Add preset info modal to archi save creation

This commit is contained in:
aMannus
2025-10-30 12:51:50 +01:00
parent 841caab026
commit 22b7c342a8
2 changed files with 2 additions and 1 deletions

View File

@@ -388,7 +388,7 @@ void RandomizerOnPlayerUpdateForRCQueueHandler() {
getItemEntry = Rando::Context::GetInstance()->GetFinalGIEntry(rc, true, (GetItemID)vanillaRandomizerGet);
}
// When Ocarina or Iron Boots chest has been received externally before, and then picked up in the game itself,
// When Ocarina or Iron Boots chest has been received externally before, and then picked up in the game itself,
// it'll be skipped and not give the song properly because the RC is already checked off. So instead we handle
// it here and send out the check locked behind them manually.
if ((rc == RC_HF_OCARINA_OF_TIME_ITEM || rc == RC_ICE_CAVERN_IRON_BOOTS_CHEST) && loc->HasObtained()) {

View File

@@ -1708,6 +1708,7 @@ void FileChoose_UpdateArchipelagoMenu(GameState* thisx) {
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
return;
}
SohFileSelect_ShowPresetModal();
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
ParseArchipelago();