clang-format
This commit is contained in:
@@ -355,7 +355,7 @@ void Context::AddReceivedArchipelagoItem(const RandomizerGet item) {
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GetItemEntry Context::GetArchipelagoGIEntry() {
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ArchipelagoConsole_SendMessage("[LOG] Trying to get Item Entry", true);
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if(mAPreceiveQueue.empty()) {
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if (mAPreceiveQueue.empty()) {
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// something must have gone wrong here, just give a rupee
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return ItemTableManager::Instance->RetrieveItemEntry(MOD_NONE, GI_HEART);
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}
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@@ -368,7 +368,7 @@ GetItemEntry Context::GetArchipelagoGIEntry() {
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SPDLOG_TRACE("Found item! {}, {}", item.GetName().GetEnglish(), (int)item_id);
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GetItemEntry item_entry = item.GetGIEntry_Copy();
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mAPreceiveQueue.pop();
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return item_entry; // todo: add custom text maybe?
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return item_entry; // todo: add custom text maybe?
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}
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GetItemEntry Context::GetFinalGIEntry(const RandomizerCheck rc, const bool checkObtainability,
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@@ -705,19 +705,19 @@ void Context::ParseArchipelagoOptions(const std::map<std::string, int>& slot_dat
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void Context::ParseArchipelagoItemsLocations(const std::vector<ArchipelagoClient::ApItem>& scouted_items) {
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const std::string SlotName = ArchipelagoClient::GetInstance().GetSlotName();
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// Zero out the location table first
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for(int rc = 1; rc < RC_MAX; rc++) {
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for (int rc = 1; rc < RC_MAX; rc++) {
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itemLocationTable[rc].SetPlacedItem(RG_NONE);
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}
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for(const ArchipelagoClient::ApItem& ap_item: scouted_items) {
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//const RandomizerCheck rc = StaticData::APcheckToSoh.find(ap_item.locationName)->second;
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for (const ArchipelagoClient::ApItem& ap_item : scouted_items) {
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// const RandomizerCheck rc = StaticData::APcheckToSoh.find(ap_item.locationName)->second;
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const RandomizerCheck rc = StaticData::locationNameToEnum[ap_item.locationName];
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itemLocationTable[rc].SetCustomPrice(10);
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if(SlotName == ap_item.playerName) {
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if (SlotName == ap_item.playerName) {
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// our item
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SPDLOG_TRACE("Populated item {} at location {}", ap_item.itemName, ap_item.locationName);
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const RandomizerGet item = StaticData::itemNameToEnum[ap_item.itemName];
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@@ -727,10 +727,10 @@ void Context::ParseArchipelagoItemsLocations(const std::vector<ArchipelagoClient
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// If progressive or trap bit flag is set, make item progressive.
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if (ap_item.flags & (1 << 0) || ap_item.flags & (1 << 2)) {
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itemLocationTable[rc].SetPlacedItem(RG_ARCHIPELAGO_ITEM_PROGRESSIVE);
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// If useful bit flag is on, make item useful.
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// If useful bit flag is on, make item useful.
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} else if (ap_item.flags & (1 << 1)) {
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itemLocationTable[rc].SetPlacedItem(RG_ARCHIPELAGO_ITEM_USEFUL);
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// None of these flags being present means it's junk.
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// None of these flags being present means it's junk.
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} else {
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itemLocationTable[rc].SetPlacedItem(RG_ARCHIPELAGO_ITEM_JUNK);
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}
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@@ -290,15 +290,15 @@ void RandomizerOnExternalCheckHandler(uint32_t randomizerCheck) {
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SceneID scene = loc->GetScene();
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bool inSameArea = false;
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if(gPlayState != nullptr) {
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if (gPlayState != nullptr) {
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inSameArea = scene == gPlayState->sceneNum;
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}
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std::string logMessage = "";
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switch(loc->GetCollectionCheck().type) {
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switch (loc->GetCollectionCheck().type) {
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case SPOILER_CHK_CHEST:
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if(inSameArea) {
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if (inSameArea) {
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Flags_SetTreasure(gPlayState, flagID);
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} else {
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gSaveContext.sceneFlags[scene].chest |= 1 << flagID;
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@@ -306,7 +306,7 @@ void RandomizerOnExternalCheckHandler(uint32_t randomizerCheck) {
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}
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break;
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case SPOILER_CHK_COLLECTABLE:
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if(inSameArea) {
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if (inSameArea) {
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Flags_SetCollectible(gPlayState, flagID);
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} else {
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gSaveContext.sceneFlags[scene].collect |= 1 << flagID;
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@@ -325,11 +325,12 @@ void RandomizerOnExternalCheckHandler(uint32_t randomizerCheck) {
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Flags_SetInfTable(flagID);
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break;
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case SPOILER_CHK_GOLD_SKULLTULA:
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logMessage = "[LOG] Externaly checked golden skultulla: " + std::to_string(loc->GetActorParams()) + ", " + std::to_string(flagID);
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logMessage = "[LOG] Externaly checked golden skultulla: " + std::to_string(loc->GetActorParams()) + ", " +
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std::to_string(flagID);
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ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
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SET_GS_FLAGS((flagID & 0x1F00) >> 8, flagID & 0xFF);
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break;
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case SPOILER_CHK_GRAVEDIGGER: //This enum is used nowhere in code, so i'll leave it as nothing for now
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case SPOILER_CHK_GRAVEDIGGER: // This enum is used nowhere in code, so i'll leave it as nothing for now
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case SPOILER_CHK_NONE:
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// do Nothing
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break;
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@@ -393,7 +394,7 @@ void RandomizerOnPlayerUpdateForRCQueueHandler() {
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(getItemEntry.getItemCategory == ITEM_CATEGORY_JUNK ||
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getItemEntry.getItemCategory == ITEM_CATEGORY_SKULLTULA_TOKEN ||
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getItemEntry.getItemCategory == ITEM_CATEGORY_LESSER))))) {
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Item_DropCollectible(gPlayState, &spawnPos, static_cast<int16_t>(ITEM00_SOH_GIVE_ITEM_ENTRY | 0x8000));
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isGiSkipped = 1;
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@@ -1097,8 +1098,8 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
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});
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} else if (item00->itemEntry.modIndex == MOD_RANDOMIZER) {
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if (!(item00->itemEntry.getItemId == RG_ARCHIPELAGO_ITEM_PROGRESSIVE ||
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item00->itemEntry.getItemId == RG_ARCHIPELAGO_ITEM_USEFUL ||
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item00->itemEntry.getItemId == RG_ARCHIPELAGO_ITEM_JUNK)) {
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item00->itemEntry.getItemId == RG_ARCHIPELAGO_ITEM_USEFUL ||
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item00->itemEntry.getItemId == RG_ARCHIPELAGO_ITEM_JUNK)) {
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Notification::Emit({
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.message = "You found ",
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.suffix = Rando::StaticData::RetrieveItem((RandomizerGet)item00->itemEntry.getItemId)
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@@ -2523,7 +2524,7 @@ void RandomizerRegisterHooks() {
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RandomizerOnKaleidoscopeUpdateHandler);
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onCuccoOrChickenHatchHook = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnCuccoOrChickenHatch>(
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RandomizerOnCuccoOrChickenHatch);
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COND_HOOK(GameInteractor::OnArchipelagoItemReceived, IS_ARCHIPELAGO, ArchipelagoOnReceiveItem);
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COND_HOOK(GameInteractor::OnRandomizerExternalCheck, IS_ARCHIPELAGO, RandomizerOnExternalCheckHandler)
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@@ -133,7 +133,7 @@ bool ItemLocation::HasObtained() const {
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}
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void ItemLocation::SetCheckStatus(RandomizerCheckStatus status_) {
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if(rc == RC_ARCHIPELAGO_RECEIVED_ITEM) // never count the AP receive trigger as 'collected'
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if (rc == RC_ARCHIPELAGO_RECEIVED_ITEM) // never count the AP receive trigger as 'collected'
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return;
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status = status_;
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}
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@@ -3482,7 +3482,7 @@ ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, u8 slotIndex) {
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if (randoCheck != RC_UNKNOWN_CHECK) {
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RandomizerGet randoGet = Rando::Context::GetInstance()->GetItemLocation(randoCheck)->GetPlacedRandomizerGet();
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if (randoGet != RG_NONE) {
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shopItemIdentity.randomizerInf = rcToRandomizerInf[randoCheck];
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shopItemIdentity.randomizerCheck = randoCheck;
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@@ -5350,10 +5350,11 @@ CustomMessage Randomizer::GetGoronMessage(u16 index) {
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void CreateArchipelagoItemMessage() {
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CustomMessageManager* customMessageManager = CustomMessageManager::Instance;
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customMessageManager->AddCustomMessageTable(Randomizer::archipelagoItemsTableID);
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customMessageManager->CreateMessage(
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customMessageManager->CreateMessage(
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Randomizer::archipelagoItemsTableID, 0,
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CustomMessage("You found [[apcolor]][[apitem]]%w for %r[[applayer]]%w!", "You found \x05\x06[[apitem]]\x05\x00 for \x05\x05[[applayer]]\x05\x00!",
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"You found \x05\x06[[apitem]]\x05\x00 for \x05\x05[[applayer]]\x05\x00!"));
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CustomMessage("You found [[apcolor]][[apitem]]%w for %r[[applayer]]%w!",
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"You found \x05\x06[[apitem]]\x05\x00 for \x05\x05[[applayer]]\x05\x00!",
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"You found \x05\x06[[apitem]]\x05\x00 for \x05\x05[[applayer]]\x05\x00!"));
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}
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CustomMessage Randomizer::GetArchipelagoItemMessage(int16_t randomizerGet, uint32_t randomizerCheck) {
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@@ -5370,7 +5371,8 @@ CustomMessage Randomizer::GetArchipelagoItemMessage(int16_t randomizerGet, uint3
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}
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messageEntry.Replace("[[apcolor]]", itemColor);
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messageEntry.Replace("[[apitem]]", std::string(gSaveContext.ship.quest.data.archipelago.locations[randomizerCheck].itemName));
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messageEntry.Replace("[[apitem]]",
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std::string(gSaveContext.ship.quest.data.archipelago.locations[randomizerCheck].itemName));
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messageEntry.Replace("[[applayer]]",
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std::string(gSaveContext.ship.quest.data.archipelago.locations[randomizerCheck].playerName));
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messageEntry.AutoFormat();
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@@ -38,7 +38,7 @@ ArchipelagoClient& ArchipelagoClient::GetInstance() {
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}
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bool ArchipelagoClient::StartClient() {
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if(apClient != NULL) {
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if (apClient != NULL) {
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apClient.reset();
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}
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@@ -51,20 +51,19 @@ bool ArchipelagoClient::StartClient() {
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std::list<std::string> tags;
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// tags.push_back("DeathLink"); // todo, implement deathlink
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apClient->ConnectSlot(CVarGetString(CVAR_REMOTE_ARCHIPELAGO("SlotName"), ""),
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CVarGetString(CVAR_REMOTE_ARCHIPELAGO("Password"), ""),
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0b001, tags);
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CVarGetString(CVAR_REMOTE_ARCHIPELAGO("Password"), ""), 0b001, tags);
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});
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apClient->set_slot_connected_handler([&](const nlohmann::json data) {
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ArchipelagoConsole_SendMessage("[LOG] Connected.", true);
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ArchipelagoClient::StartLocationScouts();
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slotData = data;
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// if we are already in game when we connect
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// if we are already in game when we connect
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// we won't have to request an itemSynch
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if(GameInteractor::IsSaveLoaded(true)) {
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if(!isRightSaveLoaded()) {
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if (GameInteractor::IsSaveLoaded(true)) {
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if (!isRightSaveLoaded()) {
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disconnecting = true;
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ArchipelagoConsole_SendMessage("[ERROR] Connected to incorrect slot, disconnecting...");
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return;
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@@ -76,11 +75,11 @@ bool ArchipelagoClient::StartClient() {
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});
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apClient->set_items_received_handler([&](const std::list<APClient::NetworkItem>& items) {
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if(disconnecting) {
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if (disconnecting) {
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return;
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}
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for(const APClient::NetworkItem& item : items) {
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for (const APClient::NetworkItem& item : items) {
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ApItem apItem;
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const std::string game = apClient->get_player_game(item.player);
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apItem.itemName = apClient->get_item_name(item.item, AP_Client_consts::AP_GAME_NAME);
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@@ -93,13 +92,13 @@ bool ArchipelagoClient::StartClient() {
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});
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apClient->set_location_info_handler([&](const std::list<APClient::NetworkItem>& items) {
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if(disconnecting) {
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if (disconnecting) {
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return;
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}
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scoutedItems.clear();
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for(const APClient::NetworkItem& item: items) {
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for (const APClient::NetworkItem& item : items) {
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ApItem apItem;
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const std::string game = apClient->get_player_game(item.player);
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apItem.itemName = apClient->get_item_name(item.item, game);
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@@ -112,61 +111,75 @@ bool ArchipelagoClient::StartClient() {
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const std::string itemName = apItem.itemName;
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const std::string playerName = apItem.playerName;
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const std::string locationName = apItem.locationName;
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std::string logMessage = "[LOG] Location scouted: " + itemName + " for " + playerName + " in location " + locationName;
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std::string logMessage =
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"[LOG] Location scouted: " + itemName + " for " + playerName + " in location " + locationName;
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ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
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}
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ArchipelagoConsole_SendMessage("[LOG] Scouting finished.", true);
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}); // todo maybe move these functions to a lambda, since they don't have to be static anymore
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}); // todo maybe move these functions to a lambda, since they don't have to be static anymore
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apClient->set_location_checked_handler([&](const std::list<int64_t> locations) {
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if(disconnecting) {
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if (disconnecting) {
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return;
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}
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for(const int64_t apLoc : locations) {
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for (const int64_t apLoc : locations) {
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QueueExternalCheck(apLoc);
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}
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});
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apClient->set_print_json_handler([&](const APClient::PrintJSONArgs& arg) {
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if(disconnecting) {
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if (disconnecting) {
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return;
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}
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std::vector<ColoredTextNode> coloredNodes;
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for(const APClient::TextNode& node : arg.data) {
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for (const APClient::TextNode& node : arg.data) {
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APClient* client = apClient.get();
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std::string color;
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std::string text;
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if(node.type == "player_id") {
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if (node.type == "player_id") {
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int id = std::stoi(node.text);
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if (color.empty() && id == client->get_player_number()) color = "magenta";
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else if(color.empty()) color = "yellow";
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if (color.empty() && id == client->get_player_number())
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color = "magenta";
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else if (color.empty())
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color = "yellow";
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text = client->get_player_alias(id);
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} else if (node.type == "item_id") {
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int64_t id = std::stoll(node.text);
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if(color.empty()) {
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if (node.flags & APClient::ItemFlags::FLAG_ADVANCEMENT) color = "plum";
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else if (node.flags & APClient::ItemFlags::FLAG_NEVER_EXCLUDE) color = "slateblue";
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else if (node.flags & APClient::ItemFlags::FLAG_TRAP) color = "salmon";
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else color = "cyan";
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if (color.empty()) {
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if (node.flags & APClient::ItemFlags::FLAG_ADVANCEMENT)
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color = "plum";
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else if (node.flags & APClient::ItemFlags::FLAG_NEVER_EXCLUDE)
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color = "slateblue";
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else if (node.flags & APClient::ItemFlags::FLAG_TRAP)
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color = "salmon";
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else
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color = "cyan";
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}
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text = client->get_item_name(id, client->get_player_game(node.player));
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} else if (node.type == "location_id") {
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int64_t id = std::stoll(node.text);
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if (color.empty()) color = "blue";
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if (color.empty())
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color = "blue";
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text = client->get_location_name(id, client->get_player_game(node.player));
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} else if (node.type == "hint_status") {
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text = node.text;
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if (node.hintStatus == APClient::HINT_FOUND) color = "green";
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else if (node.hintStatus == APClient::HINT_UNSPECIFIED) color = "grey";
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else if (node.hintStatus == APClient::HINT_NO_PRIORITY) color = "slateblue";
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else if (node.hintStatus == APClient::HINT_AVOID) color = "salmon";
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else if (node.hintStatus == APClient::HINT_PRIORITY) color = "plum";
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else color = "red"; // unknown status -> red
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if (node.hintStatus == APClient::HINT_FOUND)
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color = "green";
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else if (node.hintStatus == APClient::HINT_UNSPECIFIED)
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color = "grey";
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else if (node.hintStatus == APClient::HINT_NO_PRIORITY)
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color = "slateblue";
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else if (node.hintStatus == APClient::HINT_AVOID)
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color = "salmon";
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else if (node.hintStatus == APClient::HINT_PRIORITY)
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color = "plum";
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else
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color = "red"; // unknown status -> red
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} else if (node.type == "ERROR") {
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color = "ERROR";
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text = node.text;
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@@ -191,18 +204,18 @@ bool ArchipelagoClient::StartClient() {
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}
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void ArchipelagoClient::GameLoaded() {
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if(apClient == nullptr) {
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if (apClient == nullptr) {
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return;
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}
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// if its not an AP save, disconnect
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if(!IS_ARCHIPELAGO) {
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if (!IS_ARCHIPELAGO) {
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ArchipelagoConsole_SendMessage("[ERROR] Loaded save is not not an archipelago save, disconnecting...");
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disconnecting = true;
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return;
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}
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if(!isRightSaveLoaded()) {
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if (!isRightSaveLoaded()) {
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ArchipelagoConsole_SendMessage("[ERROR] Loaded save is not associated with connected slot, disconnecting...");
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disconnecting = true;
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return;
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@@ -219,10 +232,10 @@ void ArchipelagoClient::StartLocationScouts() {
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std::set<int64_t> missing_loc_set = apClient->get_missing_locations();
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std::set<int64_t> found_loc_set = apClient->get_checked_locations();
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std::list<int64_t> location_list;
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for(const int64_t loc_id : missing_loc_set) {
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for (const int64_t loc_id : missing_loc_set) {
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location_list.emplace_back(loc_id);
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}
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for(const int64_t loc_id : found_loc_set) {
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for (const int64_t loc_id : found_loc_set) {
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location_list.emplace_back(loc_id);
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}
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apClient->LocationScouts(location_list);
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@@ -237,14 +250,15 @@ void ArchipelagoClient::SynchItems() {
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void ArchipelagoClient::SynchSentLocations() {
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// send already checked locations
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std::list<int64_t> checkedLocations;
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for(const auto& loc : Rando::StaticData::GetLocationTable()) {
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for (const auto& loc : Rando::StaticData::GetLocationTable()) {
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const RandomizerCheck rc = loc.GetRandomizerCheck();
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if(Rando::Context::GetInstance()->GetItemLocation(rc)->HasObtained()) {
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if (Rando::Context::GetInstance()->GetItemLocation(rc)->HasObtained()) {
|
||||
const int64_t apLocation = apClient->get_location_id(loc.GetName());
|
||||
checkedLocations.emplace_back(apLocation);
|
||||
}
|
||||
}
|
||||
std::string locationLog = "[LOG] Synching " + std::to_string(checkedLocations.size())+ " checks already found in game";
|
||||
std::string locationLog =
|
||||
"[LOG] Synching " + std::to_string(checkedLocations.size()) + " checks already found in game";
|
||||
ArchipelagoConsole_SendMessage(locationLog.c_str(), true);
|
||||
|
||||
apClient->LocationChecks(checkedLocations);
|
||||
@@ -252,7 +266,7 @@ void ArchipelagoClient::SynchSentLocations() {
|
||||
|
||||
void ArchipelagoClient::SynchReceivedLocations() {
|
||||
// Open checks that have been found previously but went unsaved
|
||||
for(const int64_t apLoc : apClient->get_checked_locations()) {
|
||||
for (const int64_t apLoc : apClient->get_checked_locations()) {
|
||||
QueueExternalCheck(apLoc);
|
||||
}
|
||||
}
|
||||
@@ -261,13 +275,13 @@ void ArchipelagoClient::QueueExternalCheck(const int64_t apLocation) {
|
||||
const std::string checkName = apClient->get_location_name(apLocation, AP_Client_consts::AP_GAME_NAME);
|
||||
const uint32_t RC = static_cast<uint32_t>(Rando::StaticData::locationNameToEnum[checkName]);
|
||||
|
||||
if(RC == RC_UNKNOWN_CHECK) {
|
||||
if (RC == RC_UNKNOWN_CHECK) {
|
||||
ArchipelagoConsole_SendMessage("[ERROR] Attempting to queue RC_UNKOWN_CHECK, skipping", false);
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't queue checks we already have
|
||||
if(Rando::Context::GetInstance()->GetItemLocation(RC)->HasObtained()) {
|
||||
if (Rando::Context::GetInstance()->GetItemLocation(RC)->HasObtained()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -278,7 +292,7 @@ void ArchipelagoClient::QueueExternalCheck(const int64_t apLocation) {
|
||||
}
|
||||
|
||||
bool ArchipelagoClient::IsConnected() {
|
||||
if(apClient == nullptr) {
|
||||
if (apClient == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -286,12 +300,12 @@ bool ArchipelagoClient::IsConnected() {
|
||||
}
|
||||
|
||||
void ArchipelagoClient::CheckLocation(RandomizerCheck sohCheckId) {
|
||||
if(sohCheckId == RC_UNKNOWN_CHECK) {
|
||||
if (sohCheckId == RC_UNKNOWN_CHECK) {
|
||||
ArchipelagoConsole_SendMessage("[ERROR] trying to send RC_UNKNOWN_CHECK, skipping", false);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!IsConnected()) {
|
||||
if (!IsConnected()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -308,7 +322,7 @@ void ArchipelagoClient::CheckLocation(RandomizerCheck sohCheckId) {
|
||||
}
|
||||
|
||||
void ArchipelagoClient::OnItemReceived(const ApItem apItem) {
|
||||
if(!GameInteractor::IsSaveLoaded(true)) {
|
||||
if (!GameInteractor::IsSaveLoaded(true)) {
|
||||
// Don't queue up any items when we aren't in game
|
||||
// Any Items missed this way will get synched when we load the save
|
||||
return;
|
||||
@@ -317,7 +331,7 @@ void ArchipelagoClient::OnItemReceived(const ApItem apItem) {
|
||||
std::string logMessage = "[LOG] Received " + apItem.itemName;
|
||||
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
|
||||
|
||||
if(apItem.index < gSaveContext.ship.quest.data.archipelago.lastReceivedItemIndex) {
|
||||
if (apItem.index < gSaveContext.ship.quest.data.archipelago.lastReceivedItemIndex) {
|
||||
// Skip queueing any items we already have
|
||||
std::string logMessage = "[LOG] Skipping giving " + apItem.itemName + ". We received this previously.";
|
||||
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
|
||||
@@ -332,7 +346,7 @@ void ArchipelagoClient::QueueItem(const ApItem item) {
|
||||
std::string logMessage = "[LOG] Giving " + item.itemName;
|
||||
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
|
||||
const RandomizerGet RG = Rando::StaticData::itemNameToEnum[item.itemName];
|
||||
if(RG == RG_NONE) {
|
||||
if (RG == RG_NONE) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -341,7 +355,7 @@ void ArchipelagoClient::QueueItem(const ApItem item) {
|
||||
}
|
||||
|
||||
void ArchipelagoClient::SendGameWon() {
|
||||
if(!gameWon) {
|
||||
if (!gameWon) {
|
||||
apClient->StatusUpdate(APClient::ClientStatus::GOAL);
|
||||
gameWon = true;
|
||||
}
|
||||
@@ -349,12 +363,14 @@ void ArchipelagoClient::SendGameWon() {
|
||||
|
||||
void ArchipelagoClient::SendMessageToConsole(const std::string message) {
|
||||
// local commands not implemented yet
|
||||
if(message.starts_with("/")) {
|
||||
ArchipelagoConsole_SendMessage("Ship of Harkinian does not have any local commands yet.\nUse \"!help\" to see server commands instead", false);
|
||||
if (message.starts_with("/")) {
|
||||
ArchipelagoConsole_SendMessage(
|
||||
"Ship of Harkinian does not have any local commands yet.\nUse \"!help\" to see server commands instead",
|
||||
false);
|
||||
return;
|
||||
}
|
||||
|
||||
if(apClient == nullptr) {
|
||||
if (apClient == nullptr) {
|
||||
ArchipelagoConsole_SendMessage("[ERROR] Could not send message. Please Connect to your slot.", false);
|
||||
return;
|
||||
}
|
||||
@@ -363,24 +379,24 @@ void ArchipelagoClient::SendMessageToConsole(const std::string message) {
|
||||
}
|
||||
|
||||
void ArchipelagoClient::Poll() {
|
||||
if(apClient == nullptr) {
|
||||
if (apClient == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(disconnecting) {
|
||||
if (disconnecting) {
|
||||
apClient->reset();
|
||||
apClient = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
// queue another item to be received
|
||||
if(!itemQueued && receiveQueue.size() > 0) {
|
||||
|
||||
if (!itemQueued && receiveQueue.size() > 0) {
|
||||
|
||||
const ApItem item = receiveQueue.front();
|
||||
receiveQueue.pop();
|
||||
QueueItem(item);
|
||||
}
|
||||
|
||||
|
||||
apClient->poll();
|
||||
}
|
||||
|
||||
@@ -391,7 +407,7 @@ bool ArchipelagoClient::isRightSaveLoaded() const {
|
||||
}
|
||||
|
||||
const std::string ArchipelagoClient::GetSlotName() const {
|
||||
if(apClient == NULL) {
|
||||
if (apClient == NULL) {
|
||||
return "";
|
||||
}
|
||||
|
||||
@@ -413,7 +429,7 @@ const char* ArchipelagoClient::GetConnectionStatus() {
|
||||
|
||||
APClient::State clientStatus = apClient->get_state();
|
||||
|
||||
switch (clientStatus) {
|
||||
switch (clientStatus) {
|
||||
case APClient::State::DISCONNECTED: {
|
||||
return "Disconnected!";
|
||||
}
|
||||
@@ -472,8 +488,7 @@ void LoadArchipelagoData() {
|
||||
ARRAY_COUNT(gSaveContext.ship.quest.data.archipelago.slotName));
|
||||
|
||||
SaveManager::Instance->LoadArray(
|
||||
"locations", ARRAY_COUNT(gSaveContext.ship.quest.data.archipelago.locations),
|
||||
[](size_t i) {
|
||||
"locations", ARRAY_COUNT(gSaveContext.ship.quest.data.archipelago.locations), [](size_t i) {
|
||||
SaveManager::Instance->LoadStruct("", [&i]() {
|
||||
SaveManager::Instance->LoadCharArray(
|
||||
"itemName", gSaveContext.ship.quest.data.archipelago.locations[i].itemName,
|
||||
@@ -529,42 +544,43 @@ void RegisterArchipelago() {
|
||||
|
||||
CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("Connected"), 0);
|
||||
|
||||
COND_HOOK(GameInteractor::OnGameFrameUpdate, true, [](){ArchipelagoClient::GetInstance().Poll();});
|
||||
COND_HOOK(GameInteractor::PostLoadGame, true, [](int32_t file_id){ArchipelagoClient::GetInstance().GameLoaded();});
|
||||
COND_HOOK(GameInteractor::OnRandomizerItemGivenHooks, IS_ARCHIPELAGO,
|
||||
[](uint32_t rc, GetItemEntry gi, uint8_t isGiSkipped) {
|
||||
if (rc == RC_ARCHIPELAGO_RECEIVED_ITEM) {
|
||||
gSaveContext.ship.quest.data.archipelago.lastReceivedItemIndex++;
|
||||
ArchipelagoClient::GetInstance().itemQueued = false;
|
||||
} else {
|
||||
ArchipelagoClient::GetInstance().CheckLocation((RandomizerCheck)rc);
|
||||
COND_HOOK(GameInteractor::OnGameFrameUpdate, true, []() { ArchipelagoClient::GetInstance().Poll(); });
|
||||
COND_HOOK(GameInteractor::PostLoadGame, true,
|
||||
[](int32_t file_id) { ArchipelagoClient::GetInstance().GameLoaded(); });
|
||||
COND_HOOK(
|
||||
GameInteractor::OnRandomizerItemGivenHooks, IS_ARCHIPELAGO,
|
||||
[](uint32_t rc, GetItemEntry gi, uint8_t isGiSkipped) {
|
||||
if (rc == RC_ARCHIPELAGO_RECEIVED_ITEM) {
|
||||
gSaveContext.ship.quest.data.archipelago.lastReceivedItemIndex++;
|
||||
ArchipelagoClient::GetInstance().itemQueued = false;
|
||||
} else {
|
||||
ArchipelagoClient::GetInstance().CheckLocation((RandomizerCheck)rc);
|
||||
|
||||
if (isGiSkipped && gi.modIndex == MOD_RANDOMIZER &&
|
||||
(gi.getItemId == RG_ARCHIPELAGO_ITEM_PROGRESSIVE || gi.getItemId == RG_ARCHIPELAGO_ITEM_USEFUL ||
|
||||
gi.getItemId == RG_ARCHIPELAGO_ITEM_JUNK)) {
|
||||
if (isGiSkipped && gi.modIndex == MOD_RANDOMIZER &&
|
||||
(gi.getItemId == RG_ARCHIPELAGO_ITEM_PROGRESSIVE || gi.getItemId == RG_ARCHIPELAGO_ITEM_USEFUL ||
|
||||
gi.getItemId == RG_ARCHIPELAGO_ITEM_JUNK)) {
|
||||
|
||||
const char* itemIcon = "";
|
||||
switch (gi.getItemId) {
|
||||
case RG_ARCHIPELAGO_ITEM_PROGRESSIVE:
|
||||
itemIcon = "Archipelago Progressive Icon";
|
||||
break;
|
||||
case RG_ARCHIPELAGO_ITEM_USEFUL:
|
||||
itemIcon = "Archipelago Useful Icon";
|
||||
break;
|
||||
case RG_ARCHIPELAGO_ITEM_JUNK:
|
||||
itemIcon = "Archipelago Junk Icon";
|
||||
break;
|
||||
const char* itemIcon = "";
|
||||
switch (gi.getItemId) {
|
||||
case RG_ARCHIPELAGO_ITEM_PROGRESSIVE:
|
||||
itemIcon = "Archipelago Progressive Icon";
|
||||
break;
|
||||
case RG_ARCHIPELAGO_ITEM_USEFUL:
|
||||
itemIcon = "Archipelago Useful Icon";
|
||||
break;
|
||||
case RG_ARCHIPELAGO_ITEM_JUNK:
|
||||
itemIcon = "Archipelago Junk Icon";
|
||||
break;
|
||||
}
|
||||
|
||||
Notification::Emit(
|
||||
{ .itemIcon = itemIcon,
|
||||
.prefix = std::string(gSaveContext.ship.quest.data.archipelago.locations[rc].itemName),
|
||||
.message = " for ",
|
||||
.suffix = std::string(gSaveContext.ship.quest.data.archipelago.locations[rc].playerName) });
|
||||
}
|
||||
|
||||
Notification::Emit({
|
||||
.itemIcon = itemIcon,
|
||||
.prefix = std::string(gSaveContext.ship.quest.data.archipelago.locations[rc].itemName),
|
||||
.message = " for ",
|
||||
.suffix = std::string(gSaveContext.ship.quest.data.archipelago.locations[rc].playerName)
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
static RegisterShipInitFunc initFunc(RegisterArchipelago, { "IS_ARCHIPELAGO" });
|
||||
|
||||
@@ -10,81 +10,81 @@
|
||||
class APClient;
|
||||
|
||||
namespace AP_Client_consts {
|
||||
static constexpr int MAX_ADDRESS_LENGTH = 64;
|
||||
static constexpr int MAX_PLAYER_NAME_LENGHT = 17;
|
||||
static constexpr int MAX_PASSWORD_LENGTH = 32;
|
||||
static constexpr int MAX_ADDRESS_LENGTH = 64;
|
||||
static constexpr int MAX_PLAYER_NAME_LENGHT = 17;
|
||||
static constexpr int MAX_PASSWORD_LENGTH = 32;
|
||||
|
||||
static constexpr char const* AP_GAME_NAME = "Ship of Harkinian";
|
||||
}
|
||||
static constexpr char const* AP_GAME_NAME = "Ship of Harkinian";
|
||||
} // namespace AP_Client_consts
|
||||
|
||||
class ArchipelagoClient{
|
||||
public:
|
||||
struct ApItem {
|
||||
std::string itemName;
|
||||
std::string locationName;
|
||||
std::string playerName;
|
||||
unsigned int flags;
|
||||
uint64_t index;
|
||||
};
|
||||
class ArchipelagoClient {
|
||||
public:
|
||||
struct ApItem {
|
||||
std::string itemName;
|
||||
std::string locationName;
|
||||
std::string playerName;
|
||||
unsigned int flags;
|
||||
uint64_t index;
|
||||
};
|
||||
|
||||
struct ColoredTextNode {
|
||||
std::string text;
|
||||
std::string color;
|
||||
};
|
||||
struct ColoredTextNode {
|
||||
std::string text;
|
||||
std::string color;
|
||||
};
|
||||
|
||||
static ArchipelagoClient& GetInstance();
|
||||
static ArchipelagoClient& GetInstance();
|
||||
|
||||
bool StartClient();
|
||||
bool StopClient();
|
||||
bool StartClient();
|
||||
bool StopClient();
|
||||
|
||||
void GameLoaded();
|
||||
void StartLocationScouts();
|
||||
void SynchItems();
|
||||
void SynchSentLocations();
|
||||
void SynchReceivedLocations();
|
||||
void GameLoaded();
|
||||
void StartLocationScouts();
|
||||
void SynchItems();
|
||||
void SynchSentLocations();
|
||||
void SynchReceivedLocations();
|
||||
|
||||
// getters
|
||||
const std::string GetSlotName() const;
|
||||
// getters
|
||||
const std::string GetSlotName() const;
|
||||
|
||||
const char* GetConnectionStatus();
|
||||
const nlohmann::json GetSlotData();
|
||||
const std::vector<ApItem>& GetScoutedItems();
|
||||
const char* GetConnectionStatus();
|
||||
const nlohmann::json GetSlotData();
|
||||
const std::vector<ApItem>& GetScoutedItems();
|
||||
|
||||
bool IsConnected();
|
||||
void CheckLocation(RandomizerCheck SoH_check_id);
|
||||
bool IsConnected();
|
||||
void CheckLocation(RandomizerCheck SoH_check_id);
|
||||
|
||||
void OnItemReceived(const ApItem apItem);
|
||||
void QueueItem(const ApItem item);
|
||||
void QueueExternalCheck(int64_t apLocation);
|
||||
void OnItemReceived(const ApItem apItem);
|
||||
void QueueItem(const ApItem item);
|
||||
void QueueExternalCheck(int64_t apLocation);
|
||||
|
||||
void SendGameWon();
|
||||
void SendMessageToConsole(const std::string message);
|
||||
void Poll();
|
||||
void SendGameWon();
|
||||
void SendMessageToConsole(const std::string message);
|
||||
void Poll();
|
||||
|
||||
std::unique_ptr<APClient> apClient;
|
||||
bool itemQueued;
|
||||
bool disconnecting;
|
||||
std::unique_ptr<APClient> apClient;
|
||||
bool itemQueued;
|
||||
bool disconnecting;
|
||||
|
||||
protected:
|
||||
ArchipelagoClient();
|
||||
protected:
|
||||
ArchipelagoClient();
|
||||
|
||||
private:
|
||||
ArchipelagoClient(ArchipelagoClient &) = delete;
|
||||
void operator=(const ArchipelagoClient &) = delete;
|
||||
private:
|
||||
ArchipelagoClient(ArchipelagoClient&) = delete;
|
||||
void operator=(const ArchipelagoClient&) = delete;
|
||||
|
||||
bool isRightSaveLoaded() const;
|
||||
bool isRightSaveLoaded() const;
|
||||
|
||||
std::string uuid;
|
||||
std::string uuid;
|
||||
|
||||
static std::shared_ptr<ArchipelagoClient> instance;
|
||||
static bool initialized;
|
||||
static std::shared_ptr<ArchipelagoClient> instance;
|
||||
static bool initialized;
|
||||
|
||||
bool gameWon;
|
||||
bool gameWon;
|
||||
|
||||
nlohmann::json slotData;
|
||||
std::set<int64_t> locations;
|
||||
std::vector<ApItem> scoutedItems;
|
||||
std::queue<ApItem> receiveQueue;
|
||||
nlohmann::json slotData;
|
||||
std::set<int64_t> locations;
|
||||
std::vector<ApItem> scoutedItems;
|
||||
std::queue<ApItem> receiveQueue;
|
||||
};
|
||||
|
||||
void LoadArchipelagoData();
|
||||
|
||||
@@ -47,8 +47,8 @@ void ArchipelagoConsoleWindow::DrawElement() {
|
||||
if (ImGui::BeginChild("ScrollingRegion", ImVec2(0, 400), ImGuiChildFlags_AlwaysUseWindowPadding,
|
||||
ImGuiWindowFlags_HorizontalScrollbar)) {
|
||||
|
||||
for(const std::vector<ArchipelagoClient::ColoredTextNode>& line : Items) {
|
||||
for(const ArchipelagoClient::ColoredTextNode& node : line) {
|
||||
for (const std::vector<ArchipelagoClient::ColoredTextNode>& line : Items) {
|
||||
for (const ArchipelagoClient::ColoredTextNode& node : line) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, getColorVal(node.color));
|
||||
ImGui::TextUnformatted(node.text.c_str());
|
||||
ImGui::SameLine();
|
||||
@@ -69,56 +69,55 @@ void ArchipelagoConsoleWindow::DrawElement() {
|
||||
static char textEntryBuf[1024];
|
||||
static bool keepFocus = false;
|
||||
|
||||
if(keepFocus) {
|
||||
if (keepFocus) {
|
||||
ImGui::SetKeyboardFocusHere();
|
||||
keepFocus = false;
|
||||
}
|
||||
if(ImGui::InputText("##AP_MessageField", textEntryBuf, 1023, ImGuiInputTextFlags_EnterReturnsTrue)) {
|
||||
if (ImGui::InputText("##AP_MessageField", textEntryBuf, 1023, ImGuiInputTextFlags_EnterReturnsTrue)) {
|
||||
ArchipelagoClient::GetInstance().SendMessageToConsole(std::string(textEntryBuf));
|
||||
textEntryBuf[0] = '\0';
|
||||
keepFocus = true;
|
||||
}
|
||||
//keepFocus = ImGui::IsItemActive();
|
||||
// keepFocus = ImGui::IsItemActive();
|
||||
ImGui::SameLine();
|
||||
if(ImGui::Button("Send")) {
|
||||
if (ImGui::Button("Send")) {
|
||||
ArchipelagoClient::GetInstance().SendMessageToConsole(std::string(textEntryBuf));
|
||||
textEntryBuf[0] = '\0';
|
||||
keepFocus = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::PopStyleVar(4);
|
||||
};
|
||||
|
||||
ImVec4 getColorVal(const std::string& color) { // TODO change color strings to an enum
|
||||
ImVec4 getColorVal(const std::string& color) { // TODO change color strings to an enum
|
||||
if (color == "ERROR") {
|
||||
return ImVec4(1.0f, 0.4f, 0.4f, 1.0f);
|
||||
} else if(color =="LOG") {
|
||||
} else if (color == "LOG") {
|
||||
return ImVec4(0.7f, 0.7f, 1.0f, 1.0f);
|
||||
} else if(color == "black") {
|
||||
} else if (color == "black") {
|
||||
return ImVec4(0.000f, 0.000f, 0.000f, 1.00f);
|
||||
} else if(color == "red") {
|
||||
} else if (color == "red") {
|
||||
return ImVec4(0.933f, 0.000f, 0.000f, 1.00f);
|
||||
} else if(color == "green") {
|
||||
} else if (color == "green") {
|
||||
return ImVec4(0.000f, 1.000f, 0.498f, 1.00f);
|
||||
} else if(color == "yellow") {
|
||||
} else if (color == "yellow") {
|
||||
return ImVec4(0.980f, 0.980f, 0.824f, 1.00f);
|
||||
} else if(color == "blue") {
|
||||
} else if (color == "blue") {
|
||||
return ImVec4(0.392f, 0.584f, 0.929f, 1.00f);
|
||||
} else if(color == "cyan") {
|
||||
} else if (color == "cyan") {
|
||||
return ImVec4(0.000f, 0.933f, 0.933f, 1.00f);
|
||||
} else if(color == "magenta") {
|
||||
} else if (color == "magenta") {
|
||||
return ImVec4(0.933f, 0.000f, 0.933f, 1.00f);
|
||||
} else if(color == "slateblue") {
|
||||
} else if (color == "slateblue") {
|
||||
return ImVec4(0.427f, 0.545f, 0.910f, 1.00f);
|
||||
} else if(color == "plum") {
|
||||
} else if (color == "plum") {
|
||||
return ImVec4(0.686f, 0.600f, 0.937f, 1.00f);
|
||||
} else if(color == "salmon") {
|
||||
} else if (color == "salmon") {
|
||||
return ImVec4(0.980f, 0.502f, 0.447f, 1.00f);
|
||||
} else if(color == "white") {
|
||||
} else if (color == "white") {
|
||||
return ImVec4(0.93f, 0.93f, 0.93f, 1.00f);
|
||||
} else if(color == "orange") {
|
||||
} else if (color == "orange") {
|
||||
return ImVec4(1.000, 0.467f, 0.000f, 1.000f);
|
||||
}
|
||||
return ImVec4(0.93f, 0.93f, 0.93f, 1.00f);
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
class ArchipelagoConsoleWindow final : public Ship::GuiWindow {
|
||||
public:
|
||||
using GuiWindow::GuiWindow;
|
||||
~ArchipelagoConsoleWindow() {};
|
||||
~ArchipelagoConsoleWindow(){};
|
||||
|
||||
protected:
|
||||
void InitElement() override {};
|
||||
void InitElement() override{};
|
||||
void DrawElement() override;
|
||||
void UpdateElement() override {};
|
||||
void UpdateElement() override{};
|
||||
};
|
||||
|
||||
void ArchipelagoConsole_SendMessage(const char* fmt, bool debugMessage = false, ...);
|
||||
|
||||
@@ -72,11 +72,11 @@ void ArchipelagoSettingsWindow::DrawElement() {
|
||||
ArchipelagoClient::GetInstance().OnItemReceived(apItem);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (UIWidgets::Button("Send Game Won",
|
||||
UIWidgets::ButtonOptions().Color(THEME_COLOR).Size(ImVec2(0.0, 0.0)))) {
|
||||
if (UIWidgets::Button("Send Game Won", UIWidgets::ButtonOptions().Color(THEME_COLOR).Size(ImVec2(0.0, 0.0)))) {
|
||||
ArchipelagoClient::GetInstance().SendGameWon();
|
||||
}
|
||||
if (UIWidgets::Button("Get Mido br chest", UIWidgets::ButtonOptions().Color(THEME_COLOR).Size(ImVec2(0.0, 0.0)))) {
|
||||
if (UIWidgets::Button("Get Mido br chest",
|
||||
UIWidgets::ButtonOptions().Color(THEME_COLOR).Size(ImVec2(0.0, 0.0)))) {
|
||||
ArchipelagoClient::GetInstance().QueueExternalCheck(16711707);
|
||||
}
|
||||
}
|
||||
@@ -96,7 +96,6 @@ void ArchipelagoSettingsWindow::DrawElement() {
|
||||
|
||||
void ArchipelagoSettingsWindow::InitElement() {
|
||||
SaveManager::Instance->AddLoadFunction("archipelagoData", 1, LoadArchipelagoData);
|
||||
SaveManager::Instance->AddSaveFunction("archipelagoData", 1, SaveArchipelagoData, true,
|
||||
SECTION_PARENT_NONE);
|
||||
SaveManager::Instance->AddSaveFunction("archipelagoData", 1, SaveArchipelagoData, true, SECTION_PARENT_NONE);
|
||||
SaveManager::Instance->AddInitFunction(InitArchipelagoData);
|
||||
}
|
||||
|
||||
@@ -7,12 +7,12 @@
|
||||
class ArchipelagoSettingsWindow final : public Ship::GuiWindow {
|
||||
public:
|
||||
using GuiWindow::GuiWindow;
|
||||
~ArchipelagoSettingsWindow() {};
|
||||
~ArchipelagoSettingsWindow(){};
|
||||
|
||||
protected:
|
||||
void InitElement() override;
|
||||
void DrawElement() override;
|
||||
void UpdateElement() override {};
|
||||
void UpdateElement() override{};
|
||||
};
|
||||
|
||||
#endif // ARCHIPELAGO_SETTINGS_WINDOW_H
|
||||
@@ -201,7 +201,7 @@ void SetupGuiElements() {
|
||||
"Archipelago Settings", ImVec2(600, 450));
|
||||
gui->AddGuiWindow(mArchipelagoSettingsWindow);
|
||||
mArchipelagoConsoleWindow = std::make_shared<ArchipelagoConsoleWindow>(CVAR_WINDOW("ArchipelagoConsoleWindow"),
|
||||
"Archipelago Console", ImVec2(600, 550));
|
||||
"Archipelago Console", ImVec2(600, 550));
|
||||
gui->AddGuiWindow(mArchipelagoConsoleWindow);
|
||||
mModalWindow = std::make_shared<SohModalWindow>(CVAR_WINDOW("ModalWindow"), "Modal Window");
|
||||
gui->AddGuiWindow(mModalWindow);
|
||||
|
||||
Reference in New Issue
Block a user