Fix archi connection cvar & stop normal rando gen with archi
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@@ -19,6 +19,8 @@ void BootCommands_Init() {
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CVarClear(CVAR_GENERAL("OnFileSelectNameEntry")); // Clear when soh is killed on the file name entry page
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CVarClear(CVAR_GENERAL("BetterDebugWarpScreenMQMode"));
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CVarClear(CVAR_GENERAL("BetterDebugWarpScreenMQModeScene"));
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CVarClear(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus")); // Clear on boot to reset connection status
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#if defined(__SWITCH__) || defined(__WIIU__)
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CVarRegisterInteger(CVAR_IMGUI_CONTROLLER_NAV, 1); // always enable controller nav on switch/wii u
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#endif
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@@ -427,9 +427,6 @@ void Context::ParseArchipelago() {
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mEntranceShuffler->UnshuffleAllEntrances();
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mDungeons->ResetAllDungeons();
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mTrials->RemoveAllTrials();
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mSpoilerLoaded = true;
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mSeedGenerated = false;
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}
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void Context::ParseHashIconIndexesJson(nlohmann::json spoilerFileJson) {
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@@ -518,8 +518,6 @@ void RegisterArchipelago() {
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// make sure the client is constructed
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ArchipelagoClient::GetInstance();
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CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 0);
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COND_HOOK(GameInteractor::OnGameFrameUpdate, true, []() { ArchipelagoClient::GetInstance().Poll(); });
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COND_HOOK(GameInteractor::PostLoadGame, true,
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[](int32_t file_id) { ArchipelagoClient::GetInstance().GameLoaded(); });
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