Handle receiving iron boots chest location externally
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@@ -307,8 +307,9 @@ void RandomizerOnExternalCheckHandler(uint32_t randomizerCheck) {
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inSameArea = scene == gPlayState->sceneNum;
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}
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// setting the ocarinina obtained event flag
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if (rc == RC_HF_OCARINA_OF_TIME_ITEM) {
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// Receiving the OoT or Iron Boots chest locations without preventing the locations locked behind them.
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// OoT locks Song of Time, Iron boots chest locks the song from Sheik in Ice Cavern.
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if (rc == RC_HF_OCARINA_OF_TIME_ITEM || rc == RC_ICE_CAVERN_IRON_BOOTS_CHEST) {
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randomizerQueuedChecks.push(rc);
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return;
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}
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@@ -387,8 +388,11 @@ void RandomizerOnPlayerUpdateForRCQueueHandler() {
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getItemEntry = Rando::Context::GetInstance()->GetFinalGIEntry(rc, true, (GetItemID)vanillaRandomizerGet);
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}
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if (rc == RC_HF_OCARINA_OF_TIME_ITEM && loc->HasObtained()) {
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RandomizerOnExternalCheckHandler(RC_SONG_FROM_OCARINA_OF_TIME);
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// When Ocarina or Iron Boots chest has been received externally before, and then picked up in the game itself,
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// it'll be skipped and not give the song properly because the RC is already checked off. So instead we handle
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// it here and send out the check locked behind them manually.
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if ((rc == RC_HF_OCARINA_OF_TIME_ITEM || rc == RC_ICE_CAVERN_IRON_BOOTS_CHEST) && loc->HasObtained()) {
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RandomizerOnExternalCheckHandler(rc);
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}
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if (loc->HasObtained()) {
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