Merge pull request #83 from Tzuf23/aManchipelago
Made logic setting glitchless and added Tressanity reading from slot data
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@@ -468,7 +468,7 @@ void Context::ParseArchipelagoOptions(const std::map<std::string, int>& slot_dat
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// load those in instead.
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nlohmann::json slotData = ArchipelagoClient::GetInstance().GetSlotData();
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mOptions[RSK_LOGIC_RULES].Set(RO_LOGIC_NO_LOGIC);
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mOptions[RSK_LOGIC_RULES].Set(RO_LOGIC_GLITCHLESS);
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mOptions[RSK_FOREST].Set(slotData["closed_forest"]);
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mOptions[RSK_KAK_GATE].Set(slotData["kakariko_gate"]);
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mOptions[RSK_DOOR_OF_TIME].Set(slotData["door_of_time"]);
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@@ -728,6 +728,7 @@ void Context::ParseArchipelagoOptions(const std::map<std::string, int>& slot_dat
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mOptions[RSK_SHUFFLE_FAIRIES].Set(slotData["shuffle_fairies"]);
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mOptions[RSK_LOCK_OVERWORLD_DOORS].Set(slotData["lock_overworld_doors"]);
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mOptions[RSK_SHUFFLE_GRASS].Set(slotData["shuffle_grass"]);
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mOptions[RSK_SHUFFLE_TREES].Set(slotData["shuffle_trees"]);
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}
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void Context::ParseArchipelagoItemsLocations(const std::vector<ArchipelagoClient::ApItem>& scouted_items) {
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