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This commit is contained in:
@@ -111,13 +111,13 @@ std::array<std::string, LANGUAGE_MAX> ArchipelagoSettingsMenuText[ASM_MAX]{
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"Todo",
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"Todo",
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},
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//ASM_CHAR_START_TO_CONNECT
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// ASM_CHAR_START_TO_CONNECT
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{
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"Start to automatically connect to this slot",
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"Todo",
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"Todo",
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},
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//ASM_CHAR_SELECT_CONNECTED_TO_OTHER_SLOT
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// ASM_CHAR_SELECT_CONNECTED_TO_OTHER_SLOT
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{
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"Connected to a different slot",
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"Todo",
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@@ -53,9 +53,7 @@ bool ArchipelagoClient::StartClient() {
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uri = CVarGetString(CVAR_REMOTE_ARCHIPELAGO("ServerAddress"), "localhost:38281");
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password = CVarGetString(CVAR_REMOTE_ARCHIPELAGO("Password"), "");
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apClient = std::unique_ptr<APClient>(
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new APClient(uuid, AP_Client_consts::AP_GAME_NAME,
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uri, "cacert.pem"));
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apClient = std::unique_ptr<APClient>(new APClient(uuid, AP_Client_consts::AP_GAME_NAME, uri, "cacert.pem"));
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CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 1); // Connecting
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@@ -67,7 +65,7 @@ bool ArchipelagoClient::StartClient() {
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CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 2); // Connection error
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disconnecting = true;
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if(GameInteractor::IsSaveLoaded) {
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if (GameInteractor::IsSaveLoaded) {
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SohGui::ShowArchipelagoSettingsMenu();
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}
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return;
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@@ -80,8 +78,7 @@ bool ArchipelagoClient::StartClient() {
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if (CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("DeathLink"), 0)) {
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tags.push_back("DeathLink");
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}
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apClient->ConnectSlot(CVarGetString(CVAR_REMOTE_ARCHIPELAGO("SlotName"), ""),
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password, 0b001, tags);
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apClient->ConnectSlot(CVarGetString(CVAR_REMOTE_ARCHIPELAGO("SlotName"), ""), password, 0b001, tags);
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});
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apClient->set_slot_connected_handler([&](const nlohmann::json data) {
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@@ -234,19 +231,20 @@ bool ArchipelagoClient::StartClient() {
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});
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apClient->set_bounced_handler([&](const nlohmann::json data) {
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if(data.contains("tags")) {
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if (data.contains("tags")) {
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std::list<std::string> tags = data["tags"];
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bool deathLink = (std::find(tags.begin(), tags.end(), "DeathLink") != tags.end());
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if (deathLink && data["data"]["source"] != apClient->get_slot()) {
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if (GameInteractor::IsSaveLoaded()) {
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gSaveContext.health = 0;
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std::string prefixText = std::string(data["data"]["source"]) + " died.";
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Notification::Emit({ .prefix = prefixText, .message = "Cause:", .suffix = data["data"]["cause"] });
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std::string deathLinkMessage = "[LOG] Received death link from " + std::string(data["data"]["source"]) +
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std::string deathLinkMessage = "[LOG] Received death link from " +
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std::string(data["data"]["source"]) +
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". Cause: " + std::string(data["data"]["cause"]);
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ArchipelagoConsole_SendMessage(deathLinkMessage.c_str());
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isDeathLinkedDeath = true;
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}
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}
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@@ -262,7 +260,7 @@ bool ArchipelagoClient::StopClient() {
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}
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void ArchipelagoClient::GameLoaded() {
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// Load textures for the archipelago items that're shown in the notifications
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static bool sArchipelagoTexturesLoaded = false;
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if (!sArchipelagoTexturesLoaded) {
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@@ -277,7 +275,7 @@ void ArchipelagoClient::GameLoaded() {
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}
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if (apClient == nullptr) {
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if(IS_ARCHIPELAGO) {
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if (IS_ARCHIPELAGO) {
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CVarSetString(CVAR_REMOTE_ARCHIPELAGO("ServerAddress"), gSaveContext.ship.quest.data.archipelago.archiUri);
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CVarSetString(CVAR_REMOTE_ARCHIPELAGO("SlotName"), gSaveContext.ship.quest.data.archipelago.slotName);
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CVarSetString(CVAR_REMOTE_ARCHIPELAGO("Password"), gSaveContext.ship.quest.data.archipelago.roomPass);
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@@ -423,7 +421,7 @@ void ArchipelagoClient::QueueItem(const ApItem item) {
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}
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void ArchipelagoClient::SendGameWon() {
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if(apClient == nullptr) {
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if (apClient == nullptr) {
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return;
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}
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@@ -473,10 +471,10 @@ void ArchipelagoClient::Poll() {
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apClient->poll();
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}
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void ArchipelagoClient::ResetQueue(){
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void ArchipelagoClient::ResetQueue() {
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itemQueued = false;
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std::queue<ApItem> empty;
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std::swap( receiveQueue, empty );
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std::swap(receiveQueue, empty);
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}
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bool ArchipelagoClient::slotMatch(const std::string& slotName, const std::string& roomHash) {
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@@ -484,7 +482,7 @@ bool ArchipelagoClient::slotMatch(const std::string& slotName, const std::string
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return false;
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}
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if(disconnecting) {
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if (disconnecting) {
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return false;
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}
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@@ -624,7 +622,7 @@ void LoadArchipelagoData() {
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ARRAY_COUNT(gSaveContext.ship.quest.data.archipelago.slotName));
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SaveManager::Instance->LoadCharArray("archiUri", gSaveContext.ship.quest.data.archipelago.archiUri,
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ARRAY_COUNT(gSaveContext.ship.quest.data.archipelago.archiUri));
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SaveManager::Instance->LoadCharArray("roomPass", gSaveContext.ship.quest.data.archipelago.roomPass,
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SaveManager::Instance->LoadCharArray("roomPass", gSaveContext.ship.quest.data.archipelago.roomPass,
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ARRAY_COUNT(gSaveContext.ship.quest.data.archipelago.roomPass));
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SaveManager::Instance->LoadArray(
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@@ -100,9 +100,9 @@ void ArchipelagoConsoleWindow::DrawElement() {
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ImGui::PopStyleVar(4);
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};
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ImVec4 ArchipelagoConsoleWindow::getColorVal(const AP_Text::TextColor color) {
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using apt = AP_Text::TextColor;
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switch(color) {
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ImVec4 ArchipelagoConsoleWindow::getColorVal(const AP_Text::TextColor color) {
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using apt = AP_Text::TextColor;
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switch (color) {
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case apt::COLOR_ERROR:
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return ImVec4(1.0f, 0.4f, 0.4f, 1.0f);
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case apt::COLOR_LOG:
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@@ -137,4 +137,3 @@ ImVec4 ArchipelagoConsoleWindow::getColorVal(const AP_Text::TextColor color) {
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return ImVec4(0.93f, 0.93f, 0.93f, 1.00f);
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};
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}
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@@ -2,29 +2,29 @@
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#ifdef __cplusplus
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namespace AP_Text {
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enum class TextColor : char {
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COLOR_DEFAULT = 0,
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COLOR_ERROR,
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COLOR_LOG,
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COLOR_BLACK,
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COLOR_RED,
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COLOR_GREEN,
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COLOR_YELLOW,
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COLOR_BLUE,
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COLOR_CYAN,
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COLOR_MAGENTA,
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COLOR_SLATEBLUE,
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COLOR_PLUM,
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COLOR_SALMON,
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COLOR_WHITE,
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COLOR_ORANGE,
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COLOR_GRAY
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};
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enum class TextColor : char {
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COLOR_DEFAULT = 0,
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COLOR_ERROR,
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COLOR_LOG,
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COLOR_BLACK,
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COLOR_RED,
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COLOR_GREEN,
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COLOR_YELLOW,
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COLOR_BLUE,
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COLOR_CYAN,
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COLOR_MAGENTA,
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COLOR_SLATEBLUE,
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COLOR_PLUM,
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COLOR_SALMON,
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COLOR_WHITE,
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COLOR_ORANGE,
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COLOR_GRAY
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};
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struct ColoredTextNode {
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std::string text;
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AP_Text::TextColor color;
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};
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}
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struct ColoredTextNode {
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std::string text;
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AP_Text::TextColor color;
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};
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} // namespace AP_Text
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#endif
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@@ -517,7 +517,8 @@ void SaveManager::InitMeta(int fileNum) {
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ARRAY_COUNT(fileMetaInfo[fileNum].archiUri));
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SohUtils::CopyStringToCharArray(fileMetaInfo[fileNum].slotName, gSaveContext.ship.quest.data.archipelago.slotName,
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ARRAY_COUNT(fileMetaInfo[fileNum].slotName));
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SohUtils::CopyStringToCharArray(fileMetaInfo[fileNum].archiRoomSeed, gSaveContext.ship.quest.data.archipelago.roomHash,
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SohUtils::CopyStringToCharArray(fileMetaInfo[fileNum].archiRoomSeed,
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gSaveContext.ship.quest.data.archipelago.roomHash,
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ARRAY_COUNT(fileMetaInfo[fileNum].archiRoomSeed));
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}
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@@ -3434,19 +3434,19 @@ void Interface_DrawArchipelagoStatusString(PlayState* play) {
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int32_t sTexScale = 1024.0f / (scale / 100.0f);
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gDPLoadTextureBlock(play->state.gfxCtx->overlay.p++, gArchipelagoItemTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 64, 64, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 0, 0, G_TX_NOLOD, G_TX_NOLOD);
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 0, 0, G_TX_NOLOD, G_TX_NOLOD);
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gSPWideTextureRectangle(play->state.gfxCtx->overlay.p++, posX << 2, posY << 2, (posX + sTexSize) << 2,
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(posY + sTexSize) << 2, G_TX_RENDERTILE, 0, 0, sTexScale, sTexScale);
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(posY + sTexSize) << 2, G_TX_RENDERTILE, 0, 0, sTexScale, sTexScale);
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//SPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.magicCapacity) + 8) << 2, magicBarY << 2,
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// ((rMagicBarX + gSaveContext.magicCapacity) + 16) << 2, (magicBarY + 16) << 2,
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// G_TX_RENDERTILE, 256, 0, 1 << 10, 1 << 10);
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// SPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.magicCapacity) + 8) << 2, magicBarY << 2,
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// ((rMagicBarX + gSaveContext.magicCapacity) + 16) << 2, (magicBarY + 16) << 2,
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// G_TX_RENDERTILE, 256, 0, 1 << 10, 1 << 10);
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posX += 13;
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uint8_t language = (gSaveContext.language == LANGUAGE_JPN) ? LANGUAGE_ENG : gSaveContext.language;
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char* statusText = SohFileSelect_GetArchipelagoSettingText(ASM_NOT_CONNECTED, language);
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switch(CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 0)) {
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switch (CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 0)) {
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case 0: // Not Connected
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statusText = SohFileSelect_GetArchipelagoSettingText(ASM_NOT_CONNECTED, language);
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break;
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@@ -3460,7 +3460,6 @@ void Interface_DrawArchipelagoStatusString(PlayState* play) {
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break;
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}
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Interface_DrawTextLineOverlay(play->state.gfxCtx, statusText, posX, posY, 255, 255, 255, 255, 0.8f, true);
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}
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@@ -5437,7 +5436,7 @@ void Interface_Draw(PlayState* play) {
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Interface_DrawLineupTick(play);
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}
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if(IS_ARCHIPELAGO) {
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if (IS_ARCHIPELAGO) {
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Interface_DrawArchipelagoStatusString(play);
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}
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@@ -6981,8 +6980,8 @@ void Interface_DrawTextCharacter(GraphicsContext* gfx, int16_t x, int16_t y, voi
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}
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void Interface_DrawTextCharacter_overlay(GraphicsContext* gfx, int16_t x, int16_t y, void* texture, uint16_t colorR,
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uint16_t colorG, uint16_t colorB, uint16_t colorA, float textScale,
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uint8_t textShadow) {
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uint16_t colorG, uint16_t colorB, uint16_t colorA, float textScale,
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uint8_t textShadow) {
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int32_t scale = R_TEXT_CHAR_SCALE * textScale;
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int32_t sCharTexSize = (scale / 100.0f) * 16.0f;
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@@ -6993,16 +6992,16 @@ void Interface_DrawTextCharacter_overlay(GraphicsContext* gfx, int16_t x, int16_
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gDPPipeSync(OVERLAY_DISP++);
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gDPLoadTextureBlock_4b(OVERLAY_DISP++, texture, G_IM_FMT_I, FONT_CHAR_TEX_WIDTH, FONT_CHAR_TEX_HEIGHT, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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if (textShadow) {
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// Draw drop shadow
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, colorA);
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gSPWideTextureRectangle(OVERLAY_DISP++, (x + R_TEXT_DROP_SHADOW_OFFSET) << 2, (y + R_TEXT_DROP_SHADOW_OFFSET) << 2,
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(x + R_TEXT_DROP_SHADOW_OFFSET + sCharTexSize) << 2,
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(y + R_TEXT_DROP_SHADOW_OFFSET + sCharTexSize) << 2, G_TX_RENDERTILE, 0, 0, sCharTexScale,
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sCharTexScale);
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gSPWideTextureRectangle(
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OVERLAY_DISP++, (x + R_TEXT_DROP_SHADOW_OFFSET) << 2, (y + R_TEXT_DROP_SHADOW_OFFSET) << 2,
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(x + R_TEXT_DROP_SHADOW_OFFSET + sCharTexSize) << 2, (y + R_TEXT_DROP_SHADOW_OFFSET + sCharTexSize) << 2,
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G_TX_RENDERTILE, 0, 0, sCharTexScale, sCharTexScale);
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}
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gDPPipeSync(OVERLAY_DISP++);
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@@ -7010,7 +7009,7 @@ void Interface_DrawTextCharacter_overlay(GraphicsContext* gfx, int16_t x, int16_
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// Draw normal text
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, colorR, colorG, colorB, colorA);
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gSPWideTextureRectangle(OVERLAY_DISP++, x << 2, y << 2, (x + sCharTexSize) << 2, (y + sCharTexSize) << 2,
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G_TX_RENDERTILE, 0, 0, sCharTexScale, sCharTexScale);
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G_TX_RENDERTILE, 0, 0, sCharTexScale, sCharTexScale);
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CLOSE_DISPS(gfx);
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}
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@@ -7047,8 +7046,8 @@ uint16_t Interface_DrawTextLine(GraphicsContext* gfx, char text[], int16_t x, in
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}
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uint16_t Interface_DrawTextLineOverlay(GraphicsContext* gfx, char text[], int16_t x, int16_t y, uint16_t colorR,
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uint16_t colorG, uint16_t colorB, uint16_t colorA, float textScale,
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uint8_t textShadow) {
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uint16_t colorG, uint16_t colorB, uint16_t colorA, float textScale,
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uint8_t textShadow) {
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uint16_t textureIndex;
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uint16_t kerningOffset = 0;
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@@ -7061,16 +7060,16 @@ uint16_t Interface_DrawTextLineOverlay(GraphicsContext* gfx, char text[], int16_
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if (processedText[i] == '\n') {
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lineOffset += 15 * textScale;
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kerningOffset = 0;
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} else {
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textureIndex = processedText[i] - 32;
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if (textureIndex != 0) {
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texture = Ship_GetCharFontTexture(processedText[i]);
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Interface_DrawTextCharacter_overlay(gfx, (int16_t)(x + kerningOffset), (int16_t)(y + lineOffset), texture, colorR, colorG, colorB,
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colorA, textScale, textShadow);
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}
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kerningOffset +=
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(uint16_t)(Ship_GetCharFontWidth(processedText[i]) * (R_TEXT_CHAR_SCALE / 100.0f) * textScale);
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} else {
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textureIndex = processedText[i] - 32;
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if (textureIndex != 0) {
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texture = Ship_GetCharFontTexture(processedText[i]);
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Interface_DrawTextCharacter_overlay(gfx, (int16_t)(x + kerningOffset), (int16_t)(y + lineOffset),
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texture, colorR, colorG, colorB, colorA, textScale, textShadow);
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}
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kerningOffset +=
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(uint16_t)(Ship_GetCharFontWidth(processedText[i]) * (R_TEXT_CHAR_SCALE / 100.0f) * textScale);
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}
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}
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@@ -2479,7 +2479,7 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) {
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// draw death count
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if (CVarGetInteger(CVAR_ENHANCEMENT("FileSelectMoreInfo"), 0) == 0 || this->menuMode != FS_MENU_MODE_SELECT ||
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Save_GetSaveMetaInfo(this->selectedFileIndex)->archiSave) {
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Save_GetSaveMetaInfo(this->selectedFileIndex)->archiSave) {
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for (i = 0, vtxOffset = 0; i < 3; i++, vtxOffset += 4) {
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FileChoose_DrawCharacter(this->state.gfxCtx, sp54->fontBuf + deathCountSplit[i] * FONT_CHAR_TEX_SIZE,
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vtxOffset);
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@@ -2506,7 +2506,7 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) {
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i = Save_GetSaveMetaInfo(fileIndex)->healthCapacity / 0x10;
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if (CVarGetInteger(CVAR_ENHANCEMENT("FileSelectMoreInfo"), 0) == 0 || this->menuMode != FS_MENU_MODE_SELECT ||
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Save_GetSaveMetaInfo(this->selectedFileIndex)->archiSave) {
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Save_GetSaveMetaInfo(this->selectedFileIndex)->archiSave) {
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// draw hearts
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for (vtxOffset = 0, j = 0; j < i; j++, vtxOffset += 4) {
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gSPVertex(POLY_OPA_DISP++, &this->windowContentVtx[D_8081284C[fileIndex] + vtxOffset] + 0x30, 4, 0);
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@@ -2523,8 +2523,8 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) {
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textAlpha = 255;
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}
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if (CVarGetInteger(CVAR_ENHANCEMENT("FileSelectMoreInfo"), 0) != 0 && this->menuMode == FS_MENU_MODE_SELECT &&
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Save_GetSaveMetaInfo(this->selectedFileIndex)->archiSave == 0) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("FileSelectMoreInfo"), 0) != 0 && this->menuMode == FS_MENU_MODE_SELECT &&
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Save_GetSaveMetaInfo(this->selectedFileIndex)->archiSave == 0) {
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DrawMoreInfo(this, fileIndex, textAlpha);
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} else {
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// draw quest items
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@@ -2549,51 +2549,55 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) {
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}
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}
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if(Save_GetSaveMetaInfo(this->selectedFileIndex)->archiSave) {
|
||||
if (Save_GetSaveMetaInfo(this->selectedFileIndex)->archiSave) {
|
||||
uint8_t language = (gSaveContext.language == LANGUAGE_JPN) ? LANGUAGE_ENG : gSaveContext.language;
|
||||
|
||||
|
||||
// Connection status text
|
||||
int statusPos = 61 + Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetArchipelagoSettingText(ASM_STATUS, language),
|
||||
58, 133, 200, 200, 200, textAlpha, 0.8f, true);
|
||||
int statusPos = 61 + Interface_DrawTextLine(this->state.gfxCtx,
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_STATUS, language),
|
||||
58, 133, 200, 200, 200, textAlpha, 0.8f, true);
|
||||
|
||||
const bool connectedToThisSlot = checkArchipelagoSlotInfo(Save_GetSaveMetaInfo(this->selectedFileIndex)->slotName,
|
||||
Save_GetSaveMetaInfo(this->selectedFileIndex)->archiRoomSeed);
|
||||
const bool connectedToThisSlot =
|
||||
checkArchipelagoSlotInfo(Save_GetSaveMetaInfo(this->selectedFileIndex)->slotName,
|
||||
Save_GetSaveMetaInfo(this->selectedFileIndex)->archiRoomSeed);
|
||||
|
||||
switch(CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 0)) {
|
||||
switch (CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 0)) {
|
||||
case 0: // Not Connected
|
||||
Interface_DrawTextLine(this->state.gfxCtx,
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_NOT_CONNECTED, language),
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_NOT_CONNECTED, language),
|
||||
statusPos, 133, 255, 120, 120, textAlpha, 0.8f, true);
|
||||
break;
|
||||
case 1: // Connecting
|
||||
case 2: // Connection error, retrying
|
||||
case 3: // Connected
|
||||
Interface_DrawTextLine(this->state.gfxCtx,
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_CONNECTING, language),
|
||||
statusPos, 133, 185, 185, 185, textAlpha, 0.8f, true);
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_CONNECTING, language), statusPos,
|
||||
133, 185, 185, 185, textAlpha, 0.8f, true);
|
||||
break;
|
||||
case 4: // Connected + Locations Scouted
|
||||
if(connectedToThisSlot) {
|
||||
if (connectedToThisSlot) {
|
||||
Interface_DrawTextLine(this->state.gfxCtx,
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_CONNECTED, language),
|
||||
statusPos, 133, 120, 255, 120, textAlpha, 0.8f, true);
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_CONNECTED, language),
|
||||
statusPos, 133, 120, 255, 120, textAlpha, 0.8f, true);
|
||||
} else {
|
||||
Interface_DrawTextLine(this->state.gfxCtx,
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_CHAR_SELECT_CONNECTED_TO_OTHER_SLOT, language),
|
||||
Interface_DrawTextLine(
|
||||
this->state.gfxCtx,
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_CHAR_SELECT_CONNECTED_TO_OTHER_SLOT, language),
|
||||
statusPos, 133, 255, 255, 120, textAlpha, 0.8f, true);
|
||||
}
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if(!connectedToThisSlot) {
|
||||
Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetArchipelagoSettingText(ASM_CHAR_START_TO_CONNECT, language),
|
||||
58, 144, 200, 200, 200, textAlpha, 0.8f, true);
|
||||
if (!connectedToThisSlot) {
|
||||
Interface_DrawTextLine(this->state.gfxCtx,
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_CHAR_START_TO_CONNECT, language), 58,
|
||||
144, 200, 200, 200, textAlpha, 0.8f, true);
|
||||
}
|
||||
|
||||
//Interface_DrawTextLine(this->state.gfxCtx,
|
||||
// SohFileSelect_GetArchipelagoSettingText(ASM_CHAR_SELECT_CHANGE_CONNECTION_INFO, language), 95, 220,
|
||||
// 100, 250, 255, textAlpha, 1.0f, true);
|
||||
// Interface_DrawTextLine(this->state.gfxCtx,
|
||||
// SohFileSelect_GetArchipelagoSettingText(ASM_CHAR_SELECT_CHANGE_CONNECTION_INFO, language), 95, 220,
|
||||
// 100, 250, 255, textAlpha, 1.0f, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2994,26 +2998,27 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
|
||||
155, 185, 185, 185, textAlpha, 0.8f, true);
|
||||
|
||||
// Connection status text
|
||||
int statusPos = 75 + Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetArchipelagoSettingText(ASM_STATUS, language), 70,
|
||||
175, 255, 255, 255, textAlpha, 0.8f, true);
|
||||
int statusPos = 75 + Interface_DrawTextLine(this->state.gfxCtx,
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_STATUS, language), 70,
|
||||
175, 255, 255, 255, textAlpha, 0.8f, true);
|
||||
|
||||
switch (CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 0)) {
|
||||
case 0: // Not Connected
|
||||
Interface_DrawTextLine(this->state.gfxCtx,
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_NOT_CONNECTED, language), statusPos, 175,
|
||||
255, 120, 120, textAlpha, 0.8f, true);
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_NOT_CONNECTED, language), statusPos,
|
||||
175, 255, 120, 120, textAlpha, 0.8f, true);
|
||||
break;
|
||||
case 1: // Connecting
|
||||
case 2: // Connection error, retrying
|
||||
case 3: // Connected
|
||||
Interface_DrawTextLine(this->state.gfxCtx,
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_CONNECTING, language), statusPos, 175, 185,
|
||||
185, 185, textAlpha, 0.8f, true);
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_CONNECTING, language), statusPos,
|
||||
175, 185, 185, 185, textAlpha, 0.8f, true);
|
||||
break;
|
||||
case 4: // Connected + Locations Scouted
|
||||
Interface_DrawTextLine(this->state.gfxCtx,
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_CONNECTED, language), statusPos, 175, 120,
|
||||
255, 120, textAlpha, 0.8f, true);
|
||||
SohFileSelect_GetArchipelagoSettingText(ASM_CONNECTED, language), statusPos, 175,
|
||||
120, 255, 120, textAlpha, 0.8f, true);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -3055,7 +3060,8 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
|
||||
|
||||
// Draw the small file name box instead when more meta info is enabled
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("FileSelectMoreInfo"), 0) != 0 &&
|
||||
this->menuMode == FS_MENU_MODE_SELECT && Save_GetSaveMetaInfo(this->selectedFileIndex)->archiSave == 0) {
|
||||
this->menuMode == FS_MENU_MODE_SELECT &&
|
||||
Save_GetSaveMetaInfo(this->selectedFileIndex)->archiSave == 0) {
|
||||
// Location of file 1 small name box vertices
|
||||
gSPVertex(POLY_OPA_DISP++, &this->windowContentVtx[68], 4, 0);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user