* Fixes for the German translation in util.cpp
* Fixes for the German translation in item_list.cpp
* Fixes for the German translation in item_list.cpp
* Fixes for the German translation in util.cpp
* Revert the fixes for the German translation in item_list.cpp
* Fixes for the German translation in util.cpp
* Fixes for the German translation in util.cpp
* Fixes for the German translation in util.cpp
* Fixes for the German translation in util.cpp
* Fixes for the German translation in util.cpp
* Fixes for the German translation in kaleidoscope_ger.json
* Revert the fixes for the German translation in kaleidoscope_ger.json
* Fixes for the German translation in util.cpp
* Localization support
* stick/nuts updrage french wording
* forgot german questItem and function adaptation for these
* names
* clang
* name + clang
* should be the last one :derp:
* German typo
On some distros format-security is turned on to detect possible issues
with non-string literals as format strings
Let's explicitly turn it on and fix the ImgUi text formatting to avoid
compile issues on those platforms
Signed-off-by: William Casarin <jb55@jb55.com>
* Add "Randomize on Randomizer Generation" options to Audio and Cosmetics Editors
* Added "Randomize All Music and Sound Effects on Randomizer Generation" to the Audio Editor.
* Added "Randomize All on Randomizer Generation" to the Cosmetics Editor.
When enabled, these options randomize audio and/or cosmetics during a new randomizer generation.
* Added "OnRandomizerGeneration" Hook.
* It is executed on Randomizer Generation.
* Changed AudioEditor and CosmeticsEditor "Randomize all on Randomizer Generation" options to use the "OnRandomizerGeneration" Hook.
* Renamed "OnRandomizerGeneration" to "OnGenerationCompletion.
Renamed "GameInteractor_ExecuteOnRandomizerGeneration" to "GameInteractor_ExecuteOnGenerationCompletion"
Moved "GameInteractor_ExecuteOnGenerationCompletion" from "GenerateRandomizer" to the end of "GenerateRandomizerImgui".
* Removed "GameInteractor_ExecuteOnGenerationCompletion()" from "GameInteractor_Hooks.h" and "GameInteractor_Hooks.cpp"
The "OnGenerationCompletion" hook is now called directly at the end of "GenerateRandomizerImgui" in "randomizer.cpp"
---------
Co-authored-by: Glought <663343+Glought@users.noreply.github.com>
* Fix crash on selling big poe
Easiest steps to reproduce: set poe's to 0, put big poe in inventory, trigger text using big poe bottle
I overlooked selling poes with using bottle instead of talking to collector
* disable hint when count zero