Merge branch 'develop' into aManchipelago

This commit is contained in:
aMannus
2025-10-30 10:46:04 +01:00
17 changed files with 254 additions and 207 deletions

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@@ -6,7 +6,7 @@ set(CMAKE_C_STANDARD 23 CACHE STRING "The C standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
project(Ship VERSION 9.0.5 LANGUAGES C CXX)
project(Ship VERSION 9.1.0 LANGUAGES C CXX)
include(CMake/soh-cvars.cmake)
include(CMake/lus-cvars.cmake)
@@ -35,7 +35,7 @@ math(EXPR PATCH_INDEX "${PROJECT_VERSION_PATCH}")
# Use the patch number to select the correct word
list(GET NATO_PHONETIC_ALPHABET ${PATCH_INDEX} PROJECT_PATCH_WORD)
set(PROJECT_BUILD_NAME "Blair ${PROJECT_PATCH_WORD}" CACHE STRING "" FORCE)
set(PROJECT_BUILD_NAME "Copper ${PROJECT_PATCH_WORD}" CACHE STRING "" FORCE)
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "" FORCE)
execute_process(

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@@ -2458,10 +2458,6 @@ void Interface_RandoRestoreSwordless(void);
s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw,
bool* shouldUpdate);
//Pause Warp
void PauseWarp_HandleSelection();
void PauseWarp_Execute();
// #endregion
#ifdef __cplusplus

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@@ -0,0 +1,26 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/Enhancements/mods.h"
#include "soh/ShipInit.hpp"
static constexpr ZFightingFixType CVAR_DIRT_PATH_DEFAULT = ZFIGHT_FIX_DISABLED;
#define CVAR_DIRT_PATH_NAME CVAR_ENHANCEMENT("SceneSpecificDirtPathFix")
#define CVAR_DIRT_PATH_VALUE CVarGetInteger(CVAR_DIRT_PATH_NAME, CVAR_DIRT_PATH_DEFAULT)
void DirtPathFix_UpdateZFightingMode(int32_t sceneNum) {
switch (sceneNum) {
case SCENE_HYRULE_FIELD:
case SCENE_KOKIRI_FOREST:
case SCENE_HYRULE_CASTLE:
CVarSetInteger(CVAR_Z_FIGHTING_MODE, CVAR_DIRT_PATH_VALUE);
return;
default:
CVarClear(CVAR_Z_FIGHTING_MODE);
}
}
static void RegisterDirtPathFix() {
COND_HOOK(OnTransitionEnd, CVAR_DIRT_PATH_VALUE, DirtPathFix_UpdateZFightingMode);
}
static RegisterShipInitFunc initFunc(RegisterDirtPathFix, { CVAR_DIRT_PATH_NAME });

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@@ -0,0 +1,26 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "macros.h"
#include "src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h"
}
static constexpr int32_t CVAR_FLOOR_SWITCHES_DEFAULT = 0;
#define CVAR_FLOOR_SWITCHES_NAME CVAR_ENHANCEMENT("FixFloorSwitches")
#define CVAR_FLOOR_SWITCHES_VALUE CVarGetInteger(CVAR_FLOOR_SWITCHES_NAME, CVAR_FLOOR_SWITCHES_DEFAULT)
static void OnInitFloorSwitches(void* refActor) {
ObjSwitch* switchActor = reinterpret_cast<ObjSwitch*>(refActor);
s32 type = (switchActor->dyna.actor.params & 7);
if (switchActor->dyna.actor.params == 0x1200 || switchActor->dyna.actor.params == 0x3A00) {
switchActor->dyna.actor.world.pos.y -= 1;
}
}
static void RegisterFloorSwitchesFix() {
COND_ID_HOOK(OnActorInit, ACTOR_OBJ_SWITCH, CVAR_FLOOR_SWITCHES_VALUE, OnInitFloorSwitches);
}
static RegisterShipInitFunc initFunc(RegisterFloorSwitchesFix, { CVAR_FLOOR_SWITCHES_NAME });

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@@ -0,0 +1,129 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/mods.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "align_asset_macro.h"
#include "macros.h"
#include "variables.h"
#include "soh/ResourceManagerHelpers.h"
extern PlayState* gPlayState;
}
static constexpr int32_t CVAR_TOT_MEDALLION_COLORS_DEFAULT = 0;
#define CVAR_TOT_MEDALLION_COLORS_NAME CVAR_ENHANCEMENT("ToTMedallionsColors")
#define CVAR_TOT_MEDALLION_COLORS_VALUE \
CVarGetInteger(CVAR_TOT_MEDALLION_COLORS_NAME, CVAR_TOT_MEDALLION_COLORS_DEFAULT)
// GreyScaleEndDlist
#define dgEndGrayscaleAndEndDlistDL "__OTR__helpers/cosmetics/gEndGrayscaleAndEndDlistDL"
static const ALIGN_ASSET(2) char gEndGrayscaleAndEndDlistDL[] = dgEndGrayscaleAndEndDlistDL;
// This is used for the Temple of Time Medalions' color
#define dtokinoma_room_0DL_007A70 "__OTR__scenes/shared/tokinoma_scene/tokinoma_room_0DL_007A70"
static const ALIGN_ASSET(2) char tokinoma_room_0DL_007A70[] = dtokinoma_room_0DL_007A70;
#define dtokinoma_room_0DL_007FD0 "__OTR__scenes/shared/tokinoma_scene/tokinoma_room_0DL_007FD0"
static const ALIGN_ASSET(2) char tokinoma_room_0DL_007FD0[] = dtokinoma_room_0DL_007FD0;
static Gfx grayscaleWhite = gsDPSetGrayscaleColor(255, 255, 255, 255);
class ToTPatchSetup {
public:
ToTPatchSetup(Gfx ifColored, const char* patchName, int index, const char* patchName2 = "", int index2 = 0)
: patchName(patchName), index(index), ifColored(ifColored), patchName2(patchName2), index2(index2) {
}
void ApplyPatch(bool colored = true) {
Gfx colorGfx = colored ? ifColored : grayscaleWhite;
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, patchName, index, colorGfx);
if (patchName2 && *patchName2) {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, patchName2, index2, colorGfx);
}
}
void RevertPatch() {
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, patchName);
if (patchName2 && *patchName2) {
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007FD0, patchName2);
}
}
private:
const char* patchName;
const char* patchName2;
int index;
int index2;
Gfx ifColored;
};
typedef struct MedallionColorPatch {
QuestItem questItemId;
ToTPatchSetup patch;
} MedallionColorPatch;
static ToTPatchSetup startGrayscale =
ToTPatchSetup(gsSPGrayscale(true), "ToTMedallions_StartGrayscale", 7, "ToTMedallions_2_StartGrayscale", 7);
static MedallionColorPatch medallionColorPatches[] = {
{ QUEST_MEDALLION_WATER, ToTPatchSetup(gsDPSetGrayscaleColor(0, 161, 255, 255), "ToTMedallions_MakeBlue", 16) },
{ QUEST_MEDALLION_SPIRIT, ToTPatchSetup(gsDPSetGrayscaleColor(255, 135, 0, 255), "ToTMedallions_MakeOrange", 45) },
{ QUEST_MEDALLION_LIGHT, ToTPatchSetup(gsDPSetGrayscaleColor(255, 255, 0, 255), "ToTMedallions_MakeYellow", 69,
"ToTMedallions_2_MakeYellow", 16) },
{ QUEST_MEDALLION_FOREST, ToTPatchSetup(gsDPSetGrayscaleColor(0, 255, 0, 255), "ToTMedallions_MakeGreen", 94) },
{ QUEST_MEDALLION_FIRE, ToTPatchSetup(gsDPSetGrayscaleColor(255, 0, 0, 255), "ToTMedallions_MakeRed", 118) },
{ QUEST_MEDALLION_SHADOW, ToTPatchSetup(gsDPSetGrayscaleColor(212, 0, 255, 255), "ToTMedallions_MakePurple", 142,
"ToTMedallions_2_MakePurple", 27) },
};
static ToTPatchSetup endGrayscale =
ToTPatchSetup(gsSPBranchListOTRFilePath(gEndGrayscaleAndEndDlistDL), "ToTMedallions_EndGrayscaleAndEndDlist", 160,
"ToTMedallions_2_EndGrayscaleAndEndDlist", 51);
static void PatchToTMedallions() {
// TODO: Refactor the DemoEffect_UpdateJewelAdult and DemoEffect_UpdateJewelChild from z_demo_effect
// effects to take effect in there
startGrayscale.ApplyPatch();
for (auto& medallionPatch : medallionColorPatches) {
medallionPatch.patch.ApplyPatch(CHECK_QUEST_ITEM(medallionPatch.questItemId));
}
endGrayscale.ApplyPatch();
}
static void ResetToTMedallions() {
// Unpatch everything
startGrayscale.RevertPatch();
for (auto& medallionPatch : medallionColorPatches) {
medallionPatch.patch.RevertPatch();
}
endGrayscale.RevertPatch();
}
void UpdateToTMedallions() {
if (CVAR_TOT_MEDALLION_COLORS_VALUE) {
PatchToTMedallions();
} else {
ResetToTMedallions();
}
}
static void CheckTempleOfTime(int16_t sceneNum) {
if (sceneNum != SCENE_TEMPLE_OF_TIME) {
return;
}
PatchToTMedallions();
}
static void RegisterToTMedallions() {
COND_HOOK(OnItemReceive, CVAR_TOT_MEDALLION_COLORS_VALUE, [](GetItemEntry) {
if (gPlayState) {
CheckTempleOfTime(gPlayState->sceneNum);
}
});
COND_HOOK(OnSceneInit, CVAR_TOT_MEDALLION_COLORS_VALUE, CheckTempleOfTime);
}
static RegisterShipInitFunc initFunc(RegisterToTMedallions, { CVAR_TOT_MEDALLION_COLORS_NAME });

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@@ -1,8 +1,21 @@
#include "custom-message/CustomMessageTypes.h"
#include "global.h"
#include "z64.h"
#include "game-interactor/GameInteractor.h"
#include "soh/OTRGlobals.h"
#include <string>
#include "soh/Enhancements/custom-message/CustomMessageTypes.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "functions.h"
#include "macros.h"
#include "variables.h"
extern PlayState* gPlayState;
u8 Randomizer_GetSettingValue(RandomizerSettingKey);
}
static constexpr int32_t CVAR_PAUSE_WARP_DEFAULT = 0;
#define CVAR_PAUSE_WARP_NAME CVAR_ENHANCEMENT("PauseWarp")
#define CVAR_PAUSE_WARP_VALUE CVarGetInteger(CVAR_PAUSE_WARP_NAME, CVAR_PAUSE_WARP_DEFAULT)
static const int songMessageMap[] = {
TEXT_WARP_MINUET_OF_FOREST, TEXT_WARP_BOLERO_OF_FIRE, TEXT_WARP_SERENADE_OF_WATER,
@@ -30,7 +43,7 @@ static const int songAudioMap[] = {
static bool isWarpActive = false;
void PauseWarp_Execute() {
static void PauseWarp_Execute() {
if (!isWarpActive || gPlayState->msgCtx.msgMode != MSGMODE_NONE) {
return;
}
@@ -48,13 +61,14 @@ void PauseWarp_Execute() {
for (int i = 0; i < ARRAY_COUNT(ocarinaSongMap); i++) {
if (gPlayState->msgCtx.lastPlayedSong == ocarinaSongMap[i]) {
gPlayState->nextEntranceIndex = entranceIndexMap[i];
func_80088AF0(gPlayState);
return;
}
}
gPlayState->transitionTrigger = TRANS_TRIGGER_OFF;
}
void ActivateWarp(PauseContext* pauseCtx, int song) {
static void ActivateWarp(PauseContext* pauseCtx, int song) {
Audio_OcaSetInstrument(0);
Interface_SetDoAction(gPlayState, DO_ACTION_NONE);
pauseCtx->state = 0x12;
@@ -70,7 +84,7 @@ void ActivateWarp(PauseContext* pauseCtx, int song) {
isWarpActive = true;
}
void PauseWarp_HandleSelection() {
static void PauseWarp_HandleSelection() {
if (gSaveContext.inventory.items[SLOT_OCARINA] != ITEM_NONE) {
int aButtonPressed = CHECK_BTN_ALL(gPlayState->state.input->press.button, BTN_A);
int song = gPlayState->pauseCtx.cursorPoint[PAUSE_QUEST];
@@ -122,3 +136,18 @@ void PauseWarp_HandleSelection() {
}
}
}
static void RegisterPauseMenuHooks() {
COND_HOOK(OnKaleidoUpdate, CVAR_PAUSE_WARP_VALUE, [] {
if (GameInteractor::IsSaveLoaded()) {
PauseWarp_HandleSelection();
}
});
COND_HOOK(OnGameFrameUpdate, CVAR_PAUSE_WARP_VALUE, [] {
if (GameInteractor::IsSaveLoaded()) {
PauseWarp_Execute();
}
});
}
static RegisterShipInitFunc initFunc(RegisterPauseMenuHooks, { CVAR_PAUSE_WARP_NAME });

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@@ -0,0 +1,17 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "variables.h"
extern SaveContext gSaveContext;
}
static constexpr int32_t CVAR_RESET_NAVI_DEFAULT = 0;
#define CVAR_RESET_NAVI_NAME CVAR_ENHANCEMENT("ResetNaviTimer")
#define CVAR_RESET_NAVI_VALUE CVarGetInteger(CVAR_RESET_NAVI_NAME, CVAR_RESET_NAVI_DEFAULT)
static void RegisterResetNaviTimer() {
COND_HOOK(OnSceneInit, CVAR_RESET_NAVI_VALUE, [](int32_t) { gSaveContext.naviTimer = 0; });
}
static RegisterShipInitFunc initFunc(RegisterResetNaviTimer, { CVAR_RESET_NAVI_NAME });

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@@ -205,7 +205,7 @@ void DrawMods(bool enabled) {
int switchToIndex = -1;
uint32_t index = 0;
for (int i = selectedModFiles.size() - 1; i >= 0; i--) {
for (int i = static_cast<int>(selectedModFiles.size()) - 1; i >= 0; i--) {
std::string file = selectedModFiles[i];
if (enabled) {
ImGui::BeginGroup();
@@ -365,7 +365,7 @@ void RegisterModMenuWidgets() {
auto options = std::static_pointer_cast<UIWidgets::CheckboxOptions>(info.options);
options->disabled = editing;
});
SohGui::mSohMenu->AddSearchWidget({ enableModsWidget, "Settings", "Mod Menu", "Top", "alternat assets" });
SohGui::mSohMenu->AddSearchWidget({ enableModsWidget, "Settings", "Mod Menu", "Top", "alternate assets" });
tabHotkeyWidget = { .name = "Mods Tab Hotkey", .type = WidgetType::WIDGET_CVAR_CHECKBOX };
tabHotkeyWidget.CVar(CVAR_SETTING("Mods.AlternateAssetsHotkey"))
@@ -375,7 +375,7 @@ void RegisterModMenuWidgets() {
.Tooltip("Allows pressing the Tab key to toggle mods")
.DefaultValue(true));
SohGui::mSohMenu->AddSearchWidget(
{ enableModsWidget, "Settings", "Mod Menu", "Top", "alternat assets tab hotkey" });
{ tabHotkeyWidget, "Settings", "Mod Menu", "Top", "alternate assets tab hotkey" });
}
static RegisterMenuInitFunc menuInitFunc(RegisterModMenuWidgets);

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@@ -28,7 +28,6 @@
#include "src/overlays/actors/ovl_En_Firefly/z_en_firefly.h"
#include "src/overlays/actors/ovl_En_Xc/z_en_xc.h"
#include "src/overlays/actors/ovl_Fishing/z_fishing.h"
#include "src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h"
#include "src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h"
#include "src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.h"
#include "src/overlays/actors/ovl_En_Elf/z_en_elf.h"
@@ -50,16 +49,6 @@ extern SaveContext gSaveContext;
extern PlayState* gPlayState;
}
// GreyScaleEndDlist
#define dgEndGrayscaleAndEndDlistDL "__OTR__helpers/cosmetics/gEndGrayscaleAndEndDlistDL"
static const ALIGN_ASSET(2) char gEndGrayscaleAndEndDlistDL[] = dgEndGrayscaleAndEndDlistDL;
// This is used for the Temple of Time Medalions' color
#define dtokinoma_room_0DL_007A70 "__OTR__scenes/shared/tokinoma_scene/tokinoma_room_0DL_007A70"
static const ALIGN_ASSET(2) char tokinoma_room_0DL_007A70[] = dtokinoma_room_0DL_007A70;
#define dtokinoma_room_0DL_007FD0 "__OTR__scenes/shared/tokinoma_scene/tokinoma_room_0DL_007FD0"
static const ALIGN_ASSET(2) char tokinoma_room_0DL_007FD0[] = dtokinoma_room_0DL_007FD0;
/// Switches Link's age and respawns him at the last entrance he entered.
void SwitchAge() {
if (gPlayState == NULL)
@@ -298,24 +287,6 @@ void UpdateHyperEnemiesState() {
}
}
void UpdateDirtPathFixState(int32_t sceneNum) {
switch (sceneNum) {
case SCENE_HYRULE_FIELD:
case SCENE_KOKIRI_FOREST:
case SCENE_HYRULE_CASTLE:
CVarSetInteger(CVAR_Z_FIGHTING_MODE,
CVarGetInteger(CVAR_ENHANCEMENT("SceneSpecificDirtPathFix"), ZFIGHT_FIX_DISABLED));
return;
default:
CVarClear(CVAR_Z_FIGHTING_MODE);
}
}
void RegisterMenuPathFix() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnTransitionEnd>(
[](int32_t sceneNum) { UpdateDirtPathFixState(sceneNum); });
}
void UpdateMirrorModeState(int32_t sceneNum) {
static bool prevMirroredWorld = false;
bool nextMirroredWorld = false;
@@ -429,14 +400,6 @@ void RegisterPatchHandHandler() {
[](int32_t sceneNum) { UpdatePatchHand(); });
}
void RegisterResetNaviTimer() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([](int32_t sceneNum) {
if (CVarGetInteger(CVAR_ENHANCEMENT("ResetNaviTimer"), 0)) {
gSaveContext.naviTimer = 0;
}
});
}
// this map is used for enemies that can be uniquely identified by their id
// and that are always counted
// enemies that can't be uniquely identified by their id
@@ -743,140 +706,6 @@ void RegisterRandomizedEnemySizes() {
});
}
void PatchToTMedallions() {
// TODO: Refactor the DemoEffect_UpdateJewelAdult and DemoEffect_UpdateJewelChild from z_demo_effect
// effects to take effect in there
if (CVarGetInteger(CVAR_ENHANCEMENT("ToTMedallionsColors"), 0)) {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_StartGrayscale", 7, gsSPGrayscale(true));
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_StartGrayscale", 7, gsSPGrayscale(true));
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeBlue", 16,
gsDPSetGrayscaleColor(0, 161, 255, 255));
} else {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeBlue", 16,
gsDPSetGrayscaleColor(255, 255, 255, 255));
}
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeOrange", 45,
gsDPSetGrayscaleColor(255, 135, 0, 255));
} else {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeOrange", 45,
gsDPSetGrayscaleColor(255, 255, 255, 255));
}
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_LIGHT)) {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeYellow", 69,
gsDPSetGrayscaleColor(255, 255, 0, 255));
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakeYellow", 16,
gsDPSetGrayscaleColor(255, 255, 0, 255));
} else {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeYellow", 69,
gsDPSetGrayscaleColor(255, 255, 255, 255));
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakeYellow", 16,
gsDPSetGrayscaleColor(255, 255, 255, 255));
}
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST)) {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeGreen", 94,
gsDPSetGrayscaleColor(0, 255, 0, 255));
} else {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeGreen", 94,
gsDPSetGrayscaleColor(255, 255, 255, 255));
}
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeRed", 118,
gsDPSetGrayscaleColor(255, 0, 0, 255));
} else {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeRed", 118,
gsDPSetGrayscaleColor(255, 255, 255, 255));
}
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakePurple", 142,
gsDPSetGrayscaleColor(212, 0, 255, 255));
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakePurple", 27,
gsDPSetGrayscaleColor(212, 0, 255, 255));
} else {
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakePurple", 142,
gsDPSetGrayscaleColor(255, 255, 255, 255));
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakePurple", 27,
gsDPSetGrayscaleColor(255, 255, 255, 255));
}
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_EndGrayscaleAndEndDlist", 160,
gsSPBranchListOTRFilePath(gEndGrayscaleAndEndDlistDL));
ResourceMgr_PatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_EndGrayscaleAndEndDlist", 51,
gsSPBranchListOTRFilePath(gEndGrayscaleAndEndDlistDL));
} else {
// Unpatch everything
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_StartGrayscale");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_StartGrayscale");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeBlue");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeOrange");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeYellow");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakeYellow");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakeRed");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_MakePurple");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_MakePurple");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007A70, "ToTMedallions_EndGrayscaleAndEndDlist");
ResourceMgr_UnpatchGfxByName(tokinoma_room_0DL_007FD0, "ToTMedallions_2_EndGrayscaleAndEndDlist");
}
}
void RegisterToTMedallions() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>([](GetItemEntry _unused) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("ToTMedallionsColors"), 0) || !gPlayState ||
gPlayState->sceneNum != SCENE_TEMPLE_OF_TIME) {
return;
}
PatchToTMedallions();
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([](int16_t sceneNum) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("ToTMedallionsColors"), 0) || sceneNum != SCENE_TEMPLE_OF_TIME) {
return;
}
PatchToTMedallions();
});
}
void RegisterFloorSwitchesHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorInit>([](void* refActor) {
Actor* actor = static_cast<Actor*>(refActor);
if (actor->id != ACTOR_OBJ_SWITCH || !CVarGetInteger(CVAR_ENHANCEMENT("FixFloorSwitches"), 0)) {
return;
}
ObjSwitch* switchActor = reinterpret_cast<ObjSwitch*>(actor);
s32 type = (switchActor->dyna.actor.params & 7);
if (switchActor->dyna.actor.params == 0x1200 || switchActor->dyna.actor.params == 0x3A00) {
switchActor->dyna.actor.world.pos.y -= 1;
}
});
}
void RegisterPauseMenuHooks() {
static bool pauseWarpHooksRegistered = false;
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([&]() {
if (!GameInteractor::IsSaveLoaded() || !CVarGetInteger(CVAR_ENHANCEMENT("PauseWarp"), 0)) {
pauseWarpHooksRegistered = false;
return;
}
if (!pauseWarpHooksRegistered) {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnKaleidoUpdate>(
[]() { PauseWarp_HandleSelection(); });
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>(
[]() { PauseWarp_Execute(); });
pauseWarpHooksRegistered = true;
}
});
}
void RegisterCustomSkeletons() {
static int8_t previousTunic = -1;
@@ -909,17 +738,12 @@ void InitMods() {
RegisterDeleteFileOnDeath();
RegisterHyperBosses();
UpdateHyperEnemiesState();
RegisterMenuPathFix();
RegisterMirrorModeHandler();
RegisterResetNaviTimer();
RegisterEnemyDefeatCounts();
RegisterBossDefeatTimestamps();
RegisterRandomizedEnemySizes();
RegisterToTMedallions();
RegisterFloorSwitchesHook();
RegisterPatchHandHandler();
RegisterHurtContainerModeHandler();
RegisterPauseMenuHooks();
RandoKaleido_RegisterHooks();
RegisterCustomSkeletons();
}

View File

@@ -7,10 +7,10 @@
extern "C" {
#endif
void UpdateDirtPathFixState(int32_t sceneNum);
void DirtPathFix_UpdateZFightingMode(int32_t sceneNum);
void UpdateMirrorModeState(int32_t sceneNum);
void UpdateHurtContainerModeState(bool newState);
void PatchToTMedallions();
void UpdateToTMedallions();
void UpdatePermanentHeartLossState();
void UpdateHyperEnemiesState();
void UpdateHyperBossesState();

View File

@@ -180,8 +180,9 @@ void RegisterShuffleFairies() {
// collected, the vanilla code will handle that part automatically.
FairyIdentity fairyIdentity = ShuffleFairies_GetFairyIdentity(params);
if (!ShuffleFairies_FairyExists(fairyIdentity)) {
if (SpawnFairy(gossipStone->actor.world.pos.x, gossipStone->actor.world.pos.y,
gossipStone->actor.world.pos.z, params, fairyType)) {
Player* player = GET_PLAYER(gPlayState);
if (SpawnFairy(player->actor.world.pos.x, (player->actor.world.pos.y + 20), player->actor.world.pos.z,
params, fairyType)) {
Audio_PlayActorSound2(&gossipStone->actor, NA_SE_EV_BUTTERFRY_TO_FAIRY);
// Set vanilla check for fairy spawned so it doesn't spawn the vanilla fairy afterwards as well.
gossipStone->unk_19D = 0;

View File

@@ -133,7 +133,7 @@ void RegionTable_Init_DekuTree() {
LOCATION(RC_DEKU_TREE_BASEMENT_TORCHES_GRASS_2, logic->CanCutShrubs()),
}, {
//Exits
Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_BACK, []{return true;}),
Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_BACK, []{return Here(RR_DEKU_TREE_BASEMENT_TORCH_ROOM, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);});}),
Entrance(RR_DEKU_TREE_BASEMENT_BACK_LOBBY, []{return Here(RR_DEKU_TREE_BASEMENT_TORCH_ROOM, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);});}),
});

View File

@@ -2172,7 +2172,7 @@ const std::vector<uint8_t>& GetDungeonSmallKeyDoors(SceneID sceneId) {
dungeonSmallKeyDoors[key].emplace_back(transitionActor.params & 0x3F);
}
} else if (transitionActor.id == ACTOR_DOOR_SHUTTER) {
uint8_t doorType = (transitionActor.params >> 7) & 15;
uint8_t doorType = (transitionActor.params >> 6) & 15;
if (doorType == SHUTTER_KEY_LOCKED) {
dungeonSmallKeyDoors[key].emplace_back(transitionActor.params & 0x3F);
}

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@@ -2113,7 +2113,7 @@ void RegisterItemTrackerWidgets() {
SohGui::mSohMenu->AddSearchWidget({ personalNotesWiget, "Randomizer", "Item Tracker", "General Settings" });
hookshotIdentWidget = { .name = "Show Hookshot Identifiers", .type = WidgetType::WIDGET_CVAR_CHECKBOX };
hookshotIdentWidget.CVar(CVAR_SETTING("FreeLook.Enabled"))
hookshotIdentWidget.CVar(CVAR_TRACKER_ITEM("HookshotIdentifier"))
.Options(CheckboxOptions()
.Color(THEME_COLOR)
.Tooltip("Shows an 'H' or an 'L' to more easily distinguish between Hookshot and Longshot."));

View File

@@ -282,15 +282,15 @@ extern "C" void Randomizer_InitSaveFile() {
}
int startingAge = OTRGlobals::Instance->gRandoContext->GetOption(RSK_SELECTED_STARTING_AGE).Get();
gSaveContext.savedSceneNum = -1;
switch (startingAge) {
case RO_AGE_ADULT: // Adult
gSaveContext.linkAge = LINK_AGE_ADULT;
gSaveContext.entranceIndex = ENTR_TEMPLE_OF_TIME_WARP_PAD;
gSaveContext.savedSceneNum = SCENE_LON_LON_RANCH; // Set scene num manually to ToT.
gSaveContext.cutsceneIndex = 0;
break;
case RO_AGE_CHILD: // Child
gSaveContext.linkAge = LINK_AGE_CHILD;
gSaveContext.savedSceneNum = -1;
break;
default:
break;

View File

@@ -334,8 +334,7 @@ void SohMenu::AddMenuEnhancements() {
AddWidget(path, "Skip Feeding Jabu-Jabu", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("TimeSavers.SkipJabuJabuFish"))
.PreFunc([](WidgetInfo& info) {
info.options->disabled =
IS_RANDO && OTRGlobals::Instance->gRandoContext->GetOption(RSK_JABU_OPEN).Is(RO_JABU_OPEN);
info.options->disabled = IS_RANDO;
info.options->disabledTooltip =
"This setting is disabled because a randomizer savefile with \"Jabu-Jabu: Open\" is loaded.";
})
@@ -603,7 +602,7 @@ void SohMenu::AddMenuEnhancements() {
AddWidget(path, "Color Temple of Time's Medallions", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("ToTMedallionsColors"))
.RaceDisable(false)
.Callback([](WidgetInfo& info) { PatchToTMedallions(); })
.Callback([](WidgetInfo& info) { UpdateToTMedallions(); })
.Options(CheckboxOptions().Tooltip(
"When Medallions are collected, the Medallion imprints around the Master Sword Pedestal in the Temple "
"of Time will become colored-in."));
@@ -1083,7 +1082,7 @@ void SohMenu::AddMenuEnhancements() {
.RaceDisable(false)
.Callback([](WidgetInfo& info) {
if (gPlayState != NULL) {
UpdateDirtPathFixState(gPlayState->sceneNum);
DirtPathFix_UpdateZFightingMode(gPlayState->sceneNum);
}
})
.Options(