Merge pull request #71 from jeromkiller/AddArchipelagoClientLib
Add archipelago client lib
This commit is contained in:
@@ -285,7 +285,56 @@ void RandomizerOnSceneFlagSetHandler(int16_t sceneNum, int16_t flagType, int16_t
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}
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void RandomizerOnExternalCheckHandler(uint32_t randomizerCheck) {
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randomizerQueuedChecks.push(static_cast<RandomizerCheck>(randomizerCheck));
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RandomizerCheck rc = static_cast<RandomizerCheck>(randomizerCheck);
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Rando::Location* loc = Rando::StaticData::GetLocation(rc);
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s32 flagID = loc->GetCollectionCheck().flag;
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SceneID scene = loc->GetScene();
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bool inSameArea = false;
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if(gPlayState != nullptr) {
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inSameArea = scene == gPlayState->sceneNum;
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}
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std::string logMessage = "";
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switch(loc->GetCollectionCheck().type) {
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case SPOILER_CHK_CHEST:
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if(inSameArea) {
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Flags_SetTreasure(gPlayState, flagID);
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} else {
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gSaveContext.sceneFlags[scene].chest |= 1 << flagID;
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randomizerQueuedChecks.push(rc);
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}
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break;
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case SPOILER_CHK_COLLECTABLE:
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if(inSameArea) {
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Flags_SetCollectible(gPlayState, flagID);
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} else {
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gSaveContext.sceneFlags[scene].collect |= 1 << flagID;
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randomizerQueuedChecks.push(rc);
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}
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break;
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case SPOILER_CHK_RANDOMIZER_INF:
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Flags_SetRandomizerInf(static_cast<RandomizerInf>(flagID));
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case SPOILER_CHK_EVENT_CHK_INF:
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Flags_SetEventChkInf(flagID);
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break;
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case SPOILER_CHK_ITEM_GET_INF:
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Flags_SetItemGetInf(flagID);
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break;
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case SPOILER_CHK_INF_TABLE:
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Flags_SetInfTable(flagID);
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break;
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case SPOILER_CHK_GOLD_SKULLTULA:
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logMessage = "[LOG] Externaly checked golden skultulla: " + std::to_string(loc->GetActorParams()) + ", " + std::to_string(flagID);
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ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
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SET_GS_FLAGS((flagID & 0x1F00) >> 8, flagID & 0xFF);
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break;
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case SPOILER_CHK_GRAVEDIGGER: //This enum is used nowhere in code, so i'll leave it as nothing for now
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case SPOILER_CHK_NONE:
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// do Nothing
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break;
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}
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}
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static Vec3f spawnPos = { 0.0f, -999.0f, 0.0f };
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@@ -83,7 +83,7 @@ bool ArchipelagoClient::StartClient() {
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for(const APClient::NetworkItem& item : items) {
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ApItem apItem;
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const std::string game = apClient->get_player_game(item.player);
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apItem.itemName = apClient->get_item_name(item.item, game);
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apItem.itemName = apClient->get_item_name(item.item, AP_Client_consts::AP_GAME_NAME);
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apItem.locationName = apClient->get_location_name(item.location, game);
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apItem.playerName = apClient->get_player_alias(item.player);
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apItem.flags = item.flags;
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@@ -103,7 +103,7 @@ bool ArchipelagoClient::StartClient() {
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ApItem apItem;
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const std::string game = apClient->get_player_game(item.player);
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apItem.itemName = apClient->get_item_name(item.item, game);
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apItem.locationName = apClient->get_location_name(item.location, game);
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apItem.locationName = apClient->get_location_name(item.location, AP_Client_consts::AP_GAME_NAME);
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apItem.playerName = apClient->get_player_alias(item.player);
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apItem.flags = item.flags;
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apItem.index = item.index;
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@@ -278,6 +278,10 @@ void ArchipelagoClient::QueueExternalCheck(const int64_t apLocation) {
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}
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bool ArchipelagoClient::IsConnected() {
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if(apClient == nullptr) {
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return false;
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}
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return apClient->get_state() == APClient::State::SLOT_CONNECTED;
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}
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@@ -287,6 +291,10 @@ void ArchipelagoClient::CheckLocation(RandomizerCheck sohCheckId) {
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return;
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}
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if(!IsConnected()) {
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return;
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}
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std::string apName = Rando::StaticData::GetLocation(sohCheckId)->GetName();
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if (apName.empty()) {
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return;
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@@ -296,9 +304,6 @@ void ArchipelagoClient::CheckLocation(RandomizerCheck sohCheckId) {
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std::string logMessage = "[LOG] Checked: " + apName + "(" + std::to_string(apItemId) + "), sending to AP server";
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ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
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if(!IsConnected()) {
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return;
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}
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apClient->LocationChecks({ apItemId });
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}
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@@ -345,7 +350,7 @@ void ArchipelagoClient::SendGameWon() {
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void ArchipelagoClient::SendMessageToConsole(const std::string message) {
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// local commands not implemented yet
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if(message.starts_with("/")) {
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ArchipelagoConsole_SendMessage("Ship of Harkinian does not have any local commands yet.\nUse !help\" to see server commands instead", false);
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ArchipelagoConsole_SendMessage("Ship of Harkinian does not have any local commands yet.\nUse \"!help\" to see server commands instead", false);
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return;
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}
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@@ -64,8 +64,7 @@ void ArchipelagoConsoleWindow::DrawElement() {
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}
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}
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ImGui::EndChild();
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ImGui::PopStyleColor();
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ImGui::PopStyleVar(3);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 8.0f);
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static char textEntryBuf[1024];
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static bool keepFocus = false;
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@@ -86,6 +85,10 @@ void ArchipelagoConsoleWindow::DrawElement() {
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textEntryBuf[0] = '\0';
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keepFocus = true;
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}
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ImGui::PopStyleColor();
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ImGui::PopStyleVar(4);
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};
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ImVec4 getColorVal(const std::string& color) { // TODO change color strings to an enum
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@@ -76,6 +76,9 @@ void ArchipelagoSettingsWindow::DrawElement() {
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UIWidgets::ButtonOptions().Color(THEME_COLOR).Size(ImVec2(0.0, 0.0)))) {
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ArchipelagoClient::GetInstance().SendGameWon();
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}
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if (UIWidgets::Button("Get Mido br chest", UIWidgets::ButtonOptions().Color(THEME_COLOR).Size(ImVec2(0.0, 0.0)))) {
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ArchipelagoClient::GetInstance().QueueExternalCheck(16711707);
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}
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}
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static bool sArchipelagoTexturesLoaded = false;
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