Don't Send or queue Unknown checks. Todo, figure out what triggers sending one
This commit is contained in:
@@ -196,12 +196,17 @@ void ArchipelagoClient::QueueExternalCheck(const int64_t apLocation) {
|
||||
const std::string checkName = apClient->get_location_name(apLocation, AP_Client_consts::AP_GAME_NAME);
|
||||
const uint32_t RC = static_cast<uint32_t>(Rando::StaticData::locationNameToEnum[checkName]);
|
||||
|
||||
if(RC == RC_UNKNOWN_CHECK) {
|
||||
ArchipelagoConsole_SendMessage("[ERROR] Attempting to queue RC_UNKOWN_CHECK, skipping", false);
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't queue checks we already have
|
||||
if(Rando::Context::GetInstance()->GetItemLocation(RC)->HasObtained()) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string locationLog = "[LOG] Externaly checking" + checkName;
|
||||
std::string locationLog = "[LOG] Externaly checking: " + checkName;
|
||||
ArchipelagoConsole_SendMessage(locationLog.c_str(), true);
|
||||
|
||||
GameInteractor_ExecuteOnRandomizerExternalCheck(RC);
|
||||
@@ -212,12 +217,17 @@ bool ArchipelagoClient::IsConnected() {
|
||||
}
|
||||
|
||||
void ArchipelagoClient::CheckLocation(RandomizerCheck sohCheckId) {
|
||||
if(sohCheckId == RC_UNKNOWN_CHECK) {
|
||||
ArchipelagoConsole_SendMessage("[ERROR] trying to send RC_UNKNOWN_CHECK, skipping", false);
|
||||
return;
|
||||
}
|
||||
|
||||
std::string apName = Rando::StaticData::GetLocation(sohCheckId)->GetName();
|
||||
if (apName.empty()) {
|
||||
return;
|
||||
}
|
||||
int64_t apItemId = apClient->get_location_id(std::string(apName));
|
||||
|
||||
int64_t apItemId = apClient->get_location_id(std::string(apName));
|
||||
std::string logMessage = "[LOG] Checked: " + apName + "(" + std::to_string(apItemId) + "), sending to AP server";
|
||||
ArchipelagoConsole_SendMessage(logMessage.c_str(), true);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user