmerge ziptool \
libopengl-dev libbz2-dev libzip-dev \
&& rm -rf /var/lib/apt/lists/*
RUN apt-get update && apt-get install -y libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev ninja-build
# Install latest SDL2
RUN wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz && \
tar -xzf SDL2-2.26.1.tar.gz && \
cd SDL2-2.26.1 && \
./configure && \
make -j$(nproc) && \
make && \
make install && \
cd .. && \
rm -rf SDL2-2.26.1 && \
@@ -71,7 +19,7 @@ RUN wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz &
tar -xzf SDL2_net-2.2.0.tar.gz && \
cd SDL2_net-2.2.0 && \
./configure && \
make -j$(nproc) && \
make && \
make install && \
cd .. && \
rm -rf SDL2_net-2.2.0 && \

View File

@@ -1 +1 @@
libusb-dev libusb-1.0-0-dev libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev nlohmann-json3-dev libtinyxml2-dev libspdlog-dev ninja-build libogg-dev libopus-dev opus-tools libopusfile-dev libvorbis-dev libespeak-ng-dev
libusb-dev libusb-1.0-0-dev libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev nlohmann-json3-dev libtinyxml2-dev libspdlog-dev ninja-build libogg-dev libopus-dev opus-tools libopusfile-dev libvorbis-dev libespeak-ng-dev libwebsocketpp-dev

View File

@@ -8,7 +8,7 @@ jobs:
clang-format:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v6
- uses: actions/checkout@v4
with:
fetch-depth: 2
- name: Install clang-format

View File

@@ -11,7 +11,7 @@ jobs:
runs-on: ubuntu-22.04
steps:
- name: Git Checkout
uses: actions/checkout@v6
uses: actions/checkout@v4
with:
submodules: true
- name: Configure ccache
@@ -27,7 +27,7 @@ jobs:
sudo apt-get update
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt) libzip-dev zipcmp zipmerge ziptool
- name: Restore Cached deps folder
uses: actions/cache/restore@v5
uses: actions/cache/restore@v4
with:
key: ${{ runner.os }}-deps-${{ github.ref }}-${{ github.sha }}
restore-keys: |
@@ -68,7 +68,7 @@ jobs:
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --config Release --target GenerateSohOtr -j3
- name: Upload soh.o2r
uses: actions/upload-artifact@v7
uses: actions/upload-artifact@v4
with:
name: soh.o2r
path: soh.o2r
@@ -79,7 +79,7 @@ jobs:
runs-on: macos-14
steps:
- name: Git Checkout
uses: actions/checkout@v6
uses: actions/checkout@v4
with:
submodules: true
- name: Configure ccache
@@ -99,7 +99,7 @@ jobs:
sudo chmod +x /opt/homebrew/bin/gtar
- name: Restore Cached MacPorts
id: restore-cache-macports
uses: actions/cache/restore@v5
uses: actions/cache/restore@v4
with:
key: ${{ runner.os }}-14-macports-${{ hashFiles('.github/workflows/macports-deps.txt') }}-${{ github.sha }}
restore-keys: |
@@ -123,7 +123,7 @@ jobs:
sudo port install $(cat .github/workflows/macports-deps.txt)
brew install ninja
- name: Download soh.o2r
uses: actions/download-artifact@v7
uses: actions/download-artifact@v4
with:
name: soh.o2r
path: build-cmake/soh
@@ -137,7 +137,7 @@ jobs:
mv _packages/*.dmg SoH.dmg
mv README.md readme.txt
- name: Upload build
uses: actions/upload-artifact@v7
uses: actions/upload-artifact@v4
with:
name: soh-mac
path: |
@@ -145,7 +145,7 @@ jobs:
readme.txt
- name: Save Cache MacPorts
if: ${{ github.ref_name == github.event.repository.default_branch }}
uses: actions/cache/save@v5
uses: actions/cache/save@v4
with:
key: ${{ steps.restore-cache-macports.outputs.cache-primary-key }}
path: /opt/local/
@@ -155,7 +155,7 @@ jobs:
runs-on: ubuntu-22.04
steps:
- name: Git Checkout
uses: actions/checkout@v6
uses: actions/checkout@v4
with:
submodules: true
- name: Install dependencies
@@ -172,7 +172,7 @@ jobs:
${{ runner.os }}-ccache
- name: Restore Cached deps folder
id: restore-cache-deps
uses: actions/cache/restore@v5
uses: actions/cache/restore@v4
with:
key: ${{ runner.os }}-deps-${{ github.ref }}-${{ github.sha }}
restore-keys: |
@@ -233,8 +233,30 @@ jobs:
make
sudo make install
sudo cp -av /usr/local/lib/libzip* /lib/x86_64-linux-gnu/
# this is available in 24.04 but not in 22.04, manually install it
- name: Install valijson
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "deps/valijson-1.0.6" ]; then
wget https://github.com/tristanpenman/valijson/archive/refs/tags/v1.0.6.tar.gz
tar -xzf v1.0.6.tar.gz -C deps
fi
cd deps/valijson-1.0.6
mkdir -p build
cd build
cmake ..
sudo cmake --install .
# websocketpp has a known issue when using older versions of gcc and cpp 20
# https://github.com/zaphoyd/websocketpp/issues/991
# we can patch it here to work with the old version until we update the runner
# to a version of ubuntu that has newer versions of gcc
- name: Patch websocketpp
run: |
sudo sed -i 's/endpoint<connection,config>(/endpoint(/g' /usr/include/websocketpp/endpoint.hpp
sudo sed -i 's/basic<concurrency,names>(/basic(/g' /usr/include/websocketpp/logger/basic.hpp
sudo sed -i 's/server<config>(/server(/g' /usr/include/websocketpp/roles/server_endpoint.hpp
- name: Download soh.o2r
uses: actions/download-artifact@v7
uses: actions/download-artifact@v4
with:
name: soh.o2r
path: build-cmake/soh
@@ -251,7 +273,7 @@ jobs:
CC: gcc-12
CXX: g++-12
- name: Upload build
uses: actions/upload-artifact@v7
uses: actions/upload-artifact@v4
with:
name: soh-linux
path: |
@@ -259,7 +281,7 @@ jobs:
readme.txt
- name: Save Cache deps folder
if: ${{ github.ref_name == github.event.repository.default_branch }}
uses: actions/cache/save@v5
uses: actions/cache/save@v4
with:
key: ${{ steps.restore-cache-deps.outputs.cache-primary-key }}
path: deps
@@ -273,7 +295,7 @@ jobs:
choco install ninja -y
Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue
- name: Git Checkout
uses: actions/checkout@v6
uses: actions/checkout@v4
with:
submodules: true
- name: Configure sccache
@@ -289,7 +311,7 @@ jobs:
${{ runner.os }}-ccache
- name: Restore Cached VCPKG folder
id: restore-cache-vcpkg
uses: actions/cache/restore@v5
uses: actions/cache/restore@v4
with:
key: ${{ runner.os }}-vcpkg-${{ github.ref }}-${{ github.sha }}
restore-keys: |
@@ -299,7 +321,7 @@ jobs:
- name: Configure Developer Command Prompt
uses: ilammy/msvc-dev-cmd@v1
- name: Download soh.o2r
uses: actions/download-artifact@v7
uses: actions/download-artifact@v4
with:
name: soh.o2r
path: build-windows/soh
@@ -317,13 +339,13 @@ jobs:
- name: Unzip package
run: Expand-Archive -Path _packages/soh-windows.zip -DestinationPath soh-windows
- name: Upload build
uses: actions/upload-artifact@v7
uses: actions/upload-artifact@v4
with:
name: soh-windows
path: soh-windows
- name: Save Cache VCPKG folder
if: ${{ github.ref_name == github.event.repository.default_branch }}
uses: actions/cache/save@v5
uses: actions/cache/save@v4
with:
key: ${{ steps.restore-cache-vcpkg.outputs.cache-primary-key }}
path: vcpkg

View File

@@ -1 +1 @@
libsdl2 +universal libsdl2_net +universal libpng +universal glew +universal libzip +universal nlohmann-json +universal tinyxml2 +universal libogg +universal libopus +universal opusfile +universal libvorbis +universal
libsdl2 +universal libsdl2_net +universal libpng +universal glew +universal libzip +universal nlohmann-json +universal tinyxml2 +universal libogg +universal libopus +universal opusfile +universal libvorbis +universal openssl +universal websocketpp +universal

View File

@@ -12,7 +12,7 @@ jobs:
if: ${{ github.event.workflow_run.event == 'pull_request' }}
steps:
- id: 'pr-number'
uses: actions/github-script@v8
uses: actions/github-script@v7
with:
result-encoding: string
script: |
@@ -37,7 +37,7 @@ jobs:
return prNumber;
- id: 'artifacts-text'
uses: actions/github-script@v8
uses: actions/github-script@v7
with:
result-encoding: string
script: |

View File

@@ -59,7 +59,7 @@ jobs:
cmake ..
make
sudo make install
- uses: actions/checkout@v6
- uses: actions/checkout@v4
with:
submodules: true
- name: Build SoH

1
.gitignore vendored
View File

@@ -2,7 +2,6 @@
__pycache__/
.pyc
.DS_Store
.cache/*
# Text editor remnants
.vscode/*

6
.gitmodules vendored
View File

@@ -7,3 +7,9 @@
[submodule "OTRExporter"]
path = OTRExporter
url = https://github.com/harbourmasters/OTRExporter
[submodule "subprojects/wswrap"]
path = subprojects/wswrap
url = https://github.com/black-sliver/wswrap.git
[submodule "subprojects/apclientpp"]
path = subprojects/apclientpp
url = https://github.com/black-sliver/apclientpp.git

45
.vscode/tasks.json vendored
View File

@@ -9,24 +9,14 @@
"-S",
".",
"-B",
"build-cmake",
"build/x64",
"-G",
"Ninja"
"Visual Studio 17 2022",
"-T",
"v143",
"-A",
"x64"
],
"windows": {
"args": [
"-S",
".",
"-B",
"build/x64",
"-G",
"Visual Studio 17 2022",
"-T",
"v143",
"-A",
"x64"
]
},
"group": "build",
"problemMatcher": []
},
@@ -36,19 +26,10 @@
"command": "cmake",
"args": [
"--build",
"build-cmake",
"./build/x64",
"--target",
"GenerateSohOtr",
"--parallel"
"GenerateSohOtr"
],
"windows": {
"args": [
"--build",
"./build/x64",
"--target",
"GenerateSohOtr"
]
},
"group": "build",
"problemMatcher": []
},
@@ -58,14 +39,8 @@
"command": "cmake",
"args": [
"--build",
"build-cmake"
"./build/x64"
],
"windows": {
"args": [
"--build",
"./build/x64"
]
},
"group": {
"kind": "build",
"isDefault": true
@@ -83,4 +58,4 @@
]
}
]
}
}

View File

@@ -6,7 +6,7 @@ set(CMAKE_C_STANDARD 23 CACHE STRING "The C standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
project(Ship VERSION 9.2.1 LANGUAGES C CXX)
project(Ship VERSION 9.1.1 LANGUAGES C CXX)
include(CMake/soh-cvars.cmake)
include(CMake/lus-cvars.cmake)
set(SPDLOG_LEVEL_TRACE 0)
@@ -38,7 +38,7 @@ math(EXPR PATCH_INDEX "${PROJECT_VERSION_PATCH}")
# Use the patch number to select the correct word
list(GET NATO_PHONETIC_ALPHABET ${PATCH_INDEX} PROJECT_PATCH_WORD)
set(PROJECT_BUILD_NAME "Ackbar ${PROJECT_PATCH_WORD}" CACHE STRING "" FORCE)
set(PROJECT_BUILD_NAME "Reindeer Games 2025" CACHE STRING "" FORCE)
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "" FORCE)
execute_process(
@@ -78,7 +78,6 @@ set(CMAKE_PROJECT_GIT_COMMIT_TAG "${GIT_COMMIT_TAG}" CACHE STRING "Git commit ta
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/utf-8>)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/Zc:preprocessor>)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
include(CMake/automate-vcpkg.cmake)
@@ -87,7 +86,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(VCPKG_TARGET_TRIPLET x64-windows-static)
vcpkg_bootstrap()
vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 sdl2-net glew glfw3 nlohmann-json tinyxml2 spdlog libogg libvorbis opus opusfile)
vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 sdl2-net glew glfw3 nlohmann-json tinyxml2 spdlog libogg libvorbis opus opusfile openssl valijson)
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT Embedded)
endif()

View File

@@ -34,16 +34,16 @@ You can verify you have dumped a supported copy of the game by using the compati
* You should see a notification saying `Processing OTR`, then, once the process is complete, you should get a notification saying `OTR Successfully Generated`, then the game should start.
#### Nintendo Switch
* Run one of the PC releases to generate an `oot.o2r` and/or `oot-mq.o2r` file. After launching the game on PC, you will be able to find these files in the same directory as `soh.exe` or `soh.appimage`. On macOS, these files can be found in `/Users/<username>/Library/Application Support/com.shipofharkinian.soh/`
* Run one of the PC releases to generate an `oot.otr` and/or `oot-mq.otr` file. After launching the game on PC, you will be able to find these files in the same directory as `soh.exe` or `soh.appimage`. On macOS, these files can be found in `/Users/<username>/Library/Application Support/com.shipofharkinian.soh/`
* Copy the files to your sd card
```
sdcard
└── switch
└── soh
├── oot-mq.o2r
├── oot.o2r
├── oot-mq.otr
├── oot.otr
├── soh.nro
└── soh.o2r
└── soh.otr
```
* Launch via Atmosphere's `Game+R` launcher method.
@@ -74,7 +74,7 @@ Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
# Project Overview
Ship of Harkinian (SOH) is built atop a custom library dubbed libultraship (LUS). Back in the N64 days, there was an SDK distributed to developers named libultra; LUS is designed to mimic the functionality of libultra on modern hardware. In addition, we are dependant on the source code provided by the OOT decompilation project.
In order for the game to function, you will require a **legally acquired** ROM for Ocarina of Time. Click [here](https://ship.equipment/) to check the compatibility of your specific rom. Any copyrighted assets are extracted from the ROM and reformatted as a .o2r archive file which the code uses.
In order for the game to function, you will require a **legally acquired** ROM for Ocarina of Time. Click [here](https://ship.equipment/) to check the compatibility of your specific rom. Any copyrighted assets are extracted from the ROM and reformatted as a .otr archive file which the code uses.
### Graphics Backends
Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (MacOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `shipofharkinian.json` file by finding the line `gfxbackend:""` and changing the value to `sdl` for OpenGL. DirectX 11 is the default on Windows.

38
RogueLike.md Normal file
View File

@@ -0,0 +1,38 @@
# Game Design Document
The gist of this idea is you play through the game similar to a randomizer, fulfilling the objectives to reach and beat Ganon, but instead of getting items from checks, they are granted with a leveling/reward system. Among other things like buffs and debuffs.
## Starting out UX
When beginning a game, you will have multiple randomly rolled selections to make, including a starting location, starting item, starting song
## Gameplay
As you progress through the game, you will be rewarded XP for doing various actions throughout the world. When you have enough XP you will level up and you will be presented with a selection of buffs, items, or other rewards to choose from to enhance your character for the rest of the run. Actions include interacting with things, breaking things, killing enemies, talking with NPCs and completing their quests, etc.
TODO:
- Health upgrades not implemented
- Defense doesn't do anything yet (maybe damage mitigation?)
- Speed doesn't do anything yet (will effect movement speed of bunny hood)
- Quests system in early stages, only two quests currently
- Don't have a global enemy spawning mechanism yet, just relying on existing enemy spawn points
- Not all checks have been replaced with XP rewards yet
- Not sure what to do about ammo yet
- Not sure what to do about shops yet
- Weighted list of XP amounts to grant for every check and enemy. For instance you shouldn't get that much XP for opening chests in Mido's house, but doing frog song minigame is huge etc
## Difficulty Scaling
The main thing that will scale is enemy health & damage to link. Difficulty increases in levels, it will increase each time you kill a major boss, and there will also be a timer that eventually increases your difficulty based on time spent not gaining any experience.
TODO:
- Damage to link scaling not implemented yet
- Defeating bosses to increase difficulty not implemented yet
- Hyper enemies / enemy size scaling could play into this?
## Permanent progression
As you continue playing, the idea is you would very slowly gain a currency to grant you very small bonuses that will benefit you in every following run. Starting health is an example of a potential purchase-able thing, or starting with ocarina or bunny hood. It's likely that this currency would be earned from killing bosses and completing quests
TODO:
- Permanent progression system not implemented yet
## Ideas:
- Lock the player in certain areas to spawn specified waves of enemies before the player can proceed? i.e Hyrule Field or places without a Clear Room
- Utilize the trick from MM to hide/unhide Inventory Items based on what is earned?
- Ammo could have a timed regen based on upgrades? For instance you can only hold 1 stick, and if you break it, it regens after 5 minutes, unless you get an upgrade to hold 2 sticks, then it regens after 4 minutes, etc

2
ZAPDTR

Submodule ZAPDTR updated: ee3397a365...684f21a475

View File

@@ -22,7 +22,7 @@ It is recommended that you install Python and Git standalone, the install proces
_Note: Be sure to either clone with the ``--recursive`` flag or do ``git submodule update --init`` after cloning to pull in the libultraship submodule!_
2. After setup and initial build, use the built-in OTR extraction to make your oot.o2r/oot-mq.o2r files.
2. After setup and initial build, use the built-in OTR extraction to make your oot.otr/oot-mq.otr files.
_Note: Instructions assume using powershell_
```powershell
@@ -34,7 +34,7 @@ cd Shipwright
# Add `-DSUPPRESS_WARNINGS=0` to prevent suppression of warnings from LUS and decomp (src) files. set to 1 to re-enable suppression
& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64
# Generate soh.o2r
# Generate soh.otr
& 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target GenerateSohOtr
# Compile project
@@ -90,26 +90,34 @@ C:\Program Files\CMake\bin\cmake.exe --build build-cmake --target ExtractAssetHe
#### Debian/Ubuntu
```sh
# using gcc
apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libopengl-dev libopusfile-dev libvorbis-dev
apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libopengl-dev
# or using clang
apt-get install clang git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libopengl-dev libopusfile-dev libvorbis-dev
apt-get install clang git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libopengl-dev
```
#### Arch
```sh
# using gcc
pacman -S gcc git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net opusfile libvorbis
pacman -S gcc git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net
# or using clang
pacman -S clang git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net opusfile libvorbis
pacman -S clang git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net
```
#### Fedora
```sh
# using gcc
dnf install gcc gcc-c++ git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools nlohmann-json-devel tinyxml2-devel spdlog-devel opusfile-devel libvorbis-devel
dnf install gcc gcc-c++ git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools nlohmann-json-devel tinyxml2-devel spdlog-devel
# or using clang
dnf install clang git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools nlohmann-json-devel tinyxml2-devel spdlog-devel opusfile-devel libvorbis-devel
dnf install clang git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools nlohmann-json-devel tinyxml2-devel spdlog-devel
```
#### openSUSE
```sh
# using gcc
zypper in gcc gcc-c++ git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
# or using clang
zypper in clang libstdc++-devel git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
```
#### Nix
You can use a `flake.nix` file to instantly setup a development environment using [Nix](https://nixos.org/). Write this `flake.nix` file in the root directory:
@@ -196,7 +204,7 @@ git submodule update --init
# Add `-DPython3_EXECUTABLE=$(which python3)` if you are using non-standard Python installations such as PyEnv
cmake -H. -Bbuild-cmake -GNinja
# Generate soh.o2r
# Generate soh.otr
cmake --build build-cmake --target GenerateSohOtr
# Compile the project
@@ -231,7 +239,7 @@ cmake --build build-cmake --target ExtractAssetHeaders
```
## macOS
Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, tinyxml2, nlohmann-json, libzip, opusfile, libvorbis` (can be installed via [homebrew](https://brew.sh/), macports, etc)
Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, tinyxml2, nlohmann-json, libzip` (can be installed via [homebrew](https://brew.sh/), macports, etc)
**Important: For maximum performance make sure you have ninja build tools installed!**
@@ -246,14 +254,14 @@ cd ShipWright
git submodule update --init
# Install development dependencies (assuming homebrew)
brew install sdl2 libpng glew ninja cmake tinyxml2 nlohmann-json libzip opusfile libvorbis
brew install sdl2 libpng glew ninja cmake tinyxml2 nlohmann-json libzip
# Generate Ninja project
# Add `-DCMAKE_BUILD_TYPE:STRING=Release` if you're packaging
# Add `-DSUPPRESS_WARNINGS=0` to prevent suppression of warnings from LUS and decomp (src) files. set to 1 to re-enable suppression
cmake -H. -Bbuild-cmake -GNinja
# Generate soh.o2r
# Generate soh.otr
cmake --build build-cmake --target GenerateSohOtr
# Compile the project

View File

@@ -19,6 +19,6 @@ Once you have prepared your sequences folder:
(*NOTE:* SoH can handle 1024 custom sequence in total. This includes the original music. Keep that in mind!)
1. Click the "Finalize OTR" text in the green footer.
1. Click "Generate OTR" and, using the file selection screen, save the file to the `mods` folder of your SoH installation.
- This `mods` folder should be in the same folder as your `oot.o2r` file.
- This `mods` folder should be in the same folder as your `oot.otr` file.
Assuming you have done everything correctly, boot up SoH and select the SFX Editor from the enhancements dropdown menu. You should now be able to swap out any of the in game sequences/fanfares for the sequences added in your newly generated OTR file. If you have any trouble with this process, please reach out in the support section of the Discord.

View File

@@ -1,5 +1,5 @@
## About Versions
The Ship of Harkinian's versioning system is a unique system, comprising of a three-numbered version (`x.y.z`) and a version codename. The main version number `x` signifies major feature updates that require a new `oot.o2r` file. The version number `y` signifies major feature updates and bugfixes that do not require a new `oot.o2r` file. The version number `z` signifies minor updates such as a collection of bugfixes.
The Ship of Harkinian's versioning system is a unique system, comprising of a three-numbered version (`x.y.z`) and a version codename. The main version number `x` signifies major feature updates that require a new `oot.otr` file. The version number `y` signifies major feature updates and bugfixes that do not require a new `oot.otr` file. The version number `z` signifies minor updates such as a collection of bugfixes.
The version codename consists of a sci-fi film character followed by a phonetic alphabet code word. The film character represents a major release version which increments with the major `x` or `y` version bumps. The code word represents a minor release version which increments with the minor `z` version bump.

View File

@@ -1,4 +1,5 @@
cmake_minimum_required(VERSION 3.26.0 FATAL_ERROR)
include(FetchContent)
set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
@@ -19,15 +20,15 @@ set (BUILD_SHARED_LIBS OFF CACHE STRING "install/link shared instead of static l
# Set target arch type if empty. Visual studio solution generator provides it.
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if(NOT CMAKE_VS_PLATFORM_NAME)
set(CMAKE_VS_PLATFORM_NAME "x64")
endif()
message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
if(NOT CMAKE_VS_PLATFORM_NAME)
set(CMAKE_VS_PLATFORM_NAME "x64")
endif()
message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
endif()
if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
endif()
endif()
################################################################################
@@ -232,61 +233,118 @@ endif()
set(ROOT_NAMESPACE soh)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
set_target_properties(${PROJECT_NAME} PROPERTIES
VS_GLOBAL_KEYWORD "Win32Proj"
)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES
VS_GLOBAL_KEYWORD "Win32Proj"
)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set_target_properties(${PROJECT_NAME} PROPERTIES
XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES
OUTPUT_NAME "soh-macos"
)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME "soh.elf"
)
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME "soh.elf"
)
endif()
################################################################################
# MSVC runtime library
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebug
>
$<$<CONFIG:Release>:
MultiThreaded
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebug
>
$<$<CONFIG:Release>:
MultiThreaded
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebug
>
$<$<CONFIG:Release>:
MultiThreaded
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
MultiThreadedDebug
>
$<$<CONFIG:Release>:
MultiThreaded
>
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
endif()
################################################################################
# Find/download Dr Libs (For custom audio)
################################################################################
include(FetchContent)
################################################################################
# apclientpp + dependencies
################################################################################
add_compile_definitions(ASIO_STANDALONE)
if(BUILD_REMOTE_CONTROL)
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
FetchContent_Declare(
valijson
GIT_REPOSITORY https://github.com/tristanpenman/valijson.git
GIT_TAG v1.0.6
)
FetchContent_MakeAvailable(valijson)
target_include_directories(${PROJECT_NAME} PRIVATE ${valijson_SOURCE_DIR}/include)
else()
find_package(valijson REQUIRED)
endif()
FetchContent_Declare(
asio
GIT_REPOSITORY https://github.com/chriskohlhoff/asio.git
GIT_TAG asio-1-30-2
)
FetchContent_MakeAvailable(asio)
target_include_directories(${PROJECT_NAME} PRIVATE ${asio_SOURCE_DIR}/asio/include)
# websocketpp has been temporarily removed from vcpkg, see
# https://github.com/microsoft/vcpkg/pull/42678#issuecomment-2914451436
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
FetchContent_Declare(
websocketpp
GIT_REPOSITORY https://github.com/zaphoyd/websocketpp.git
GIT_TAG 0.8.2
)
FetchContent_Populate(websocketpp)
target_include_directories(${PROJECT_NAME} PRIVATE ${websocketpp_SOURCE_DIR})
else()
find_package(websocketpp REQUIRED)
endif()
FetchContent_Declare(
wswrap
GIT_REPOSITORY https://github.com/black-sliver/wswrap.git
GIT_TAG 47438193ec50427ee28aadf294ba57baefd9f3f1
)
FetchContent_MakeAvailable(wswrap)
target_include_directories(${PROJECT_NAME} PRIVATE ${wswrap_SOURCE_DIR}/include)
FetchContent_Declare(
apclientpp
GIT_REPOSITORY https://github.com/black-sliver/apclientpp.git
GIT_TAG 65638b7479f6894eda172e603cffa79762c0ddc1
)
FetchContent_MakeAvailable(apclientpp)
target_include_directories(${PROJECT_NAME} PRIVATE ${apclientpp_SOURCE_DIR})
endif()
# Find/download Dr Libs (For custom audio)
################################################################################
FetchContent_Declare(
dr_libs
GIT_REPOSITORY https://github.com/mackron/dr_libs.git
@@ -294,6 +352,9 @@ FetchContent_Declare(
)
FetchContent_MakeAvailable(dr_libs)
################################################################################
# Compile definitions
################################################################################
find_package(SDL2)
set(SDL2-INCLUDE ${SDL2_INCLUDE_DIRS})
@@ -301,11 +362,44 @@ if (BUILD_REMOTE_CONTROL)
find_package(SDL2_net)
if(NOT SDL2_net_FOUND)
message(STATUS "SDL2_net not found (it's possible the version installed is too old). Disabling BUILD_REMOTE_CONTROL.")
# todo: make archi optional so this can build with BUILD_REMOTE_CONTROL off
message(FATAL_ERROR "SDL2_net not found (it's possible the version installed is too old).")
set(BUILD_REMOTE_CONTROL 0)
else()
set(SDL2-NET-INCLUDE ${SDL_NET_INCLUDE_DIRS})
endif()
set(OPENSSL_USE_STATIC_LIBS ON)
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
file(STRINGS /etc/os-release distro REGEX "^NAME=")
string(REGEX REPLACE "NAME=\"(.*)\"" "\\1" distro "${distro}")
if(${distro} MATCHES "Fedora Linux")
set(OPENSSL_USE_STATIC_LIBS OFF)
endif()
endif()
find_package(OpenSSL)
if(NOT OPENSSL_FOUND)
# todo: make archi optional so this can build with BUILD_REMOTE_CONTROL off
message(FATAL_ERROR "OpenSSL not found (it's possible the version installed is too old).")
set(BUILD_REMOTE_CONTROL 0)
endif()
FetchContent_Declare(
sslCertStore
URL https://curl.se/ca/cacert.pem
DOWNLOAD_DIR ${CMAKE_CURRENT_BINARY_DIR}/networking
DOWNLOAD_NO_EXTRACT TRUE
)
FetchContent_MakeAvailable(
sslCertStore
)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/networking/cacert.pem DESTINATION ./networking COMPONENT ship)
endif()
if (ESPEAK)
@@ -317,99 +411,100 @@ endif()
################################################################################
target_include_directories(${PROJECT_NAME} PRIVATE assets
${CMAKE_CURRENT_SOURCE_DIR}/include/
${CMAKE_CURRENT_SOURCE_DIR}/src/
${CMAKE_CURRENT_SOURCE_DIR}/include/
${CMAKE_CURRENT_SOURCE_DIR}/src/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/include
${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD/resource/type
${SDL2-INCLUDE}
${SDL2-INCLUDE}
${SDL2-NET-INCLUDE}
${CMAKE_CURRENT_SOURCE_DIR}/assets/
${dr_libs_SOURCE_DIR}
.
${CMAKE_CURRENT_SOURCE_DIR}/assets/
${dr_libs_SOURCE_DIR}
.
)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG;"
"_CRT_SECURE_NO_WARNINGS;"
"ENABLE_DX11;"
">"
"$<$<CONFIG:Release>:"
"NDEBUG;"
">"
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG;"
"_CRT_SECURE_NO_WARNINGS;"
"ENABLE_DX11;"
">"
"$<$<CONFIG:Release>:"
"NDEBUG;"
">"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>"
"INCLUDE_GAME_PRINTF;"
"INCLUDE_GAME_PRINTF;"
"F3DEX_GBI_2"
"UNICODE;"
"_UNICODE"
"UNICODE;"
"_UNICODE"
SPDLOG_ACTIVE_LEVEL=${SPDLOG_MIN_CUTOFF}
LOG_LEVEL_GAME_PRINTS=${SPDLOG_LEVEL_OFF}
STORMLIB_NO_AUTO_LINK
"_CRT_SECURE_NO_WARNINGS;"
STORMLIB_NO_AUTO_LINK
"_CRT_SECURE_NO_WARNINGS;"
NOMINMAX
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"NOINCLUDE_GAME_PRINTF;"
"_DEBUG;"
"_CRT_SECURE_NO_WARNINGS;"
"ENABLE_OPENGL;"
">"
"$<$<CONFIG:Release>:"
"NDEBUG;"
">"
"INCLUDE_GAME_PRINTF;"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"NOINCLUDE_GAME_PRINTF;"
"_DEBUG;"
"_CRT_SECURE_NO_WARNINGS;"
"ENABLE_OPENGL;"
">"
"$<$<CONFIG:Release>:"
"NDEBUG;"
">"
"INCLUDE_GAME_PRINTF;"
"F3DEX_GBI_2"
"WIN32;"
"UNICODE;"
"_UNICODE;"
"WIN32;"
"UNICODE;"
"_UNICODE;"
SPDLOG_ACTIVE_LEVEL=${SPDLOG_MIN_CUTOFF}
LOG_LEVEL_GAME_PRINTS=${SPDLOG_LEVEL_OFF}
STORMLIB_NO_AUTO_LINK
STORMLIB_NO_AUTO_LINK
NOMINMAX
)
endif()
)
endif()
elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG;"
">"
"$<$<CONFIG:Release>:"
"NDEBUG;"
">"
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG;"
">"
"$<$<CONFIG:Release>:"
"NDEBUG;"
">"
"F3DEX_GBI_2;"
"SPDLOG_NO_THREAD_ID;"
"SPDLOG_NO_THREAD_ID;"
"SPDLOG_NO_TLS;"
"STBI_NO_THREAD_LOCALS;"
"STBI_NO_THREAD_LOCALS;"
SPDLOG_ACTIVE_LEVEL=${SPDLOG_MIN_CUTOFF}
LOG_LEVEL_GAME_PRINTS=${SPDLOG_LEVEL_OFF}
)
)
elseif ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG;"
">"
"$<$<CONFIG:Release>:"
"NDEBUG;"
">"
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:"
"_DEBUG;"
">"
"$<$<CONFIG:Release>:"
"NDEBUG;"
">"
"F3DEX_GBI_2;"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>;"
"_CONSOLE;"
"_CRT_SECURE_NO_WARNINGS;"
"ENABLE_OPENGL;"
"UNICODE;"
"_UNICODE;"
"_CONSOLE;"
"_CRT_SECURE_NO_WARNINGS;"
"ENABLE_OPENGL;"
"UNICODE;"
"_UNICODE;"
SPDLOG_ACTIVE_LEVEL=${SPDLOG_MIN_CUTOFF}
LOG_LEVEL_GAME_PRINTS=${SPDLOG_LEVEL_OFF}
)
)
endif()
################################################################################
# Compile and link options
################################################################################
if(MSVC)
target_compile_options(${PROJECT_NAME} PUBLIC "/Zc:__cplusplus")
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:
@@ -558,7 +653,7 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
)
else()
if(CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64")
set(CPU_OPTION -msse2 -mfpmath=sse)
set(CPU_OPTION -msse2 -mfpmath=sse)
endif()
target_compile_options(${PROJECT_NAME} PRIVATE
@@ -580,12 +675,12 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
$<$<COMPILE_LANGUAGE:CXX>:-fpermissive>
$<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion>
-pthread
${CPU_OPTION}
${CPU_OPTION}
)
target_link_options(${PROJECT_NAME} PRIVATE
-pthread
#-fsanitize=address
#-fsanitize=address
-Wl,-export-dynamic
)
endif()
@@ -594,22 +689,22 @@ endif()
# Pre build events
################################################################################
if (CMAKE_GENERATOR MATCHES "Visual Studio")
add_custom_command(
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/extractor ${CMAKE_BINARY_DIR}/soh/assets
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/extractor ${CMAKE_BINARY_DIR}/soh/assets
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/xml ${CMAKE_BINARY_DIR}/soh/assets/xml
)
endif()
if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS")
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMENT "Copying asset xmls..."
TARGET ${PROJECT_NAME}
POST_BUILD
COMMENT "Copying asset xmls..."
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/extractor $<TARGET_FILE_DIR:soh>/assets
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/xml $<TARGET_FILE_DIR:soh>/assets/xml
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/xml $<TARGET_FILE_DIR:soh>/assets/xml
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:soh>/assets/symbols
# COMMAND ${VS_COPY_ASSETS_CMD}
# COMMAND ${VS_COPY_ASSETS_CMD}
)
endif()
################################################################################
@@ -626,49 +721,51 @@ endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
find_package(glfw3 REQUIRED)
find_package(Ogg CONFIG REQUIRED)
link_libraries(Ogg::ogg)
find_package(Ogg CONFIG REQUIRED)
link_libraries(Ogg::ogg)
find_package(Vorbis CONFIG REQUIRED)
link_libraries(Vorbis::vorbisfile)
find_package(Opus CONFIG REQUIRED)
link_libraries(Opus::opus)
find_package(OpusFile CONFIG REQUIRED)
link_libraries(OpusFile::opusfile CONFIG REQUIRED)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDLib;"
"glu32;"
"SDL2::SDL2;"
"SDL2::SDL2main;"
find_package(Vorbis CONFIG REQUIRED)
link_libraries(Vorbis::vorbisfile)
find_package(Opus CONFIG REQUIRED)
link_libraries(Opus::opus)
find_package(OpusFile CONFIG REQUIRED)
link_libraries(OpusFile::opusfile CONFIG REQUIRED)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDLib;"
"glu32;"
"SDL2::SDL2;"
"SDL2::SDL2main;"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:SDL2_net::SDL2_net-static>"
"glfw;"
"winmm;"
"imm32;"
"version;"
"setupapi"
"Ogg::ogg"
"Opus::opus"
"Vorbis::vorbis"
"Vorbis::vorbisenc"
"Vorbis::vorbisfile"
"OpusFile::opusfile"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDLib;"
"glu32;"
"SDL2::SDL2;"
"SDL2::SDL2main;"
"glfw;"
"winmm;"
"imm32;"
"version;"
"setupapi"
)
endif()
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:OpenSSL::SSL>"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:OpenSSL::Crypto>"
"glfw;"
"winmm;"
"imm32;"
"version;"
"setupapi"
"Ogg::ogg"
"Opus::opus"
"Vorbis::vorbis"
"Vorbis::vorbisenc"
"Vorbis::vorbisfile"
"OpusFile::opusfile"
)
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDLib;"
"glu32;"
"SDL2::SDL2;"
"SDL2::SDL2main;"
"glfw;"
"winmm;"
"imm32;"
"version;"
"setupapi"
)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
find_package(SDL2)
set(THREADS_PREFER_PTHREAD_FLAG ON)
@@ -694,24 +791,27 @@ else()
find_package(SDL2)
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
find_package(Ogg REQUIRED)
find_package(Vorbis REQUIRED)
find_package(Opus REQUIRED)
find_package(OpusFile REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDLib;"
SDL2::SDL2
"Ogg::ogg"
"Vorbis::vorbis"
"Vorbis::vorbisenc"
"Vorbis::vorbisfile"
"Opus::opus"
"Opusfile::Opusfile"
find_package(Threads REQUIRED)
find_package(Ogg REQUIRED)
find_package(Vorbis REQUIRED)
find_package(Opus REQUIRED)
find_package(OpusFile REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;"
"ZAPDLib;"
SDL2::SDL2
"Ogg::ogg"
"Vorbis::vorbis"
"Vorbis::vorbisenc"
"Vorbis::vorbisfile"
"Opus::opus"
"Opusfile::Opusfile"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:SDL2_net::SDL2_net>"
${CMAKE_DL_LIBS}
Threads::Threads
)
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:OpenSSL::SSL>"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:OpenSSL::Crypto>"
${CMAKE_DL_LIBS}
Threads::Threads
)
endif()
if(NOT CMAKE_SYSTEM_NAME MATCHES "Darwin|NintendoSwitch|CafeOS")
@@ -764,10 +864,10 @@ elseif(CMAKE_SYSTEM_NAME MATCHES "CafeOS")
wut_create_rpx(${PROJECT_NAME})
wut_create_wuhb(${PROJECT_NAME}
NAME "Ship of Harkinian"
SHORTNAME "SoH"
AUTHOR "${PROJECT_TEAM}"
ICON ${CMAKE_CURRENT_SOURCE_DIR}/icon.jpg
NAME "Ship of Harkinian"
SHORTNAME "SoH"
AUTHOR "${PROJECT_TEAM}"
ICON ${CMAKE_CURRENT_SOURCE_DIR}/icon.jpg
)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/soh.rpx ${CMAKE_CURRENT_BINARY_DIR}/soh.wuhb DESTINATION . COMPONENT ship)

View File

@@ -172,7 +172,6 @@
"153": "STICK UPGRADE 30",
"154": "NUT UPGRADE 30",
"155": "NUT UPGRADE 40",
"157": "Roc's Feather",
"255": "",
"256": "Haunted Wasteland",
"257": "Gerudos Fortress",

View File

@@ -172,7 +172,6 @@
"153": "AMÉLIORATION BÂTON MOJO 30",
"154": "AMÉLIORATION NOIX MOJO 30",
"155": "AMÉLIORATION NOIX MOJO 40",
"157": "Plume de Roc",
"255": "",
"256": "Désert Hanté",
"257": "Forteresse Gerudo",

View File

@@ -172,7 +172,6 @@
"153": "DEKU-STAB-KAPAZITÄT 30",
"154": "DEKU-NUẞ-KAPAZITÄT 30",
"155": "DEKU-NUẞ-KAPAZITÄT 40",
"157": "Greifenfeder",
"255": "",
"256": "Gespensterwüste",
"257": "Gerudo-Festung",

View File

@@ -0,0 +1,16 @@
<DisplayList Version="0">
<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_SHADING_SMOOTH="1" />
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_TEXEL0" B0="G_CCMUX_0" C0="G_CCMUX_SHADE" D0="G_CCMUX_0" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetOtherMode Cmd="G_SETOTHERMODE_H" Sft="4" Length="20" G_AD_NOISE="1" G_CD_MAGICSQ="1" G_CK_NONE="1" G_TC_FILT="1" G_TF_BILERP="1" G_TT_NONE="1" G_TL_TILE="1" G_TD_CLAMP="1" G_TP_PERSP="1" G_CYC_2CYCLE="1" G_PM_NPRIMITIVE="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_L" Sft="0" Length="32" G_AC_NONE="1" G_ZS_PIXEL="1" G_RM_FOG_SHADE_A="1" G_RM_AA_ZB_OPA_SURF2="1" />
<Texture S="65535" T="65535" Level="0" Tile="0" On="1"/>
<SetPrimColor M="0" L="0" R="255" G="255" B="255" A="255"/>
<SetTextureImage Path="objects/custom_snowball/LightNoise.rgba32" Format="G_IM_FMT_RGBA" Size="G_IM_SIZ_32b_LOAD_BLOCK" Width="1"/>
<SetTile Format="G_IM_FMT_RGBA" Size="G_IM_SIZ_32b_LOAD_BLOCK" Line="0" TMem="0" Tile="7" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="0" ShiftS="0" MaskT="0" ShiftT="0"/>
<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="1023" Dxt="128"/>
<SetTile Format="G_IM_FMT_RGBA" Size="G_IM_SIZ_32b" Line="8" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
<EndDisplayList/>
</DisplayList>

View File

@@ -0,0 +1,10 @@
<Vertex Version="0">
<Vtx X="-951" Y="-1000" Z="-1000" S="0" T="0" R="0" G="0" B="0" A="0"/>
<Vtx X="-951" Y="-1000" Z="1000" S="0" T="0" R="0" G="0" B="0" A="0"/>
<Vtx X="-951" Y="1000" Z="1000" S="0" T="0" R="0" G="0" B="0" A="0"/>
<Vtx X="-951" Y="1000" Z="-1000" S="0" T="0" R="0" G="0" B="0" A="0"/>
<Vtx X="951" Y="-1000" Z="-1000" S="0" T="0" R="0" G="0" B="0" A="0"/>
<Vtx X="951" Y="-1000" Z="1000" S="0" T="0" R="0" G="0" B="0" A="0"/>
<Vtx X="951" Y="1000" Z="1000" S="0" T="0" R="0" G="0" B="0" A="0"/>
<Vtx X="951" Y="1000" Z="-1000" S="0" T="0" R="0" G="0" B="0" A="0"/>
</Vertex>

View File

@@ -0,0 +1,10 @@
<DisplayList Version="0">
<ClearGeometryMode G_LIGHTING="1" />
<LoadVertices Path="objects/custom_snowball/snowball_vtx_cull" VertexBufferIndex="0" VertexOffset="0" Count="8"/>
<SetGeometryMode G_LIGHTING="1" />
<CullDisplayList Start="0" End="7"/>
<CallDisplayList Path="objects/custom_snowball/mat_snowball_snow"/>
<CallDisplayList Path="objects/custom_snowball/snowball_tri_0"/>
<EndDisplayList/>
</DisplayList>

View File

@@ -0,0 +1,47 @@
<DisplayList Version="0">
<LoadVertices Path="objects/custom_snowball/snowball_vtx_0" VertexBufferIndex="0" VertexOffset="0" Count="32"/>
<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="2" V11="1" V12="3" Flag1="0"/>
<Triangles2 V00="1" V01="4" V02="3" Flag0="0" V10="3" V11="4" V12="5" Flag1="0"/>
<Triangles2 V00="4" V01="6" V02="5" Flag0="0" V10="4" V11="7" V12="6" Flag1="0"/>
<Triangles2 V00="4" V01="8" V02="7" Flag0="0" V10="7" V11="8" V12="9" Flag1="0"/>
<Triangles2 V00="8" V01="10" V02="9" Flag0="0" V10="7" V11="9" V12="11" Flag1="0"/>
<Triangles2 V00="7" V01="11" V02="12" Flag0="0" V10="11" V11="13" V12="12" Flag1="0"/>
<Triangles2 V00="11" V01="14" V02="13" Flag0="0" V10="15" V11="14" V12="11" Flag1="0"/>
<Triangles2 V00="15" V01="16" V02="14" Flag0="0" V10="17" V11="16" V12="15" Flag1="0"/>
<Triangles2 V00="16" V01="18" V02="14" Flag0="0" V10="14" V11="18" V12="19" Flag1="0"/>
<Triangles2 V00="18" V01="20" V02="19" Flag0="0" V10="18" V11="21" V12="20" Flag1="0"/>
<Triangles2 V00="22" V01="21" V02="18" Flag0="0" V10="22" V11="23" V12="21" Flag1="0"/>
<Triangles2 V00="24" V01="23" V02="22" Flag0="0" V10="23" V11="25" V12="21" Flag1="0"/>
<Triangles2 V00="21" V01="25" V02="26" Flag0="0" V10="25" V11="27" V12="26" Flag1="0"/>
<Triangles2 V00="25" V01="28" V02="27" Flag0="0" V10="29" V11="28" V12="25" Flag1="0"/>
<Triangles2 V00="29" V01="30" V02="28" Flag0="0" V10="31" V11="30" V12="29" Flag1="0"/>
<LoadVertices Path="objects/custom_snowball/snowball_vtx_0" VertexBufferIndex="0" VertexOffset="32" Count="32"/>
<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="2" V11="1" V12="3" Flag1="0"/>
<Triangles2 V00="4" V01="2" V02="3" Flag0="0" V10="4" V11="3" V12="5" Flag1="0"/>
<Triangles2 V00="4" V01="5" V02="6" Flag0="0" V10="6" V11="5" V12="7" Flag1="0"/>
<Triangles2 V00="8" V01="6" V02="7" Flag0="0" V10="8" V11="7" V12="9" Flag1="0"/>
<Triangles2 V00="10" V01="6" V02="8" Flag0="0" V10="11" V11="6" V12="10" Flag1="0"/>
<Triangles2 V00="12" V01="11" V02="10" Flag0="0" V10="12" V11="10" V12="13" Flag1="0"/>
<Triangles2 V00="13" V01="10" V02="14" Flag0="0" V10="15" V11="13" V12="14" Flag1="0"/>
<Triangles2 V00="15" V01="14" V02="16" Flag0="0" V10="17" V11="13" V12="15" Flag1="0"/>
<Triangles2 V00="18" V01="13" V02="17" Flag0="0" V10="19" V11="18" V12="17" Flag1="0"/>
<Triangles2 V00="19" V01="17" V02="20" Flag0="0" V10="20" V11="17" V12="21" Flag1="0"/>
<Triangles2 V00="22" V01="20" V02="21" Flag0="0" V10="22" V11="21" V12="23" Flag1="0"/>
<Triangles2 V00="24" V01="20" V02="22" Flag0="0" V10="25" V11="20" V12="24" Flag1="0"/>
<Triangles2 V00="26" V01="25" V02="24" Flag0="0" V10="26" V11="24" V12="27" Flag1="0"/>
<Triangles2 V00="27" V01="24" V02="28" Flag0="0" V10="29" V11="27" V12="28" Flag1="0"/>
<Triangles2 V00="29" V01="28" V02="30" Flag0="0" V10="31" V11="27" V12="29" Flag1="0"/>
<LoadVertices Path="objects/custom_snowball/snowball_vtx_0" VertexBufferIndex="0" VertexOffset="64" Count="26"/>
<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="3" V11="0" V12="2" Flag1="0"/>
<Triangles2 V00="3" V01="2" V02="4" Flag0="0" V10="4" V11="2" V12="5" Flag1="0"/>
<Triangles2 V00="6" V01="4" V02="5" Flag0="0" V10="6" V11="5" V12="7" Flag1="0"/>
<Triangles2 V00="8" V01="4" V02="6" Flag0="0" V10="9" V11="4" V12="8" Flag1="0"/>
<Triangles2 V00="9" V01="3" V02="4" Flag0="0" V10="10" V11="3" V12="9" Flag1="0"/>
<Triangles2 V00="10" V01="11" V02="3" Flag0="0" V10="12" V11="11" V12="10" Flag1="0"/>
<Triangles2 V00="3" V01="11" V02="0" Flag0="0" V10="13" V11="14" V12="15" Flag1="0"/>
<Triangles2 V00="16" V01="17" V02="18" Flag0="0" V10="19" V11="20" V12="21" Flag1="0"/>
<Triangles2 V00="0" V01="22" V02="1" Flag0="0" V10="14" V11="23" V12="16" Flag1="0"/>
<Triangles2 V00="17" V01="24" V02="19" Flag0="0" V10="22" V11="25" V12="13" Flag1="0"/>
<EndDisplayList/>
</DisplayList>

View File

@@ -0,0 +1,92 @@
<Vertex Version="0">
<Vtx X="0" Y="-1000" Z="0" S="-933" T="1827" R="0" G="129" B="0" A="255"/>
<Vtx X="425" Y="-851" Z="309" S="-729" T="1473" R="54" G="148" B="39" A="255"/>
<Vtx X="-162" Y="-851" Z="500" S="-1137" T="1473" R="235" G="148" B="64" A="255"/>
<Vtx X="263" Y="-526" Z="809" S="-933" T="1120" R="33" G="189" B="103" A="255"/>
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<Vtx X="588" Y="0" Z="809" S="-729" T="766" R="75" G="0" B="103" A="255"/>
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<Vtx X="0" Y="-1000" Z="0" S="-117" T="1827" R="0" G="129" B="0" A="255"/>
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<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_SHADING_SMOOTH="1" />
<ClearGeometryMode G_CULL_FRONT="1" G_TEXTURE_GEN="1" G_TEXTURE_GEN_LINEAR="1" G_LOD="1" />
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetOtherMode Cmd="G_SETOTHERMODE_H" Sft="4" Length="19" G_AD_NOISE="1" G_CD_MAGICSQ="1" G_CK_NONE="1" G_TC_FILT="1" G_TF_BILERP="1" G_TT_NONE="1" G_TL_TILE="1" G_TD_CLAMP="1" G_TP_PERSP="1" G_CYC_2CYCLE="1" G_PM_NPRIMITIVE="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_L" Sft="0" Length="31" G_AC_NONE="1" G_ZS_PIXEL="1" G_RM_FOG_SHADE_A="1" G_RM_AA_ZB_OPA_SURF2="1" />
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<DisplayList Version="0">
<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_SHADING_SMOOTH="1" />
<ClearGeometryMode G_CULL_FRONT="1" G_TEXTURE_GEN="1" G_TEXTURE_GEN_LINEAR="1" G_LOD="1" />
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetOtherMode Cmd="G_SETOTHERMODE_H" Sft="4" Length="19" G_AD_NOISE="1" G_CD_MAGICSQ="1" G_CK_NONE="1" G_TC_FILT="1" G_TF_BILERP="1" G_TT_NONE="1" G_TL_TILE="1" G_TD_CLAMP="1" G_TP_PERSP="1" G_CYC_2CYCLE="1" G_PM_NPRIMITIVE="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_L" Sft="0" Length="31" G_AC_NONE="1" G_ZS_PIXEL="1" G_RM_FOG_SHADE_A="1" G_RM_AA_ZB_OPA_SURF2="1" />
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View File

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<DisplayList Version="0">
<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_SHADING_SMOOTH="1" />
<ClearGeometryMode G_CULL_FRONT="1" G_TEXTURE_GEN="1" G_TEXTURE_GEN_LINEAR="1" G_LOD="1" />
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetOtherMode Cmd="G_SETOTHERMODE_H" Sft="4" Length="19" G_AD_NOISE="1" G_CD_MAGICSQ="1" G_CK_NONE="1" G_TC_FILT="1" G_TF_BILERP="1" G_TT_NONE="1" G_TL_TILE="1" G_TD_CLAMP="1" G_TP_PERSP="1" G_CYC_2CYCLE="1" G_PM_NPRIMITIVE="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_L" Sft="0" Length="31" G_AC_NONE="1" G_ZS_PIXEL="1" G_RM_FOG_SHADE_A="1" G_RM_AA_ZB_OPA_SURF2="1" />
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View File

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<DisplayList Version="0">
<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_SHADING_SMOOTH="1" />
<ClearGeometryMode G_CULL_FRONT="1" G_TEXTURE_GEN="1" G_TEXTURE_GEN_LINEAR="1" G_LOD="1" />
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetOtherMode Cmd="G_SETOTHERMODE_H" Sft="4" Length="19" G_AD_NOISE="1" G_CD_MAGICSQ="1" G_CK_NONE="1" G_TC_FILT="1" G_TF_BILERP="1" G_TT_NONE="1" G_TL_TILE="1" G_TD_CLAMP="1" G_TP_PERSP="1" G_CYC_2CYCLE="1" G_PM_NPRIMITIVE="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_L" Sft="0" Length="31" G_AC_NONE="1" G_ZS_PIXEL="1" G_RM_FOG_SHADE_A="1" G_RM_AA_ZB_OPA_SURF2="1" />
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<SetPrimColor M="0" L="0" R="217" G="159" B="125" A="255"/>
<EndDisplayList/>
</DisplayList>

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