Fixes for the German translation in item_list.cpp
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@@ -51,7 +51,7 @@ void Rando::StaticData::InitItemTable() {
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itemTable[RG_ODD_MUSHROOM] = Item(RG_ODD_MUSHROOM, Text{ "Odd Mushroom", "Champignon Suspect", "Schimmelpilz" }, ITEMTYPE_ITEM, GI_ODD_MUSHROOM, true, LOGIC_ODD_MUSHROOM, RHT_ODD_MUSHROOM, ITEM_ODD_MUSHROOM, OBJECT_GI_MUSHROOM, GID_ODD_MUSHROOM, 0x03, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_ODD_POTION] = Item(RG_ODD_POTION, Text{ "Odd Potion", "Mixture Suspecte", "Modertrank" }, ITEMTYPE_ITEM, GI_ODD_POTION, true, LOGIC_ODD_POULTICE, RHT_ODD_POTION, ITEM_ODD_POTION, OBJECT_GI_POWDER, GID_ODD_POTION, 0x04, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_POACHERS_SAW] = Item(RG_POACHERS_SAW, Text{ "Poacher's Saw", "Scie du Chasseur", "Säge" }, ITEMTYPE_ITEM, GI_SAW, true, LOGIC_POACHERS_SAW, RHT_POACHERS_SAW, ITEM_SAW, OBJECT_GI_SAW, GID_SAW, 0x05, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_BROKEN_SWORD] = Item(RG_BROKEN_SWORD, Text{ "Broken Goron's Sword", "Épée Brisée de Goron", "Zerbrochenes Goronen-Schwert" }, ITEMTYPE_ITEM, GI_SWORD_BROKEN, true, LOGIC_BROKEN_SWORD, RHT_BROKEN_SWORD, ITEM_SWORD_BROKEN, OBJECT_GI_BROKENSWORD, GID_SWORD_BROKEN, 0x08, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_BROKEN_SWORD] = Item(RG_BROKEN_SWORD, Text{ "Broken Goron's Sword", "Épée Brisée de Goron", "Zerbr. Goronen-Schwert" }, ITEMTYPE_ITEM, GI_SWORD_BROKEN, true, LOGIC_BROKEN_SWORD, RHT_BROKEN_SWORD, ITEM_SWORD_BROKEN, OBJECT_GI_BROKENSWORD, GID_SWORD_BROKEN, 0x08, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_PRESCRIPTION] = Item(RG_PRESCRIPTION, Text{ "Prescription", "Ordonnance", "Rezept" }, ITEMTYPE_ITEM, GI_PRESCRIPTION, true, LOGIC_PRESCRIPTION, RHT_PRESCRIPTION, ITEM_PRESCRIPTION, OBJECT_GI_PRESCRIPTION, GID_PRESCRIPTION, 0x09, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_EYEBALL_FROG] = Item(RG_EYEBALL_FROG, Text{ "Eyeball Frog", "Crapaud-qui-louche", "Glotzfrosch" }, ITEMTYPE_ITEM, GI_FROG, true, LOGIC_EYEBALL_FROG, RHT_EYEBALL_FROG, ITEM_FROG, OBJECT_GI_FROG, GID_FROG, 0x0D, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_EYEDROPS] = Item(RG_EYEDROPS, Text{ "World's Finest Eyedrops", "Super Gouttes", "Augentropfen" }, ITEMTYPE_ITEM, GI_EYEDROPS, true, LOGIC_EYEDROPS, RHT_EYEDROPS, ITEM_EYEDROPS, OBJECT_GI_EYE_LOTION, GID_EYEDROPS, 0x0E, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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