Added setting of flags when externaly checking

This commit is contained in:
Jerom Venneker
2025-06-04 21:03:34 +02:00
parent 5e821ca641
commit fb0bf1be45
2 changed files with 53 additions and 1 deletions

View File

@@ -287,7 +287,56 @@ void RandomizerOnSceneFlagSetHandler(int16_t sceneNum, int16_t flagType, int16_t
}
void RandomizerOnExternalCheckHandler(uint32_t randomizerCheck) {
randomizerQueuedChecks.push(static_cast<RandomizerCheck>(randomizerCheck));
RandomizerCheck rc = static_cast<RandomizerCheck>(randomizerCheck);
Rando::Location* loc = Rando::StaticData::GetLocation(rc);
s32 flagID = loc->GetCollectionCheck().flag;
SceneID scene = loc->GetScene();
bool inSameArea = false;
if(gPlayState != nullptr) {
inSameArea = scene == gPlayState->sceneNum;
}
std::string logMessage = "";
switch(loc->GetCollectionCheck().type) {
case SPOILER_CHK_CHEST:
if(inSameArea) {
Flags_SetTreasure(gPlayState, flagID);
} else {
gSaveContext.sceneFlags[scene].chest |= 1 << flagID;
randomizerQueuedChecks.push(rc);
}
break;
case SPOILER_CHK_COLLECTABLE:
if(inSameArea) {
Flags_SetCollectible(gPlayState, flagID);
} else {
gSaveContext.sceneFlags[scene].collect |= 1 << flagID;
randomizerQueuedChecks.push(rc);
}
break;
case SPOILER_CHK_RANDOMIZER_INF:
Flags_SetRandomizerInf(static_cast<RandomizerInf>(flagID));
case SPOILER_CHK_EVENT_CHK_INF:
Flags_SetEventChkInf(flagID);
break;
case SPOILER_CHK_ITEM_GET_INF:
Flags_SetItemGetInf(flagID);
break;
case SPOILER_CHK_INF_TABLE:
Flags_SetInfTable(flagID);
break;
case SPOILER_CHK_GOLD_SKULLTULA:
logMessage = "[LOG] Externaly checked golden skultulla: " + std::to_string(loc->GetActorParams()) + ", " + std::to_string(flagID);
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
SET_GS_FLAGS((flagID & 0x1F00) >> 8, flagID & 0xFF);
break;
case SPOILER_CHK_GRAVEDIGGER: //This enum is used nowhere in code, so i'll leave it as nothing for now
case SPOILER_CHK_NONE:
// do Nothing
break;
}
}
static Vec3f spawnPos = { 0.0f, -999.0f, 0.0f };

View File

@@ -76,6 +76,9 @@ void ArchipelagoSettingsWindow::DrawElement() {
UIWidgets::ButtonOptions().Color(THEME_COLOR).Size(ImVec2(0.0, 0.0)))) {
ArchipelagoClient::GetInstance().SendGameWon();
}
if (UIWidgets::Button("Get Mido br chest", UIWidgets::ButtonOptions().Color(THEME_COLOR).Size(ImVec2(0.0, 0.0)))) {
ArchipelagoClient::GetInstance().QueueExternalCheck(16711707);
}
}
static bool sArchipelagoTexturesLoaded = false;