Temporarily disable skull token flag setting
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@@ -313,6 +313,7 @@ void RandomizerOnExternalCheckHandler(uint32_t randomizerCheck) {
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break;
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case SPOILER_CHK_RANDOMIZER_INF:
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Flags_SetRandomizerInf(static_cast<RandomizerInf>(flagID));
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break;
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case SPOILER_CHK_EVENT_CHK_INF:
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Flags_SetEventChkInf(flagID);
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break;
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@@ -323,11 +324,13 @@ void RandomizerOnExternalCheckHandler(uint32_t randomizerCheck) {
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Flags_SetInfTable(flagID);
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break;
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case SPOILER_CHK_GOLD_SKULLTULA:
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SET_GS_FLAGS((flagID & 0x1F00) >> 8, flagID & 0xFF);
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randomizerQueuedChecks.push(rc);
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// Below doesn't work, temporarily disabled until a solution is found
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// SET_GS_FLAGS((flagID & 0x1F00) >> 8, flagID & 0xFF);
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break;
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case SPOILER_CHK_GRAVEDIGGER: // This enum is used nowhere in code, so i'll leave it as nothing for now
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case SPOILER_CHK_NONE:
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// do Nothing
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// Do nothing
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break;
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}
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}
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@@ -218,8 +218,9 @@ bool ArchipelagoClient::StartClient() {
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if (deathLink && data["data"]["source"] != apClient->get_slot()) {
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if (GameInteractor::IsSaveLoaded()) {
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gSaveContext.health = 0;
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Notification::Emit({ .prefix = data["data"]["source"],
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.message = "died. Cause:",
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Notification::Emit(
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{ .prefix = data["data"]["source"] + "died.",
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.message = "Cause:",
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.suffix = data["data"]["cause"] });
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std::string deathLinkMessage =
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"[LOG] Received death link from " + std::string(data["data"]["source"]) + ". Cause: " + std::string(data["data"]["cause"]);
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