Merge branch 'pr/73' into aManchipelago-QuestSelect
This commit is contained in:
Binary file not shown.
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After Width: | Height: | Size: 17 KiB |
@@ -44,6 +44,9 @@ static const ALIGN_ASSET(2) char gTitleRandomizerSubtitleTex[] = dgTitleRandomiz
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#define dgTitleBossRushSubtitleTex "__OTR__objects/object_mag/gTitleBossRushSubtitleTex"
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static const ALIGN_ASSET(2) char gTitleBossRushSubtitleTex[] = dgTitleBossRushSubtitleTex;
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#define dgTitleArchipelagoSubtilteTex "__OTR__objects/object_mag/gTitleArchipelagoSubtitleTex"
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static const ALIGN_ASSET(2) char gTitleArchipelagoSubtitleTex[] = dgTitleArchipelagoSubtilteTex;
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#define dgOcarinaAButtonDL "__OTR__objects/object_ocarina_a_button/gOcarinaAButtonDL"
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static const ALIGN_ASSET(2) char gOcarinaAButtonDL[] = dgOcarinaAButtonDL;
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@@ -1593,7 +1593,7 @@ typedef struct {
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/* 0x1CAD4 */ s16 newFileNameCharCount;
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/* 0x1CAD6 */ s16 unk_1CAD6[5];
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s16 logoAlpha;
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s8 questType[3]; // 0 for Normal, 1 for MQ
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s8 questType[4]; // 0 for Normal, 1 for MQ
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StickDirectionPrompt stickLeftPrompt;
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StickDirectionPrompt stickRightPrompt;
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f32 arrowAnimTween;
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@@ -1607,6 +1607,10 @@ typedef struct {
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uint8_t randomizerIndex;
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int16_t randomizerUIAlpha;
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uint16_t randomizerArrowOffset;
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uint8_t archipelagoIndex;
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int16_t archipelagoUIAlpha;
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uint16_t archipelagoArrowOffset;
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} FileChooseContext; // size = 0x1CAE0
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// Macros for `EntranceInfo.field`
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@@ -329,7 +329,7 @@ typedef enum {
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/* 01 */ QUEST_MASTER,
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/* 02 */ QUEST_RANDOMIZER,
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/* 03 */ QUEST_BOSSRUSH,
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/* 03 */ QUEST_ARCHIPELAGO,
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/* 04 */ QUEST_ARCHIPELAGO,
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} Quest;
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#define IS_VANILLA (gSaveContext.ship.quest.id == QUEST_NORMAL)
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@@ -63,6 +63,43 @@ std::array<std::string, LANGUAGE_MAX> RandomizerSettingsMenuText[RSM_MAX] = {
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},
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};
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const char* SohFileSelect_GetSettingText(uint8_t optionIndex, uint8_t language) {
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std::array<std::string, LANGUAGE_MAX> ArchipelagoSettingsMenuText[ASM_MAX] {
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{ //ASM_CHANGE_SETTINGS
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"Change connection settings.",
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"Todo",
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"Todo",
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},
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{ //ASM_CONNECT
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"Connect to server.",
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"Todo",
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"Todo",
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},
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{ //ASM_CONNECTING
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"Connecting...",
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"Todo",
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"Todo",
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},
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{ //ASM_CONNECTION_ERROR
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"Could not connect, please check settings",
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"Todo",
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"Todo",
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},
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{ //ASM_SERVER_ADDRESS
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"Server Address: ",
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"Todo",
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"Todo",
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},
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{ //ASM_SLOT_NAME
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"Slot Name: ",
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"Todo",
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"Todo",
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},
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};
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const char* SohFileSelect_GetRandomizerSettingText(uint8_t optionIndex, uint8_t language) {
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return RandomizerSettingsMenuText[optionIndex][language].c_str();
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}
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const char* SohFileSelect_GetArchipelagoSettingText(uint8_t optionIndex, uint8_t language) {
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return ArchipelagoSettingsMenuText[optionIndex][language].c_str();
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}
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@@ -6,7 +6,8 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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const char* SohFileSelect_GetSettingText(u8 optionIndex, u8 language);
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const char* SohFileSelect_GetRandomizerSettingText(u8 optionIndex, u8 language);
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const char* SohFileSelect_GetArchipelagoSettingText(u8 optionIndex, u8 language);
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#ifdef __cplusplus
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};
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#endif
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@@ -20,4 +21,14 @@ typedef enum {
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RSM_MAX,
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} RandomizerSettingsMenuEnums;
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typedef enum {
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ASM_CHANGE_SETTINGS,
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ASM_CONNECT,
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ASM_CONNECTING,
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ASM_CONNECTION_ERROR,
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ASM_SERVER_ADDRESS,
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ASM_SLOT_NAME,
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ASM_MAX
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} ArchipelagoSettingsMenuEnums;
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#endif
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@@ -43,10 +43,24 @@ bool ArchipelagoClient::StartClient() {
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}
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disconnecting = false;
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retries = 0;
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apClient = std::unique_ptr<APClient>(
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new APClient(uuid, AP_Client_consts::AP_GAME_NAME,
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CVarGetString(CVAR_REMOTE_ARCHIPELAGO("ServerAddress"), "localhost:38281"), "cacert.pem"));
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CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 1); // connecting
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apClient->set_socket_error_handler([&](const std::string& msg) {
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retries++;
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if(retries > AP_Client_consts::MAX_RETRIES) {
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ArchipelagoConsole_SendMessage("[ERROR] Could not connect to server");
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CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 2); // connection error
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disconnecting = true;
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return;
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}
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ArchipelagoConsole_SendMessage("[ERROR] Could not connect to server, retrying...");
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});
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apClient->set_room_info_handler([&]() {
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std::list<std::string> tags;
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// tags.push_back("DeathLink"); // todo, implement deathlink
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@@ -55,6 +69,7 @@ bool ArchipelagoClient::StartClient() {
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});
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apClient->set_slot_connected_handler([&](const nlohmann::json data) {
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CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 3); // slot connected
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ArchipelagoConsole_SendMessage("[LOG] Connected.", true);
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ArchipelagoClient::StartLocationScouts();
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@@ -117,6 +132,7 @@ bool ArchipelagoClient::StartClient() {
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}
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ArchipelagoConsole_SendMessage("[LOG] Scouting finished.", true);
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CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 4); // locations scouted
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}); // todo maybe move these functions to a lambda, since they don't have to be static anymore
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apClient->set_location_checked_handler([&](const std::list<int64_t> locations) {
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@@ -203,6 +219,11 @@ bool ArchipelagoClient::StartClient() {
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return true;
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}
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bool ArchipelagoClient::StopClient() {
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disconnecting = true;
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return true;
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}
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void ArchipelagoClient::GameLoaded() {
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if (apClient == nullptr) {
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return;
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@@ -386,6 +407,8 @@ void ArchipelagoClient::Poll() {
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if (disconnecting) {
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apClient->reset();
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apClient = nullptr;
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disconnecting = false;
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CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 0); // disconnected
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return;
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}
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@@ -542,7 +565,7 @@ void RegisterArchipelago() {
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// make sure the client is constructed
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ArchipelagoClient::GetInstance();
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CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("Connected"), 0);
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CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 0);
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COND_HOOK(GameInteractor::OnGameFrameUpdate, true, []() { ArchipelagoClient::GetInstance().Poll(); });
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COND_HOOK(GameInteractor::PostLoadGame, true,
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@@ -15,6 +15,7 @@ static constexpr int MAX_PLAYER_NAME_LENGHT = 17;
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static constexpr int MAX_PASSWORD_LENGTH = 32;
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static constexpr char const* AP_GAME_NAME = "Ship of Harkinian";
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static constexpr int MAX_RETRIES = 6;
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} // namespace AP_Client_consts
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class ArchipelagoClient {
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@@ -64,6 +65,7 @@ class ArchipelagoClient {
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std::unique_ptr<APClient> apClient;
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bool itemQueued;
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bool disconnecting;
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int retries;
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protected:
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ArchipelagoClient();
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@@ -2233,6 +2233,18 @@ extern "C" void Randomizer_ShowRandomizerMenu() {
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SohGui::ShowRandomizerSettingsMenu();
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}
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extern "C" void Archipelago_Connect() {
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ArchipelagoClient::GetInstance().StartClient();
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}
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extern "C" void Archipelago_Disconnect() {
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ArchipelagoClient::GetInstance().StopClient();
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}
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extern "C" void Archipelago_ShowArchipelagoMenu() {
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SohGui::ShowArchipelagoSettingsMenu();
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}
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CustomMessage Randomizer_GetCustomGetItemMessage(Player* player) {
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s16 giid;
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if (player->getItemEntry.objectId != OBJECT_INVALID) {
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@@ -155,6 +155,9 @@ uint8_t Randomizer_IsSpoilerLoaded();
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void Randomizer_SetSpoilerLoaded(bool spoilerLoaded);
|
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uint8_t Randomizer_GenerateRandomizer();
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void Randomizer_ShowRandomizerMenu();
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void Archipelago_Connect();
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void Archipelago_Disconnect();
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void Archipelago_ShowArchipelagoMenu();
|
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int CustomMessage_RetrieveIfExists(PlayState* play);
|
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void Overlay_DisplayText(float duration, const char* text);
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void Overlay_DisplayText_Seconds(int seconds, const char* text);
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@@ -258,4 +258,8 @@ void RegisterPopup(std::string title, std::string message, std::string button1,
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void ShowRandomizerSettingsMenu() {
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mRandomizerSettingsWindow->Show();
|
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}
|
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|
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void ShowArchipelagoSettingsMenu() {
|
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mArchipelagoSettingsWindow->Show();
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}
|
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} // namespace SohGui
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|
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@@ -40,6 +40,7 @@ void Destroy();
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void RegisterPopup(std::string title, std::string message, std::string button1 = "OK", std::string button2 = "",
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std::function<void()> button1callback = nullptr, std::function<void()> button2callback = nullptr);
|
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void ShowRandomizerSettingsMenu();
|
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void ShowArchipelagoSettingsMenu();
|
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UIWidgets::Colors GetMenuThemeColor();
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} // namespace SohGui
|
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||||
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@@ -70,6 +70,11 @@ typedef enum {
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CM_START_RANDOMIZER_SETTINGS_MENU,
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CM_RANDOMIZER_SETTINGS_MENU_TO_QUEST,
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CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU,
|
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CM_ROTATE_TO_ARCHIPELAGO_MENU,
|
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CM_ARCHIPELAGO_SETTINGS_MENU,
|
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CM_START_ARCHIPELAGO_SETTINGS_MENU,
|
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CM_ARCHIPELAGO_SETTINGS_TO_QUEST,
|
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CM_NAME_ENTRY_TO_ARCHIPELAGO_SETTINGS_MENU,
|
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} ConfigMode;
|
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|
||||
typedef enum {
|
||||
|
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@@ -704,7 +704,7 @@ static void DrawMoreInfo(FileChooseContext* this, s16 fileIndex, u8 alpha) {
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}
|
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#define MIN_QUEST (ResourceMgr_GameHasOriginal() ? QUEST_NORMAL : QUEST_MASTER)
|
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#define MAX_QUEST QUEST_BOSSRUSH
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#define MAX_QUEST QUEST_ARCHIPELAGO
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|
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void Sram_InitDebugSave(void);
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void Sram_InitBossRushSave();
|
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@@ -1083,12 +1083,16 @@ void FileChoose_UpdateRandomizer() {
|
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remove(fileLoc);
|
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}
|
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}
|
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}
|
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|
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if (CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("Connected"), 0) && !fileSelectArchipelagoLoaded) {
|
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bool FileChoose_UpdateArchipelago() {
|
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if (CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 0) == 4 && !fileSelectArchipelagoLoaded) {
|
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ParseArchipelago();
|
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fileSelectArchipelagoLoaded = true;
|
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Audio_PlayFanfare(NA_BGM_HORSE_GOAL);
|
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return true;
|
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}
|
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return false;
|
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}
|
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|
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static s16 sLastFileChooseButtonIndex;
|
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@@ -1364,6 +1368,11 @@ void FileChoose_UpdateQuestMenu(GameState* thisx) {
|
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
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this->prevConfigMode = this->configMode;
|
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this->configMode = CM_ROTATE_TO_RANDOMIZER_SETTINGS_MENU;
|
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} else if (this->questType[this->buttonIndex] == QUEST_ARCHIPELAGO) {
|
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Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
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this->prevConfigMode = this->configMode;
|
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this->configMode = CM_ROTATE_TO_ARCHIPELAGO_MENU;
|
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} else {
|
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Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
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@@ -1644,7 +1653,8 @@ void FileChoose_RotateToNameEntry(GameState* thisx) {
|
||||
|
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this->windowRot += VREG(16);
|
||||
|
||||
if (this->prevConfigMode == CM_RANDOMIZER_SETTINGS_MENU) {
|
||||
if (this->prevConfigMode == CM_RANDOMIZER_SETTINGS_MENU ||
|
||||
this->prevConfigMode == CM_ARCHIPELAGO_SETTINGS_MENU) {
|
||||
if (this->windowRot >= 942.0f) {
|
||||
this->windowRot = 628.0f;
|
||||
this->configMode = CM_START_NAME_ENTRY;
|
||||
@@ -1700,8 +1710,11 @@ void FileChoose_RotateToMain(GameState* thisx) {
|
||||
void FileChoose_RotateToQuest(GameState* thisx) {
|
||||
FileChooseContext* this = (FileChooseContext*)thisx;
|
||||
|
||||
Archipelago_Disconnect();
|
||||
|
||||
if (this->configMode == CM_NAME_ENTRY_TO_QUEST_MENU || this->configMode == CM_BOSS_RUSH_TO_QUEST ||
|
||||
this->configMode == CM_RANDOMIZER_SETTINGS_MENU_TO_QUEST) {
|
||||
this->configMode == CM_RANDOMIZER_SETTINGS_MENU_TO_QUEST ||
|
||||
this->configMode == CM_ARCHIPELAGO_SETTINGS_TO_QUEST) {
|
||||
this->windowRot -= VREG(16);
|
||||
|
||||
if (this->windowRot <= 314.0f) {
|
||||
@@ -1749,6 +1762,129 @@ void FileChoose_RotateToRandomizer(GameState* thisx) {
|
||||
}
|
||||
}
|
||||
|
||||
void FileChoose_RotateToArchipelago(GameState* thisx) {
|
||||
FileChooseContext* this = (FileChooseContext*)thisx;
|
||||
|
||||
if (this->configMode == CM_NAME_ENTRY_TO_ARCHIPELAGO_SETTINGS_MENU ) {
|
||||
this->windowRot -= VREG(16);
|
||||
|
||||
if (this->windowRot <= 314.0f) {
|
||||
this->windowRot = 628.0f;
|
||||
this->configMode = CM_START_ARCHIPELAGO_SETTINGS_MENU;
|
||||
}
|
||||
} else {
|
||||
this->windowRot += VREG(16);
|
||||
|
||||
if (this->windowRot >= 628.0f) {
|
||||
this->windowRot = 628.0f;
|
||||
this->configMode = CM_START_ARCHIPELAGO_SETTINGS_MENU;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FileChoose_UpdateArchipelagoMenu(GameState* thisx) {
|
||||
FileChooseContext* this = (FileChooseContext*)thisx;
|
||||
Input* input = &this->state.input[0];
|
||||
bool dpad = CVarGetInteger(CVAR_SETTING("DpadInText"), 0);
|
||||
|
||||
if(FileChoose_UpdateArchipelago()) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
static u8 emptyName[] = { 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E };
|
||||
static u8 emptyNameNES[] = { 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF };
|
||||
static u8 linkName[] = { 0x15, 0x2C, 0x31, 0x2E, 0x3E, 0x3E, 0x3E, 0x3E };
|
||||
static u8 linkNameNES[] = { 0xB6, 0xB3, 0xB8, 0xB5, 0xDF, 0xDF, 0xDF, 0xDF };
|
||||
static u8 linkNameJP[] = { 0x81, 0x87, 0x61, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF };
|
||||
u8* defaultName;
|
||||
|
||||
this->prevConfigMode = this->configMode;
|
||||
this->configMode = CM_ROTATE_TO_NAME_ENTRY;
|
||||
this->logoAlpha = 0;
|
||||
CVarSetInteger(CVAR_GENERAL("OnFileSelectNameEntry"), 1);
|
||||
this->kbdButton = FS_KBD_BTN_NONE;
|
||||
this->charPage = FS_CHAR_PAGE_ENG;
|
||||
this->kbdX = 0;
|
||||
this->kbdY = 0;
|
||||
this->charIndex = 0;
|
||||
this->charBgAlpha = 0;
|
||||
this->newFileNameCharCount = CVarGetInteger(CVAR_ENHANCEMENT("LinkDefaultName"), 0) ? 4 : 0;
|
||||
this->nameEntryBoxPosX = 120;
|
||||
this->nameEntryBoxAlpha = 0;
|
||||
if (ResourceMgr_GetGameRegion(0) == GAME_REGION_PAL && gSaveContext.language != LANGUAGE_JPN) {
|
||||
defaultName = CVarGetInteger(CVAR_ENHANCEMENT("LinkDefaultName"), 0) ? &linkName : &emptyName;
|
||||
} else if (gSaveContext.language == LANGUAGE_JPN) { // Japanese
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("LinkDefaultName"), 0) != 0) {
|
||||
// Set player name to "リンク" ("Link" in Katakana, 3 characters long) when playing in Japanese.
|
||||
defaultName = &linkNameJP;
|
||||
this->newFileNameCharCount = 3;
|
||||
} else {
|
||||
defaultName = &emptyNameNES;
|
||||
}
|
||||
this->charPage = FS_CHAR_PAGE_HIRA; // Default to Hiragana Keyboard
|
||||
} else { // GAME_REGION_NTSC
|
||||
defaultName = CVarGetInteger(CVAR_ENHANCEMENT("LinkDefaultName"), 0) ? &linkNameNES : &emptyNameNES;
|
||||
}
|
||||
memcpy(Save_GetSaveMetaInfo(this->buttonIndex)->playerName, defaultName, 8);
|
||||
}
|
||||
|
||||
|
||||
// Fade in elements after opening Archipelago Options menu
|
||||
this->archipelagoUIAlpha += 25;
|
||||
if (this->archipelagoUIAlpha > 255) {
|
||||
this->archipelagoUIAlpha = 255;
|
||||
}
|
||||
|
||||
// Move menu selection up or down
|
||||
if(ABS(this->stickRelY) > 30 || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) {
|
||||
// move down
|
||||
if(this->stickRelY < -30 || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN))) {
|
||||
if((this->archipelagoIndex + 1) > ASM_CONNECT) {
|
||||
this->archipelagoIndex = ASM_CHANGE_SETTINGS;
|
||||
} else {
|
||||
this->archipelagoIndex++;
|
||||
}
|
||||
} else {
|
||||
if(((int8_t)this->archipelagoIndex - 1) < ASM_CHANGE_SETTINGS) {
|
||||
this->archipelagoIndex = ASM_CONNECT;
|
||||
} else {
|
||||
this->archipelagoIndex--;
|
||||
}
|
||||
}
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
this->configMode = CM_ARCHIPELAGO_SETTINGS_TO_QUEST;
|
||||
return;
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
|
||||
if (this->archipelagoIndex == ASM_CONNECT) {
|
||||
Archipelago_Connect();
|
||||
} else if (this->archipelagoIndex == ASM_CHANGE_SETTINGS) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Archipelago_ShowArchipelagoMenu();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FileChoose_StartArchipelagoMenu(GameState* thisx) {
|
||||
FileChooseContext* this = (FileChooseContext*)thisx;
|
||||
Archipelago_Disconnect();
|
||||
fileSelectArchipelagoLoaded = false;
|
||||
|
||||
this->logoAlpha -= 25;
|
||||
this->archipelagoUIAlpha = 0;
|
||||
this->archipelagoArrowOffset = 0;
|
||||
|
||||
if (this->logoAlpha <= 0) {
|
||||
this->logoAlpha = 0;
|
||||
this->configMode = CM_ARCHIPELAGO_SETTINGS_MENU;
|
||||
}
|
||||
}
|
||||
|
||||
static void (*gConfigModeUpdateFuncs[])(GameState*) = {
|
||||
FileChoose_StartFadeIn, FileChoose_FinishFadeIn,
|
||||
FileChoose_UpdateMainMenu, FileChoose_SetupCopySource,
|
||||
@@ -1777,7 +1913,9 @@ static void (*gConfigModeUpdateFuncs[])(GameState*) = {
|
||||
FileChoose_StartBossRushMenu, FileChoose_RotateToQuest,
|
||||
FileChoose_RotateToRandomizer, FileChoose_UpdateRandomizerMenu,
|
||||
FileChoose_StartRandomizerMenu, FileChoose_RotateToQuest,
|
||||
FileChoose_RotateToRandomizer,
|
||||
FileChoose_RotateToRandomizer, FileChoose_RotateToArchipelago,
|
||||
FileChoose_UpdateArchipelagoMenu, FileChoose_StartArchipelagoMenu,
|
||||
FileChoose_RotateToQuest, FileChoose_RotateToArchipelago
|
||||
};
|
||||
|
||||
static void (*gConfigModeUpdateFuncsNES[])(GameState*) = {
|
||||
@@ -1808,7 +1946,9 @@ static void (*gConfigModeUpdateFuncsNES[])(GameState*) = {
|
||||
FileChoose_StartBossRushMenu, FileChoose_RotateToQuest,
|
||||
FileChoose_RotateToRandomizer, FileChoose_UpdateRandomizerMenu,
|
||||
FileChoose_StartRandomizerMenu, FileChoose_RotateToQuest,
|
||||
FileChoose_RotateToRandomizer,
|
||||
FileChoose_RotateToRandomizer, FileChoose_RotateToArchipelago,
|
||||
FileChoose_UpdateArchipelagoMenu, FileChoose_StartArchipelagoMenu,
|
||||
FileChoose_RotateToQuest, FileChoose_RotateToArchipelago
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -2471,6 +2611,7 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
|
||||
case CM_NAME_ENTRY_TO_QUEST_MENU:
|
||||
case CM_ROTATE_TO_BOSS_RUSH_MENU:
|
||||
case CM_ROTATE_TO_RANDOMIZER_SETTINGS_MENU:
|
||||
case CM_ROTATE_TO_ARCHIPELAGO_MENU:
|
||||
tex = FileChoose_GetQuestChooseTitleTexName(gSaveContext.language);
|
||||
break;
|
||||
case CM_BOSS_RUSH_MENU:
|
||||
@@ -2480,6 +2621,10 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
|
||||
case CM_START_RANDOMIZER_SETTINGS_MENU:
|
||||
case CM_RANDOMIZER_SETTINGS_MENU_TO_QUEST:
|
||||
case CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU:
|
||||
case CM_START_ARCHIPELAGO_SETTINGS_MENU:
|
||||
case CM_ARCHIPELAGO_SETTINGS_MENU:
|
||||
case CM_ARCHIPELAGO_SETTINGS_TO_QUEST:
|
||||
case CM_NAME_ENTRY_TO_ARCHIPELAGO_SETTINGS_MENU:
|
||||
tex = FileChoose_GetSohOptionsTitleTexName(gSaveContext.language);
|
||||
break;
|
||||
default:
|
||||
@@ -2596,6 +2741,17 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
|
||||
ResourceMgr_GameHasOriginal() ? gTitleZeldaShieldLogoTex : gTitleZeldaShieldLogoMQTex, 160, 160);
|
||||
FileChoose_DrawImageRGBA32(this->state.gfxCtx, 182, 180, gTitleBossRushSubtitleTex, 128, 32);
|
||||
break;
|
||||
case QUEST_ARCHIPELAGO:
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->logoAlpha);
|
||||
FileChoose_DrawTextureI8(this->state.gfxCtx, gTitleTheLegendOfTextTex, 72, 8, 156, 108, 72, 8, 1024,
|
||||
1024);
|
||||
FileChoose_DrawTextureI8(this->state.gfxCtx, gTitleOcarinaOfTimeTMTextTex, 96, 8, 154, 163, 96, 8, 1024,
|
||||
1024);
|
||||
FileChoose_DrawImageRGBA32(
|
||||
this->state.gfxCtx, 160, 135,
|
||||
ResourceMgr_GameHasOriginal() ? gTitleZeldaShieldLogoTex : gTitleZeldaShieldLogoMQTex, 160, 160);
|
||||
FileChoose_DrawImageRGBA32(this->state.gfxCtx, 182, 180, gTitleArchipelagoSubtitleTex, 128, 32);
|
||||
break;
|
||||
}
|
||||
} else if (this->configMode == CM_BOSS_RUSH_MENU) {
|
||||
uint8_t language = (gSaveContext.language == LANGUAGE_JPN) ? LANGUAGE_ENG : gSaveContext.language;
|
||||
@@ -2676,13 +2832,13 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
|
||||
textColorR = textColorG = textColorB = 100;
|
||||
}
|
||||
|
||||
Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetSettingText(index, language), 70,
|
||||
Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetRandomizerSettingText(index, language), 70,
|
||||
(80 + (index * 16)), textColorR, textColorG, textColorB, textAlpha, 0.8f, true);
|
||||
}
|
||||
|
||||
// Show text to indicate randomizer is being generated.
|
||||
if (generating) {
|
||||
Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetSettingText(RSM_GENERATING, language), 70,
|
||||
Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetRandomizerSettingText(RSM_GENERATING, language), 70,
|
||||
(80 + 64), 255, 255, 255, textAlpha, 0.8f, true);
|
||||
}
|
||||
|
||||
@@ -2691,7 +2847,7 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
|
||||
if (!Randomizer_IsSeedGenerated() && !Randomizer_IsSpoilerLoaded() &&
|
||||
this->randomizerIndex == RSM_START_RANDOMIZER) {
|
||||
Interface_DrawTextLine(this->state.gfxCtx,
|
||||
SohFileSelect_GetSettingText(RSM_NO_RANDOMIZER_GENERATED, language), 70, (80 + 64),
|
||||
SohFileSelect_GetRandomizerSettingText(RSM_NO_RANDOMIZER_GENERATED, language), 70, (80 + 64),
|
||||
240, 80, 80, textAlpha, 0.8f, true);
|
||||
}
|
||||
|
||||
@@ -2705,12 +2861,72 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
|
||||
this->stickRightPrompt.arrowColorG, this->stickRightPrompt.arrowColorB, textAlpha, 62,
|
||||
(85 + textOffset), 0.42f, 0, 0, 1.0f, 1.0f);
|
||||
|
||||
} else if (this->configMode == CM_ARCHIPELAGO_SETTINGS_MENU) {
|
||||
uint8_t language = (gSaveContext.language == LANGUAGE_JPN) ? LANGUAGE_ENG : gSaveContext.language;
|
||||
uint8_t textAlpha = this->archipelagoUIAlpha;
|
||||
|
||||
uint8_t textIndex = 0;
|
||||
Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetArchipelagoSettingText(ASM_SERVER_ADDRESS, language), 70,
|
||||
(80 + (textIndex * 16)), 255, 255, 255, textAlpha, 0.8f, true);
|
||||
textIndex++;
|
||||
Interface_DrawTextLine(this->state.gfxCtx, CVarGetString(CVAR_REMOTE_ARCHIPELAGO("ServerAddress"), "No Data"), 70,
|
||||
(75 + (textIndex * 16)), 185, 185, 185, textAlpha, 0.8f, true);
|
||||
|
||||
textIndex++;
|
||||
Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetArchipelagoSettingText(ASM_SLOT_NAME, language), 70,
|
||||
(80 + (textIndex * 16)), 255, 255, 255, textAlpha, 0.8f, true);
|
||||
textIndex++;
|
||||
Interface_DrawTextLine(this->state.gfxCtx, CVarGetString(CVAR_REMOTE_ARCHIPELAGO("SlotName"), "No Data"), 70,
|
||||
(75 + (textIndex * 16)), 185, 185, 185, textAlpha, 0.8f, true);
|
||||
|
||||
|
||||
for (uint8_t index = 0; index <= ASM_CONNECT; index++) {
|
||||
uint8_t textColorR = 255;
|
||||
uint8_t textColorG = 255;
|
||||
uint8_t textColorB = 255;
|
||||
|
||||
// If current index is the selected one, make the text yellow.
|
||||
if (this->archipelagoIndex == index) {
|
||||
textColorB = 80;
|
||||
}
|
||||
|
||||
// todo, gray out text when connecting
|
||||
|
||||
Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetArchipelagoSettingText(index, language), 70,
|
||||
(80 + ((5 + index) * 16)), textColorR, textColorG, textColorB, textAlpha, 0.8f, true);
|
||||
}
|
||||
|
||||
switch(CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 0)) {
|
||||
case 1:
|
||||
Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetArchipelagoSettingText(ASM_CONNECTING, language), 70,
|
||||
(80 + 64), 185, 185, 185, textAlpha, 0.8f, true);
|
||||
break;
|
||||
case 2:
|
||||
Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetArchipelagoSettingText(ASM_CONNECTION_ERROR, language), 70,
|
||||
(80 + 64), 255, 100, 100, textAlpha, 0.8f, true);
|
||||
break;
|
||||
}
|
||||
|
||||
uint16_t textOffset = 16 * (5 + this->archipelagoIndex);
|
||||
Gfx_SetupDL_39Opa(this->state.gfxCtx);
|
||||
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPLoadTextureBlock(POLY_OPA_DISP++, gArrowCursorTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 24, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
FileChoose_DrawTextRec(this->state.gfxCtx, this->stickRightPrompt.arrowColorR,
|
||||
this->stickRightPrompt.arrowColorG, this->stickRightPrompt.arrowColorB, textAlpha, 62,
|
||||
(85 + textOffset), 0.42f, 0, 0, 1.0f, 1.0f);
|
||||
|
||||
} else if (this->configMode != CM_ROTATE_TO_NAME_ENTRY && this->configMode != CM_START_BOSS_RUSH_MENU &&
|
||||
this->configMode != CM_ROTATE_TO_BOSS_RUSH_MENU && this->configMode != CM_BOSS_RUSH_TO_QUEST &&
|
||||
this->configMode != CM_START_RANDOMIZER_SETTINGS_MENU &&
|
||||
this->configMode != CM_ROTATE_TO_RANDOMIZER_SETTINGS_MENU &&
|
||||
this->configMode != CM_RANDOMIZER_SETTINGS_MENU_TO_QUEST &&
|
||||
this->configMode != CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU) {
|
||||
this->configMode != CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU &&
|
||||
this->configMode != CM_START_ARCHIPELAGO_SETTINGS_MENU &&
|
||||
this->configMode != CM_ROTATE_TO_ARCHIPELAGO_MENU &&
|
||||
this->configMode != CM_ARCHIPELAGO_SETTINGS_TO_QUEST &&
|
||||
this->configMode != CM_NAME_ENTRY_TO_ARCHIPELAGO_SETTINGS_MENU) {
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->titleAlpha[1]);
|
||||
gDPLoadTextureBlock(POLY_OPA_DISP++, sTitleLabels[gSaveContext.language][this->nextTitleLabel], G_IM_FMT_IA,
|
||||
@@ -2962,7 +3178,9 @@ void FileChoose_ConfigModeDraw(GameState* thisx) {
|
||||
if (this->configMode != CM_NAME_ENTRY && this->configMode != CM_START_NAME_ENTRY &&
|
||||
this->configMode != CM_QUEST_MENU && this->configMode != CM_NAME_ENTRY_TO_QUEST_MENU &&
|
||||
this->configMode != CM_RANDOMIZER_SETTINGS_MENU &&
|
||||
this->configMode != CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU) {
|
||||
this->configMode != CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU &&
|
||||
this->configMode != CM_ARCHIPELAGO_SETTINGS_MENU &&
|
||||
this->configMode != CM_NAME_ENTRY_TO_ARCHIPELAGO_SETTINGS_MENU) {
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
|
||||
@@ -3071,7 +3289,10 @@ void FileChoose_ConfigModeDraw(GameState* thisx) {
|
||||
this->configMode == CM_ROTATE_TO_NAME_ENTRY || this->configMode == CM_QUEST_TO_MAIN ||
|
||||
this->configMode == CM_NAME_ENTRY_TO_QUEST_MENU || this->configMode == CM_ROTATE_TO_BOSS_RUSH_MENU ||
|
||||
this->configMode == CM_ROTATE_TO_RANDOMIZER_SETTINGS_MENU ||
|
||||
this->configMode == CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU) {
|
||||
this->configMode == CM_ROTATE_TO_ARCHIPELAGO_MENU ||
|
||||
this->configMode == CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU ||
|
||||
this->configMode == CM_ARCHIPELAGO_SETTINGS_MENU ||
|
||||
this->configMode == CM_NAME_ENTRY_TO_ARCHIPELAGO_SETTINGS_MENU) {
|
||||
// window
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
@@ -3104,7 +3325,11 @@ void FileChoose_ConfigModeDraw(GameState* thisx) {
|
||||
this->configMode == CM_START_BOSS_RUSH_MENU || this->configMode == CM_BOSS_RUSH_TO_QUEST ||
|
||||
this->configMode == CM_RANDOMIZER_SETTINGS_MENU || this->configMode == CM_ROTATE_TO_RANDOMIZER_SETTINGS_MENU ||
|
||||
this->configMode == CM_START_RANDOMIZER_SETTINGS_MENU ||
|
||||
this->configMode == CM_RANDOMIZER_SETTINGS_MENU_TO_QUEST) {
|
||||
this->configMode == CM_RANDOMIZER_SETTINGS_MENU_TO_QUEST ||
|
||||
this->configMode == CM_START_ARCHIPELAGO_SETTINGS_MENU ||
|
||||
this->configMode == CM_ARCHIPELAGO_SETTINGS_MENU ||
|
||||
this->configMode == CM_ROTATE_TO_ARCHIPELAGO_MENU ||
|
||||
this->configMode == CM_ARCHIPELAGO_SETTINGS_TO_QUEST) {
|
||||
// window
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
@@ -3918,6 +4143,7 @@ void FileChoose_InitContext(GameState* thisx) {
|
||||
this->bossRushIndex = 0;
|
||||
this->bossRushOffset = 0;
|
||||
this->randomizerIndex = 0;
|
||||
this->archipelagoIndex = 0;
|
||||
|
||||
ShrinkWindow_SetVal(0);
|
||||
|
||||
|
||||
@@ -379,6 +379,8 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
|
||||
this->configMode = CM_NAME_ENTRY_TO_QUEST_MENU;
|
||||
} else if (this->prevConfigMode == CM_RANDOMIZER_SETTINGS_MENU) {
|
||||
this->configMode = CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU;
|
||||
} else if (this->prevConfigMode = CM_ARCHIPELAGO_SETTINGS_MENU) {
|
||||
this->configMode = CM_NAME_ENTRY_TO_ARCHIPELAGO_SETTINGS_MENU;
|
||||
} else {
|
||||
this->configMode = CM_NAME_ENTRY_TO_MAIN;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user