diff --git a/soh/soh/Enhancements/randomizer/hook_handlers.cpp b/soh/soh/Enhancements/randomizer/hook_handlers.cpp index ebc6fc0be..6712a5b6f 100644 --- a/soh/soh/Enhancements/randomizer/hook_handlers.cpp +++ b/soh/soh/Enhancements/randomizer/hook_handlers.cpp @@ -388,7 +388,7 @@ void RandomizerOnPlayerUpdateForRCQueueHandler() { getItemEntry = Rando::Context::GetInstance()->GetFinalGIEntry(rc, true, (GetItemID)vanillaRandomizerGet); } - // When Ocarina or Iron Boots chest has been received externally before, and then picked up in the game itself, + // When Ocarina or Iron Boots chest has been received externally before, and then picked up in the game itself, // it'll be skipped and not give the song properly because the RC is already checked off. So instead we handle // it here and send out the check locked behind them manually. if ((rc == RC_HF_OCARINA_OF_TIME_ITEM || rc == RC_ICE_CAVERN_IRON_BOOTS_CHEST) && loc->HasObtained()) { diff --git a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index cfbf10929..0328a97f9 100644 --- a/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -1708,6 +1708,7 @@ void FileChoose_UpdateArchipelagoMenu(GameState* thisx) { &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); return; } + SohFileSelect_ShowPresetModal(); Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); ParseArchipelago();