Added proper archipelago textclient colors to the console
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@@ -134,19 +134,7 @@ bool ArchipelagoClient::StartClient() {
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return;
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}
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std::string tag = "[" + arg.type + "] ";
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const int slot = apClient->get_player_number();
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if(arg.type == "ItemSend") {
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if((*arg.item).player == slot) {
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tag = "[Found] ";
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} else if (*arg.receiving == slot ) {
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tag = "[Received] ";
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}
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}
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std::string text = tag + apClient->render_json(arg.data, APClient::RenderFormat::TEXT);
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ArchipelagoConsole_SendMessage(text.c_str(), false);
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ArchipelagoConsole_PrintJson(arg.data);
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});
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return true;
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@@ -4,7 +4,7 @@
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#include "soh/SohGui/SohGui.hpp"
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#include "soh/OTRGlobals.h"
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ImVector<char*> Items;
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std::vector<std::list<APClient::TextNode>> Items;
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bool autoScroll = true;
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using namespace UIWidgets;
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@@ -19,7 +19,22 @@ void ArchipelagoConsole_SendMessage(const char* fmt, bool debugMessage, ...) {
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vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
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buf[IM_ARRAYSIZE(buf) - 1] = 0;
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va_end(args);
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Items.push_back(strdup(buf));
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APClient::TextNode node;
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if (strstr(buf, "[ERROR]")) {
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node.type = "ERROR";
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node.color = "ERROR";
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} else if (strstr(buf, "[LOG]")) {
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node.type = "LOG";
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node.color = "LOG";
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}
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node.text = std::string(buf);
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std::list<APClient::TextNode> line;
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line.push_back(node);
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Items.push_back(line);
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}
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void ArchipelagoConsole_PrintJson(const std::list<APClient::TextNode> nodes) {
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Items.push_back(nodes);
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}
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void ArchipelagoConsoleWindow::DrawElement() {
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@@ -28,57 +43,60 @@ void ArchipelagoConsoleWindow::DrawElement() {
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.15f, 0.15f, 0.15f, 1.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 8.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(15.0f, 12.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 2.0f));
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if (ImGui::BeginChild("ScrollingRegion", ImVec2(0, 400), ImGuiChildFlags_AlwaysUseWindowPadding,
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ImGuiWindowFlags_HorizontalScrollbar)) {
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for (int i = 0; i < Items.Size; i++) {
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const char* item = Items[i];
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ImVec4 color;
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bool hasColor = false;
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if (strstr(item, "[ERROR]")) {
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color = ImVec4(1.0f, 0.4f, 0.4f, 1.0f);
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hasColor = true;
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} else if (strstr(item, "[LOG]")) {
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color = ImVec4(0.7f, 0.7f, 1.0f, 1.0f);
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hasColor = true;
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} else if (strstr(item, "[Found]")) {
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color = ImVec4(0.24f, 0.64f, 0.69f, 1.00f);
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hasColor = true;
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} else if (strstr(item, "[Received]")) {
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color = ImVec4(0.18f, 0.76f, 0.42f, 1.00f);
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hasColor = true;
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} else if (strstr(item, "[ItemCheat]")) {
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color = ImVec4(0.97f, 0.26f, 0.26f, 1.00f);
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hasColor = true;
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} else if (strstr(item, "[Hint]")) {
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color = ImVec4(0.89f, 0.45f, 1.00f, 1.00f);
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hasColor = true;
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} else if (strstr(item, "[Join]")) {
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color = ImVec4(0.00f, 0.80f, 0.11f, 1.00f);
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hasColor = true;
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} else if (strstr(item, "[Part]")) {
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color = ImVec4(1.00f, 0.01f, 0.01f, 1.00f);
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hasColor = true;
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} else if (strstr(item, "[Goal]")) {
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color = ImVec4(0.00f, 0.70f, 0.21f, 1.00f);
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hasColor = true;
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} else if (strstr(item, "[Release]")) {
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color = ImVec4(0.51f, 0.21f, 0.61f, 1.00f);
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hasColor = true;
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} else if (strstr(item, "[Collect]")) {
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color = ImVec4(0.51f, 0.21f, 0.61f, 1.00f);
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hasColor = true;
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}
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if (hasColor) {
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ImGui::PushStyleColor(ImGuiCol_Text, color);
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}
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for (const std::list<APClient::TextNode>& line : Items) {
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for(const APClient::TextNode& node : line) {
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APClient* client = ArchipelagoClient::GetInstance().apClient.get();
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std::string color;
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std::string text;
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ImGui::TextUnformatted(item);
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if(node.type == "player_id") {
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int id = std::stoi(node.text);
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if (color.empty() && id == client->get_player_number()) color = "magenta";
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else if(color.empty()) color = "yellow";
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text = client->get_player_alias(id);
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} else if (node.type == "item_id") {
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int64_t id = std::stoll(node.text);
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if(color.empty()) {
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if (node.flags & APClient::ItemFlags::FLAG_ADVANCEMENT) color = "plum";
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else if (node.flags & APClient::ItemFlags::FLAG_NEVER_EXCLUDE) color = "slateblue";
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else if (node.flags & APClient::ItemFlags::FLAG_TRAP) color = "salmon";
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else color = "cyan";
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}
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text = client->get_item_name(id, client->get_player_game(node.player));
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} else if (node.type == "location_id") {
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int64_t id = std::stoll(node.text);
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if (color.empty()) color = "blue";
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text = client->get_location_name(id, client->get_player_game(node.player));
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} else if (node.type == "hint_status") {
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text = node.text;
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if (node.hintStatus == APClient::HINT_FOUND) color = "green";
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else if (node.hintStatus == APClient::HINT_UNSPECIFIED) color = "grey";
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else if (node.hintStatus == APClient::HINT_NO_PRIORITY) color = "slateblue";
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else if (node.hintStatus == APClient::HINT_AVOID) color = "salmon";
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else if (node.hintStatus == APClient::HINT_PRIORITY) color = "plum";
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else color = "red"; // unknown status -> red
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} else if (node.type == "ERROR") {
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color = "ERROR";
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text = node.text;
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} else if (node.type == "LOG") {
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color = "LOG";
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text = node.text;
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} else {
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color = "white";
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text = node.text;
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}
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if (hasColor) {
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ImGui::PushStyleColor(ImGuiCol_Text, getColorVal(color));
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ImGui::TextUnformatted(text.c_str());
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ImGui::SameLine();
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ImGui::PopStyleColor();
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}
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ImGui::NewLine();
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}
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// Keep up at the bottom of the scroll region if we were already at the bottom at the beginning of the frame.
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@@ -89,5 +107,38 @@ void ArchipelagoConsoleWindow::DrawElement() {
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}
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ImGui::EndChild();
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ImGui::PopStyleColor();
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ImGui::PopStyleVar(2);
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ImGui::PopStyleVar(3);
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};
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ImVec4 getColorVal(const std::string& color) {
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if (color == "ERROR") {
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return ImVec4(1.0f, 0.4f, 0.4f, 1.0f);
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} else if(color =="LOG") {
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return ImVec4(0.7f, 0.7f, 1.0f, 1.0f);
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} else if(color == "black") {
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return ImVec4(0.000f, 0.000f, 0.000f, 1.00f);
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} else if(color == "red") {
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return ImVec4(0.933f, 0.000f, 0.000f, 1.00f);
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} else if(color == "green") {
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return ImVec4(0.000f, 1.000f, 0.498f, 1.00f);
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} else if(color == "yellow") {
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return ImVec4(0.980f, 0.980f, 0.824f, 1.00f);
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} else if(color == "blue") {
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return ImVec4(0.392f, 0.584f, 0.929f, 1.00f);
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} else if(color == "cyan") {
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return ImVec4(0.000f, 0.933f, 0.933f, 1.00f);
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} else if(color == "magenta") {
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return ImVec4(0.933f, 0.000f, 0.933f, 1.00f);
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} else if(color == "slateblue") {
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return ImVec4(0.427f, 0.545f, 0.910f, 1.00f);
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} else if(color == "plum") {
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return ImVec4(0.686f, 0.600f, 0.937f, 1.00f);
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} else if(color == "salmon") {
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return ImVec4(0.980f, 0.502f, 0.447f, 1.00f);
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} else if(color == "white") {
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return ImVec4(0.93f, 0.93f, 0.93f, 1.00f);
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} else if(color == "orange") {
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return ImVec4(1.000, 0.467f, 0.000f, 1.000f);
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}
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return ImVec4(0.93f, 0.93f, 0.93f, 1.00f);
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}
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@@ -3,6 +3,9 @@
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#define ARCHIPELAGO_CONSOLE_WINDOW_H
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#include <libultraship/libultraship.h>
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#include <apclient.hpp>
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#include <vector>
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#include <list>
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class ArchipelagoConsoleWindow final : public Ship::GuiWindow {
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public:
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@@ -16,5 +19,7 @@ class ArchipelagoConsoleWindow final : public Ship::GuiWindow {
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};
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void ArchipelagoConsole_SendMessage(const char* fmt, bool debugMessage = false, ...);
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void ArchipelagoConsole_PrintJson(const std::list<APClient::TextNode> nodes);
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ImVec4 getColorVal(const std::string& color);
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#endif // ARCHIPELAGO_CONSOLE_WINDOW_H
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