Fix gold skull locations when not shuffled
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@@ -537,7 +537,10 @@ void Context::ParseArchipelagoOptions() {
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mOptions[RSK_SHUFFLE_DUNGEON_REWARDS].Set(RO_DUNGEON_REWARDS_ANYWHERE);
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}
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mOptions[RSK_SHUFFLE_SONGS].Set(RO_SONG_SHUFFLE_ANYWHERE);
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mOptions[RSK_SHUFFLE_TOKENS].Set(slotData["shuffle_skull_tokens"]);
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// Shuffle tokens is always set to all so the tokens are properly send to the AP server.
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// Instead, over at AP's side, we're placing tokens on vanilla locations properly based
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// on the chosen settings.
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mOptions[RSK_SHUFFLE_TOKENS].Set(RO_TOKENSANITY_ALL);
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mOptions[RSK_SHOPSANITY].Set(slotData["shuffle_shops"]);
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mOptions[RSK_SHOPSANITY_COUNT].Set(slotData["shuffle_shops_item_amount"]);
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mOptions[RSK_SHOPSANITY_PRICES].Set(RO_PRICE_FIXED);
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