Added text recieved from AP to the log

This commit is contained in:
Jerom Venneker
2025-05-26 22:07:58 +02:00
parent 5be1a2d419
commit dbf8503369
5 changed files with 32 additions and 28 deletions

View File

@@ -349,11 +349,11 @@ void Context::SetSpoilerLoaded(const bool spoilerLoaded) {
void Context::AddRecievedArchipelagoItem(const RandomizerGet item) {
mAPrecieveQueue.emplace(item);
std::string logMessage = "[LOG] Item Pushed: " + item;
ArchipelagoConsole_SendMessage(logMessage.c_str());
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
}
GetItemEntry Context::GetArchipelagoGIEntry() {
ArchipelagoConsole_SendMessage("[LOG] Trying to get Item Entry");
ArchipelagoConsole_SendMessage("[LOG] Trying to get Item Entry", true);
if(mAPrecieveQueue.empty()) {
// something must have gone wrong here, just give a rupee
return ItemTableManager::Instance->RetrieveItemEntry(MOD_NONE, GI_HEART);

View File

@@ -25,18 +25,14 @@ extern PlayState* gPlayState;
}
ArchipelagoClient::ArchipelagoClient() {
std::string uuid = ap_get_uuid("uuid");
uuid = ap_get_uuid("uuid");
gameWon = false;
namespace apc = AP_Client_consts;
CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("Connected"), 0);
bool itemQueued = false;
itemQueued = false;
// call poll every frame
COND_HOOK(GameInteractor::OnGameFrameUpdate, true, [](){ArchipelagoClient::GetInstance().Poll();});
COND_HOOK(GameInteractor::OnLoadGame, true, [](int32_t file_id){ArchipelagoClient::GetInstance().GameLoaded();});
}
ArchipelagoClient& ArchipelagoClient::GetInstance() {
@@ -62,7 +58,7 @@ bool ArchipelagoClient::StartClient() {
});
apClient->set_slot_connected_handler([&](const nlohmann::json data) {
ArchipelagoConsole_SendMessage("[LOG] Connected.", false);
ArchipelagoConsole_SendMessage("[LOG] Connected.", true);
ArchipelagoClient::StartLocationScouts();
slotData = data;
@@ -105,10 +101,10 @@ bool ArchipelagoClient::StartClient() {
const std::string playerName = apItem.playerName;
const std::string locationName = apItem.locationName;
std::string logMessage = "[LOG] Location scouted: " + itemName + " for " + playerName + " in location " + locationName;
ArchipelagoConsole_SendMessage(logMessage.c_str());
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
}
ArchipelagoConsole_SendMessage("[LOG] Scouting finished.");
ArchipelagoConsole_SendMessage("[LOG] Scouting finished.", true);
}); // todo maybe move these functions to a lambda, since they don't have to be static anymore
apClient->set_location_checked_handler([&](const std::list<int64_t> locations) {
@@ -117,6 +113,11 @@ bool ArchipelagoClient::StartClient() {
}
});
apClient->set_print_json_handler([&](const std::list<APClient::TextNode>& nodes) {
std::string text = apClient->render_json(nodes, APClient::RenderFormat::TEXT);
ArchipelagoConsole_SendMessage(text.c_str(), false);
});
return true;
}
@@ -131,7 +132,7 @@ void ArchipelagoClient::GameLoaded() {
return;
}
ArchipelagoConsole_SendMessage("[LOG] Synching Items and Locations.");
ArchipelagoConsole_SendMessage("[LOG] Synching Items and Locations.", true);
SynchItems();
SynchSentLocations();
@@ -153,7 +154,7 @@ void ArchipelagoClient::StartLocationScouts() {
void ArchipelagoClient::SynchItems() {
// Send a Synch request to get any items we may have missed
ArchipelagoConsole_SendMessage("[LOG] Sending synch request");
ArchipelagoConsole_SendMessage("[LOG] Sending synch request", true);
apClient->Sync();
}
@@ -168,7 +169,7 @@ void ArchipelagoClient::SynchSentLocations() {
}
}
std::string locationLog = "[LOG] Synching " + std::to_string(checkedLocations.size())+ " checks already found in game";
ArchipelagoConsole_SendMessage(locationLog.c_str());
ArchipelagoConsole_SendMessage(locationLog.c_str(), true);
apClient->LocationChecks(checkedLocations);
}
@@ -198,7 +199,7 @@ void ArchipelagoClient::CheckLocation(RandomizerCheck sohCheckId) {
int64_t apItemId = apClient->get_location_id(std::string(apName));
std::string logMessage = "[LOG] Checked: " + apName + "(" + std::to_string(apItemId) + "), sending to AP server";
ArchipelagoConsole_SendMessage(logMessage.c_str());
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
if(!IsConnected()) {
return;
@@ -214,7 +215,7 @@ void ArchipelagoClient::OnItemReceived(const ApItem apItem) {
}
std::string logMessage = "[Log] Recieved " + apItem.itemName;
ArchipelagoConsole_SendMessage(logMessage.c_str());
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
// add item to the queue
recieveQueue.push(apItem);
@@ -224,12 +225,12 @@ void ArchipelagoClient::QueueItem(const ApItem item) {
if(item.index < gSaveContext.ship.quest.data.archipelago.lastReceivedItemIndex) {
// Skip queueing any items we already have
std::string logMessage = "[Log] Skipping giving " + item.itemName + ". We recieved this previously.";
ArchipelagoConsole_SendMessage(logMessage.c_str());
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
return;
}
std::string logMessage = "[Log] Giving " + item.itemName;
ArchipelagoConsole_SendMessage(logMessage.c_str());
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
const RandomizerGet RG = Rando::StaticData::itemNameToEnum[item.itemName];
if(RG == RG_NONE) {
return;
@@ -390,6 +391,8 @@ void InitArchipelagoData(bool isDebug) {
}
void RegisterArchipelago() {
CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("Connected"), 0);
COND_HOOK(GameInteractor::OnRandomizerItemGivenHooks, IS_ARCHIPELAGO,
[](uint32_t rc, GetItemEntry gi, uint8_t isGiSkipped) {
if (rc == RC_ARCHIPELAGO_RECIEVED_ITEM) {

View File

@@ -10,15 +10,16 @@ bool autoScroll = true;
using namespace UIWidgets;
void ArchipelagoConsole_SendMessage(const char* fmt, bool debugMessage, ...) {
if (!debugMessage || CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("DebugEnabled"), 0)) {
char buf[1024];
va_list args;
va_start(args, fmt);
vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
buf[IM_ARRAYSIZE(buf) - 1] = 0;
va_end(args);
Items.push_back(strdup(buf));
if (debugMessage && CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("DebugEnabled"), 0) == 0) {
return;
}
char buf[1024];
va_list args;
va_start(args, fmt);
vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
buf[IM_ARRAYSIZE(buf) - 1] = 0;
va_end(args);
Items.push_back(strdup(buf));
}
void ArchipelagoConsoleWindow::DrawElement() {

View File

@@ -15,6 +15,6 @@ class ArchipelagoConsoleWindow final : public Ship::GuiWindow {
void UpdateElement() override {};
};
void ArchipelagoConsole_SendMessage(const char* fmt, bool debugMessage = true, ...);
void ArchipelagoConsole_SendMessage(const char* fmt, bool debugMessage = false, ...);
#endif // ARCHIPELAGO_CONSOLE_WINDOW_H

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@@ -39,7 +39,7 @@ void ArchipelagoSettingsWindow::DrawElement() {
if (UIWidgets::Button("Connect", UIWidgets::ButtonOptions().Color(THEME_COLOR).Size(ImVec2(0.0, 0.0)))) {
bool success = AP_client.StartClient();
ArchipelagoConsole_SendMessage("[LOG] Trying to connect...", false);
ArchipelagoConsole_SendMessage("[LOG] Trying to connect...", true);
}
ImGui::SameLine();