Merge pull request #68 from jeromkiller/AddArchipelagoClientLib
Add archipelago client lib
This commit is contained in:
@@ -71,4 +71,5 @@ DEFINE_HOOK(OnAssetAltChange, ());
|
||||
DEFINE_HOOK(OnKaleidoUpdate, ());
|
||||
|
||||
DEFINE_HOOK(OnRandomizerItemGivenHooks, (uint32_t rc, GetItemEntry gi, uint8_t isGiSkipped));
|
||||
DEFINE_HOOK(OnArchipelagoItemRecieved, (uint32_t rc));
|
||||
DEFINE_HOOK(OnArchipelagoItemRecieved, (uint32_t rg));
|
||||
DEFINE_HOOK(OnRandomizerExternalCheck, (uint32_t rc));
|
||||
|
||||
@@ -309,6 +309,10 @@ void GameInteractor_ExecuteOnRandomizerItemGivenHooks(uint32_t rc, GetItemEntry
|
||||
}
|
||||
|
||||
// MARK: Archipelago
|
||||
void GameInteractor_ExecuteOnArchipelagoItemRecieved(uint32_t rc) {
|
||||
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnArchipelagoItemRecieved>(rc);
|
||||
void GameInteractor_ExecuteOnArchipelagoItemRecieved(uint32_t rg) {
|
||||
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnArchipelagoItemRecieved>(rg);
|
||||
}
|
||||
|
||||
void GameInteractor_ExecuteOnRandomizerExternalCheck(uint32_t rc) {
|
||||
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnRandomizerExternalCheck>(rc);
|
||||
}
|
||||
|
||||
@@ -85,7 +85,8 @@ void GameInteractor_ExecuteOnKaleidoUpdate();
|
||||
void GameInteractor_ExecuteOnRandomizerItemGivenHooks(uint32_t rc, GetItemEntry gi, uint8_t isGiSkipped);
|
||||
|
||||
// Mark: - Archipelago
|
||||
void GameInteractor_ExecuteOnArchipelagoItemRecieved(uint32_t rc);
|
||||
void GameInteractor_ExecuteOnArchipelagoItemRecieved(uint32_t rg);
|
||||
void GameInteractor_ExecuteOnRandomizerExternalCheck(uint32_t rc);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -349,11 +349,11 @@ void Context::SetSpoilerLoaded(const bool spoilerLoaded) {
|
||||
void Context::AddRecievedArchipelagoItem(const RandomizerGet item) {
|
||||
mAPrecieveQueue.emplace(item);
|
||||
std::string logMessage = "[LOG] Item Pushed: " + item;
|
||||
ArchipelagoConsole_SendMessage(logMessage.c_str());
|
||||
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
|
||||
}
|
||||
|
||||
GetItemEntry Context::GetArchipelagoGIEntry() {
|
||||
ArchipelagoConsole_SendMessage("[LOG] Trying to get Item Entry");
|
||||
ArchipelagoConsole_SendMessage("[LOG] Trying to get Item Entry", true);
|
||||
if(mAPrecieveQueue.empty()) {
|
||||
// something must have gone wrong here, just give a rupee
|
||||
return ItemTableManager::Instance->RetrieveItemEntry(MOD_NONE, GI_HEART);
|
||||
|
||||
@@ -286,6 +286,10 @@ void RandomizerOnSceneFlagSetHandler(int16_t sceneNum, int16_t flagType, int16_t
|
||||
randomizerQueuedChecks.push(rc);
|
||||
}
|
||||
|
||||
void RandomizerOnExternalCheckHandler(uint32_t randomizerCheck) {
|
||||
randomizerQueuedChecks.push(static_cast<RandomizerCheck>(randomizerCheck));
|
||||
}
|
||||
|
||||
static Vec3f spawnPos = { 0.0f, -999.0f, 0.0f };
|
||||
|
||||
void RandomizerOnPlayerUpdateForRCQueueHandler() {
|
||||
@@ -2536,9 +2540,8 @@ void RandomizerRegisterHooks() {
|
||||
onCuccoOrChickenHatchHook = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnCuccoOrChickenHatch>(
|
||||
RandomizerOnCuccoOrChickenHatch);
|
||||
|
||||
// TODO Implement propeerly when we can read what kind of game we're playing from the save file
|
||||
|
||||
COND_HOOK(GameInteractor::OnArchipelagoItemRecieved, IS_ARCHIPELAGO, ArchipelagoOnRecieveItem);
|
||||
COND_HOOK(GameInteractor::OnRandomizerExternalCheck, IS_ARCHIPELAGO, RandomizerOnExternalCheckHandler)
|
||||
|
||||
if (RAND_GET_OPTION(RSK_FISHSANITY) != RO_FISHSANITY_OFF) {
|
||||
OTRGlobals::Instance->gRandoContext->GetFishsanity()->InitializeFromSave();
|
||||
|
||||
@@ -25,17 +25,14 @@ extern PlayState* gPlayState;
|
||||
}
|
||||
|
||||
ArchipelagoClient::ArchipelagoClient() {
|
||||
std::string uuid = ap_get_uuid("uuid");
|
||||
uuid = ap_get_uuid("uuid");
|
||||
|
||||
gameWon = false;
|
||||
|
||||
namespace apc = AP_Client_consts;
|
||||
CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("Connected"), 0);
|
||||
itemQueued = false;
|
||||
|
||||
// call poll every frame
|
||||
COND_HOOK(GameInteractor::OnGameFrameUpdate, true, [](){ArchipelagoClient::GetInstance().Poll();});
|
||||
COND_HOOK(GameInteractor::OnLoadGame, true, [](int32_t file_id){ArchipelagoClient::GetInstance().GameLoaded();});
|
||||
|
||||
}
|
||||
|
||||
ArchipelagoClient& ArchipelagoClient::GetInstance() {
|
||||
@@ -61,7 +58,7 @@ bool ArchipelagoClient::StartClient() {
|
||||
});
|
||||
|
||||
apClient->set_slot_connected_handler([&](const nlohmann::json data) {
|
||||
ArchipelagoConsole_SendMessage("[LOG] Connected.", false);
|
||||
ArchipelagoConsole_SendMessage("[LOG] Connected.", true);
|
||||
ArchipelagoClient::StartLocationScouts();
|
||||
|
||||
slotData = data;
|
||||
@@ -76,7 +73,14 @@ bool ArchipelagoClient::StartClient() {
|
||||
|
||||
apClient->set_items_received_handler([&](const std::list<APClient::NetworkItem>& items) {
|
||||
for(const APClient::NetworkItem& item : items) {
|
||||
OnItemReceived(item.item, item.index);
|
||||
ApItem apItem;
|
||||
const std::string game = apClient->get_player_game(item.player);
|
||||
apItem.itemName = apClient->get_item_name(item.item, game);
|
||||
apItem.locationName = apClient->get_location_name(item.location, game);
|
||||
apItem.playerName = apClient->get_player_alias(item.player);
|
||||
apItem.flags = item.flags;
|
||||
apItem.index = item.index;
|
||||
OnItemReceived(apItem);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -97,14 +101,21 @@ bool ArchipelagoClient::StartClient() {
|
||||
const std::string playerName = apItem.playerName;
|
||||
const std::string locationName = apItem.locationName;
|
||||
std::string logMessage = "[LOG] Location scouted: " + itemName + " for " + playerName + " in location " + locationName;
|
||||
ArchipelagoConsole_SendMessage(logMessage.c_str());
|
||||
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
|
||||
}
|
||||
|
||||
ArchipelagoConsole_SendMessage("[LOG] Scouting finished.");
|
||||
ArchipelagoConsole_SendMessage("[LOG] Scouting finished.", true);
|
||||
}); // todo maybe move these functions to a lambda, since they don't have to be static anymore
|
||||
|
||||
apClient->set_location_checked_handler([&](const std::list<int64_t> locations) {
|
||||
// todo implement me
|
||||
for(const int64_t apLoc : locations) {
|
||||
QueueExternalCheck(apLoc);
|
||||
}
|
||||
});
|
||||
|
||||
apClient->set_print_json_handler([&](const std::list<APClient::TextNode>& nodes) {
|
||||
std::string text = apClient->render_json(nodes, APClient::RenderFormat::TEXT);
|
||||
ArchipelagoConsole_SendMessage(text.c_str(), false);
|
||||
});
|
||||
|
||||
return true;
|
||||
@@ -121,7 +132,7 @@ void ArchipelagoClient::GameLoaded() {
|
||||
return;
|
||||
}
|
||||
|
||||
ArchipelagoConsole_SendMessage("[LOG] Synching Items and Locations.");
|
||||
ArchipelagoConsole_SendMessage("[LOG] Synching Items and Locations.", true);
|
||||
|
||||
SynchItems();
|
||||
SynchSentLocations();
|
||||
@@ -143,7 +154,7 @@ void ArchipelagoClient::StartLocationScouts() {
|
||||
|
||||
void ArchipelagoClient::SynchItems() {
|
||||
// Send a Synch request to get any items we may have missed
|
||||
ArchipelagoConsole_SendMessage("[LOG] Sending synch request");
|
||||
ArchipelagoConsole_SendMessage("[LOG] Sending synch request", true);
|
||||
apClient->Sync();
|
||||
}
|
||||
|
||||
@@ -158,7 +169,7 @@ void ArchipelagoClient::SynchSentLocations() {
|
||||
}
|
||||
}
|
||||
std::string locationLog = "[LOG] Synching " + std::to_string(checkedLocations.size())+ " checks already found in game";
|
||||
ArchipelagoConsole_SendMessage(locationLog.c_str());
|
||||
ArchipelagoConsole_SendMessage(locationLog.c_str(), true);
|
||||
|
||||
apClient->LocationChecks(checkedLocations);
|
||||
}
|
||||
@@ -166,10 +177,16 @@ void ArchipelagoClient::SynchSentLocations() {
|
||||
void ArchipelagoClient::SynchRecievedLocations() {
|
||||
// Open checks that have been found previously but went unsaved
|
||||
for(const int64_t apLoc : apClient->get_checked_locations()) {
|
||||
// TODO call location checked function to open any unopened checks.
|
||||
QueueExternalCheck(apLoc);
|
||||
}
|
||||
}
|
||||
|
||||
void ArchipelagoClient::QueueExternalCheck(const int64_t apLocation) {
|
||||
const std::string checkName = apClient->get_location_name(apLocation, AP_Client_consts::AP_GAME_NAME);
|
||||
const uint32_t RC = static_cast<uint32_t>(Rando::StaticData::locationNameToEnum[checkName]);
|
||||
GameInteractor_ExecuteOnRandomizerExternalCheck(RC);
|
||||
}
|
||||
|
||||
bool ArchipelagoClient::IsConnected() {
|
||||
return apClient->get_state() == APClient::State::SLOT_CONNECTED;
|
||||
}
|
||||
@@ -182,7 +199,7 @@ void ArchipelagoClient::CheckLocation(RandomizerCheck sohCheckId) {
|
||||
int64_t apItemId = apClient->get_location_id(std::string(apName));
|
||||
|
||||
std::string logMessage = "[LOG] Checked: " + apName + "(" + std::to_string(apItemId) + "), sending to AP server";
|
||||
ArchipelagoConsole_SendMessage(logMessage.c_str());
|
||||
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
|
||||
|
||||
if(!IsConnected()) {
|
||||
return;
|
||||
@@ -190,23 +207,37 @@ void ArchipelagoClient::CheckLocation(RandomizerCheck sohCheckId) {
|
||||
apClient->LocationChecks({ apItemId });
|
||||
}
|
||||
|
||||
void ArchipelagoClient::OnItemReceived(int64_t apItemId, int64_t itemIndex) {
|
||||
void ArchipelagoClient::OnItemReceived(const ApItem apItem) {
|
||||
if(!GameInteractor::IsSaveLoaded(true)) {
|
||||
// Don't queue up any items when we aren't in game
|
||||
// Any Items missed this way will get synched when we load the save
|
||||
return;
|
||||
}
|
||||
|
||||
if(itemIndex < gSaveContext.ship.quest.data.archipelago.lastReceivedItemIndex) {
|
||||
// Skip recieving any items we already have
|
||||
std::string logMessage = "[Log] Recieved " + apItem.itemName;
|
||||
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
|
||||
|
||||
// add item to the queue
|
||||
recieveQueue.push(apItem);
|
||||
}
|
||||
|
||||
void ArchipelagoClient::QueueItem(const ApItem item) {
|
||||
if(item.index < gSaveContext.ship.quest.data.archipelago.lastReceivedItemIndex) {
|
||||
// Skip queueing any items we already have
|
||||
std::string logMessage = "[Log] Skipping giving " + item.itemName + ". We recieved this previously.";
|
||||
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string item_name = apClient->get_item_name(apItemId, AP_Client_consts::AP_GAME_NAME);
|
||||
std::string logMessage = "[Log] Recieved " + item_name;
|
||||
ArchipelagoConsole_SendMessage(logMessage.c_str());
|
||||
const RandomizerGet item = Rando::StaticData::itemNameToEnum[item_name];
|
||||
GameInteractor_ExecuteOnArchipelagoItemRecieved(static_cast<int32_t>(item));
|
||||
std::string logMessage = "[Log] Giving " + item.itemName;
|
||||
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
|
||||
const RandomizerGet RG = Rando::StaticData::itemNameToEnum[item.itemName];
|
||||
if(RG == RG_NONE) {
|
||||
return;
|
||||
}
|
||||
|
||||
itemQueued = true;
|
||||
GameInteractor_ExecuteOnArchipelagoItemRecieved(static_cast<int32_t>(RG));
|
||||
}
|
||||
|
||||
void ArchipelagoClient::SendGameWon() {
|
||||
@@ -220,6 +251,14 @@ void ArchipelagoClient::Poll() {
|
||||
if(apClient == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
// queue another item to be recieved
|
||||
if(!itemQueued && recieveQueue.size() > 0) {
|
||||
|
||||
const ApItem item = recieveQueue.front();
|
||||
recieveQueue.pop();
|
||||
QueueItem(item);
|
||||
}
|
||||
|
||||
apClient->poll();
|
||||
}
|
||||
@@ -352,10 +391,13 @@ void InitArchipelagoData(bool isDebug) {
|
||||
}
|
||||
|
||||
void RegisterArchipelago() {
|
||||
CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("Connected"), 0);
|
||||
|
||||
COND_HOOK(GameInteractor::OnRandomizerItemGivenHooks, IS_ARCHIPELAGO,
|
||||
[](uint32_t rc, GetItemEntry gi, uint8_t isGiSkipped) {
|
||||
if (rc == RC_ARCHIPELAGO_RECIEVED_ITEM) {
|
||||
gSaveContext.ship.quest.data.archipelago.lastReceivedItemIndex++;
|
||||
ArchipelagoClient::GetInstance().itemQueued = false;
|
||||
} else {
|
||||
ArchipelagoClient::GetInstance().CheckLocation((RandomizerCheck)rc);
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "soh/Enhancements/randomizer/static_data.h"
|
||||
#include <vector>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <queue>
|
||||
|
||||
// Forward declaration
|
||||
class APClient;
|
||||
@@ -23,7 +24,7 @@ class ArchipelagoClient{
|
||||
std::string locationName;
|
||||
std::string playerName;
|
||||
unsigned int flags;
|
||||
int index;
|
||||
uint64_t index;
|
||||
};
|
||||
|
||||
static ArchipelagoClient& GetInstance();
|
||||
@@ -47,14 +48,16 @@ class ArchipelagoClient{
|
||||
bool IsConnected();
|
||||
void CheckLocation(RandomizerCheck SoH_check_id);
|
||||
|
||||
// todo move me back down when done testing
|
||||
void OnItemReceived(int64_t apItemId, int64_t itemIndex);
|
||||
void OnItemReceived(const ApItem apItem);
|
||||
void QueueItem(const ApItem item);
|
||||
void QueueExternalCheck(int64_t apLocation);
|
||||
|
||||
void SendGameWon();
|
||||
|
||||
void Poll();
|
||||
|
||||
std::unique_ptr<APClient> apClient;
|
||||
bool itemQueued;
|
||||
|
||||
protected:
|
||||
ArchipelagoClient();
|
||||
@@ -72,6 +75,7 @@ class ArchipelagoClient{
|
||||
nlohmann::json slotData;
|
||||
std::set<int64_t> locations;
|
||||
std::vector<ApItem> scoutedItems;
|
||||
std::queue<ApItem> recieveQueue;
|
||||
};
|
||||
|
||||
void LoadArchipelagoData();
|
||||
|
||||
@@ -10,15 +10,16 @@ bool autoScroll = true;
|
||||
using namespace UIWidgets;
|
||||
|
||||
void ArchipelagoConsole_SendMessage(const char* fmt, bool debugMessage, ...) {
|
||||
if (!debugMessage || CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("DebugEnabled"), 0)) {
|
||||
char buf[1024];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
|
||||
buf[IM_ARRAYSIZE(buf) - 1] = 0;
|
||||
va_end(args);
|
||||
Items.push_back(strdup(buf));
|
||||
if (debugMessage && CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("DebugEnabled"), 0) == 0) {
|
||||
return;
|
||||
}
|
||||
char buf[1024];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
|
||||
buf[IM_ARRAYSIZE(buf) - 1] = 0;
|
||||
va_end(args);
|
||||
Items.push_back(strdup(buf));
|
||||
}
|
||||
|
||||
void ArchipelagoConsoleWindow::DrawElement() {
|
||||
|
||||
@@ -15,6 +15,6 @@ class ArchipelagoConsoleWindow final : public Ship::GuiWindow {
|
||||
void UpdateElement() override {};
|
||||
};
|
||||
|
||||
void ArchipelagoConsole_SendMessage(const char* fmt, bool debugMessage = true, ...);
|
||||
void ArchipelagoConsole_SendMessage(const char* fmt, bool debugMessage = false, ...);
|
||||
|
||||
#endif // ARCHIPELAGO_CONSOLE_WINDOW_H
|
||||
@@ -39,7 +39,7 @@ void ArchipelagoSettingsWindow::DrawElement() {
|
||||
|
||||
if (UIWidgets::Button("Connect", UIWidgets::ButtonOptions().Color(THEME_COLOR).Size(ImVec2(0.0, 0.0)))) {
|
||||
bool success = AP_client.StartClient();
|
||||
ArchipelagoConsole_SendMessage("[LOG] Trying to connect...", false);
|
||||
ArchipelagoConsole_SendMessage("[LOG] Trying to connect...", true);
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
@@ -63,7 +63,13 @@ void ArchipelagoSettingsWindow::DrawElement() {
|
||||
ImGui::SameLine();
|
||||
if (UIWidgets::Button("Give Blue Rupee",
|
||||
UIWidgets::ButtonOptions().Color(THEME_COLOR).Size(ImVec2(0.0, 0.0)))) {
|
||||
ArchipelagoClient::GetInstance().OnItemReceived(16711816, true);
|
||||
ArchipelagoClient::ApItem apItem;
|
||||
apItem.itemName = "Blue Rupee";
|
||||
apItem.locationName = "Nowhere";
|
||||
apItem.playerName = "Nobody";
|
||||
apItem.flags = 0b001;
|
||||
apItem.index = 999999;
|
||||
ArchipelagoClient::GetInstance().OnItemReceived(apItem);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user