Implement random scrub prices
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@@ -763,8 +763,6 @@ void Context::ParseArchipelagoItemsLocations(const std::vector<ArchipelagoClient
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for (const ArchipelagoClient::ApItem& ap_item : scouted_items) {
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const RandomizerCheck rc = StaticData::locationNameToEnum[ap_item.locationName];
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itemLocationTable[rc].SetCustomPrice(10);
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if (SlotName == ap_item.playerName) {
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// Our item
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SPDLOG_TRACE("Populated item {} at location {}", ap_item.itemName, ap_item.locationName);
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@@ -810,6 +808,16 @@ void Context::ParseArchipelagoItemsLocations(const std::vector<ArchipelagoClient
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itemLocationTable[rc].SetCustomPrice(price);
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}
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// Set all scrub prices
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nlohmann::json scrubPrices = slotData["scrub_prices"];
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for (auto it = scrubPrices.begin(); it != scrubPrices.end(); it++) {
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std::string location = it.key();
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uint16_t price = it.value();
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const RandomizerCheck rc = StaticData::locationNameToEnum[location];
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itemLocationTable[rc].SetCustomPrice(price);
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}
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// Set merchant prices
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itemLocationTable[RC_ZR_MAGIC_BEAN_SALESMAN].SetCustomPrice(60);
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itemLocationTable[RC_KAK_GRANNYS_SHOP].SetCustomPrice(100);
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itemLocationTable[RC_WASTELAND_BOMBCHU_SALESMAN].SetCustomPrice(200);
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