Merge pull request #5770 from Extloga/develop
Fixes for the German translation in several files
This commit is contained in:
@@ -25,5 +25,5 @@
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"quest_sel_vanilla": "Quest - Original",
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"quest_sel_mq": "Quest - Master Quest",
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"quest_sel_randomizer": "Quest - Randomizer",
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"quest_sel_boss_rush": "Quest - Bosse Rush"
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}
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"quest_sel_boss_rush": "Quest - Boss Rush"
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}
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@@ -47,7 +47,7 @@
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"28": "Blaues Feuer",
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"29": "Käfer",
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"30": "Nachtschwärmer",
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"31": "Milch (1/2)",
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"31": "Milch (Halbe Füllung)",
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"32": "Irrlicht",
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"33": "Seltsames Ei",
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"34": "Huhn",
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@@ -67,7 +67,7 @@
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"48": "Schimmelpilz",
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"49": "Modertrank",
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"50": "Säge",
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"51": "Goronen-Schwert (zerbrochen)",
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"51": "Zerbr. Goronen-Schwert",
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"52": "Rezept",
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"53": "Glotzfrosch",
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"54": "Augentropfen",
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@@ -78,7 +78,7 @@
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"59": "Kokiri-Schwert",
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"60": "Master-Schwert",
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"61": "Langschwert",
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"62": "Deku-schild",
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"62": "Deku-Schild",
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"63": "Hylia-Schild",
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"64": "Spiegel-Schild",
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"65": "Kokiri-Rüstung",
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@@ -99,13 +99,13 @@
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"80": "Goronen-Armband",
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"81": "Krafthandschuh",
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"82": "Titanhandschuh",
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"83": "Silberschuppe",
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"84": "Goldschuppe",
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"85": "Langschwert (gebrochen)",
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"83": "Silberne Schuppe",
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"84": "Goldene Schuppe",
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"85": "Zerbr. Langschwert",
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"86": "Große Börse",
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"87": "Riesenbörse",
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"88": "Deku-Kerne",
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"89": "Angel",
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"89": "Angelrute",
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"90": "Menuett des Waldes",
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"91": "Bolero des Feuers",
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"92": "Serenade des Wassers",
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@@ -117,7 +117,7 @@
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"98": "Salias Lied",
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"99": "Hymne der Sonne",
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"100": "Hymne der Zeit",
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"101": "Song of Storms",
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"101": "Hymne des Sturms",
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"102": "Amulett des Waldes",
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"103": "Amulett des Feuers",
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"104": "Amulett des Wassers",
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@@ -125,7 +125,7 @@
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"106": "Amulett des Schattens",
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"107": "Amulett des Lichts",
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"108": "Kokiri-Smaragd",
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"109": "Goronen-Opal",
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"109": "Goronen-Rubin",
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"110": "Zora-Saphir",
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"111": "Stein des Wissens",
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"112": "Gerudo-Paß",
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@@ -136,8 +136,8 @@
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"117": "Kompaß",
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"118": "Labyrinth-Karte",
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"119": "Kleiner Schlüssel",
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"120": "MAGIE KLEIN",
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"121": "MAGIE GROß",
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"120": "Kleine Magieflasche",
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"121": "Große Magieflasche",
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"122": "Biggoron-Schwert",
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"123": "UNGÜLTIG 1",
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"124": "UNGÜLTIG 2",
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@@ -154,24 +154,24 @@
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"135": "50 Rubine",
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"136": "200 Rubine",
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"137": "UNGÜLTIG 8",
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"138": "STÄBE 5",
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"139": "STÄBE 10",
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"140": "NÜSSE 5",
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"141": "NÜSSE 10",
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"138": "DEKU-STÄBE 5",
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"139": "DEKU-STÄBE 10",
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"140": "DEKU-NÜSSE 5",
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"141": "DEKU-NÜSSE 10",
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"142": "BOMBEN 5",
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"143": "BOMBEN 10",
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"144": "BOMBEN 20",
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"145": "BOMBEN 30",
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"146": "PFEILE KLEIN",
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"147": "PFEILE MITTEL",
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"148": "PFEILE GROß",
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"149": "KERNE 30",
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"146": "PFEILE 5",
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"147": "PFEILE 10",
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"148": "PFEILE 30",
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"149": "DEKU-KERNE 30",
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"150": "KRABBELMINEN 5",
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"151": "KRABBELMINEN 20",
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"152": "STAB UPGRADE 20",
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"153": "STAB UPGRADE 30",
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"154": "NUß UPGRADE 30",
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"155": "NUß UPGRADE 40",
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"152": "DEKU-STAB-KAPAZITÄT 20",
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"153": "DEKU-STAB-KAPAZITÄT 30",
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"154": "DEKU-NUẞ-KAPAZITÄT 30",
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"155": "DEKU-NUẞ-KAPAZITÄT 40",
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"255": "",
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"256": "Gespensterwüste",
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"257": "Gerudo-Festung",
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@@ -9,7 +9,7 @@
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"7": "Schattentempel",
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"8": "Grund des Brunnens",
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"9": "Eishöhle",
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"10": "", // Treppe zu Ganondorfs Verließ (Keine Title-Card)
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"10": "", // Treppe zu Ganondorfs Verlies (Keine Title-Card)
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"11": "Gerudo-Arena",
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"12": "Diebesversteck",
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"13": "Ganons Schloß",
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@@ -22,7 +22,7 @@
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"20": "Reitendes Unheil - Phantom-Ganon",
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"21": "Subterraner Lavadrachoid - Volvagia",
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"22": "Aquamöbes Wassertentakel - Morpha",
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"23": "Höllische Hexenarmada - Killa Ohmaz",
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"23": "Höllische Hexenarmada - Twinrova",
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"24": "Bestialische Schattenmonstrosität - Bongo Bongo",
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"25": "Großmeister des Bösen - Ganondorf",
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"26": "",
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@@ -109,4 +109,4 @@
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"107": "",
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"108": "", // Debug: SRD Raum (Keine Title-Card)
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"109": "" // Debug: Schatzkisten Teleport (Keine Title-Card)
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}
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}
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@@ -426,7 +426,7 @@ void StaticData::HintTable_Init_Item() {
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CustomMessage("a tree killer", /*german*/"ein Baumtöter", /*french*/"un coupeur d'arbres")});
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// /*spanish*/un destructor de árboles
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hintTextTable[RHT_BROKEN_SWORD] = HintText(CustomMessage("the Broken Goron's Sword", /*german*/"das zerbrochene Goronen-Schwert", /*french*/"l'Épée Brisée de Goron"),
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hintTextTable[RHT_BROKEN_SWORD] = HintText(CustomMessage("the Broken Goron's Sword", /*german*/"das Zerbr. Goronen-Schwert", /*french*/"l'Épée Brisée de Goron"),
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// /*spanish*/la espada goron rota
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{
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CustomMessage("a trade quest item", /*german*/"ein Handelsgegenstand", /*french*/"un objet de quête d'échanges"),
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@@ -434,12 +434,12 @@ void InitTrickNames() {
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};
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trickNameTable[RG_BROKEN_SWORD] = {
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Text{ "Broken Biggoron's Sword", "Épée brisée de Grogoron",
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"zerbr. Biggoron-Schwert" }, // "Espada de Biggoron rota"
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Text{ "Broken Giant's Knife", "Lame des Géants brisée", "zerbr. Langschwert" }, // "Daga gigante rota"
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Text{ "Broken Noble Sword", "Épée noble brisée", "zerbr. Edelschwert" }, // "Espada noble rota"
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Text{ "Broken Picori Blade", "Épée Minish brisée", "zerbr. Schwert der Minish" }, // "Espada minish rota"
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"Zerbr. Biggoron-Schwert" }, // "Espada de Biggoron rota"
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Text{ "Broken Giant's Knife", "Lame des Géants brisée", "Zerbr. Langschwert" }, // "Daga gigante rota"
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Text{ "Broken Noble Sword", "Épée noble brisée", "Zerbr. Edelschwert" }, // "Espada noble rota"
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Text{ "Broken Picori Blade", "Épée Minish brisée", "Zerbr. Schwert der Minish" }, // "Espada minish rota"
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Text{ "Decayed Master Sword", "Épée de légende pourrie",
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"zerfr. Master-Schwert" }, // "Espada decadente de leyenda"
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"Zerf. Master-Schwert" }, // "Espada decadente de leyenda"
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};
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trickNameTable[RG_PRESCRIPTION] = {
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Text{ "Biggoron's Prescription", "Ordonnance de Grogoron", "Biggorons Rezept" }, // "Receta de Biggoron"
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@@ -691,7 +691,7 @@ void InitTrickNames() {
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trickNameTable[RG_RUTOS_LETTER] = {
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Text{ "Bottle with Maggie's Letter", "Flacon avec lettre de Maggy",
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"Flasche (Dolores Brief)" }, // "Carta de Dolores"
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"Flasche (Dolores' Brief)" }, // "Carta de Dolores"
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Text{ "Bottle with Letter to Kafei", "Flacon avec lettre pour Kafei",
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"Flasche (Brief an Kafei)" }, // "Carta para Kafei"
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Text{ "Bottle with Zelda's Letter", "Flacon avec Lettre de Zelda",
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@@ -717,7 +717,7 @@ void InitTrickNames() {
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};
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trickNameTable[RG_SARIAS_SONG] = {
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Text{ "Mido's Song", "La chanson de Mido", "Midos Lied" }, // "La canción de Mido"
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Text{ "Kass' Theme", "Le thème de Kass", "Kashiwa Thema" }, // "El tema de Kass"
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Text{ "Kass' Theme", "Le thème de Kass", "Kashiwas Thema" }, // "El tema de Kass"
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Text{ "Tune of Echoes", "Chant des Échos ", "Melodie des Echos" }, // "Melodía del Eco"
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};
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trickNameTable[RG_SUNS_SONG] = {
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@@ -916,7 +916,7 @@ void InitTrickNames() {
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};
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trickNameTable[RG_MORPHA_SOUL] = {
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Text{ "Dihydrogen Monoxide", "Monoxyde de Dihydrogène", "Dihydrogenmonoxid" },
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Text{ "Morpha Molecules", "Molécule de Morpha", "Morphas Molekyle" },
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Text{ "Morpha Molecules", "Molécule de Morpha", "Morphas Moleküle" },
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Text{ "Wet Stuff", "Truc Mouillé", "nasses Zeug" },
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};
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trickNameTable[RG_BONGO_BONGO_SOUL] = {
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@@ -1114,7 +1114,7 @@ void InitTrickNames() {
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};
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trickNameTable[GI_CUCCO] = {
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Text{"D.I.Y. Alarm Clock", "Réveille-matin improvisé", "Improvisierter Wecker"}, // "Alarma emplumada"
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Text{"Kakariko Cucco", "Cocotte Cocorico", "Kakariko Huhn" }, // "Cuco de Kakariko"
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Text{"Kakariko Cucco", "Cocotte Cocorico", "Kakariko-Huhn" }, // "Cuco de Kakariko"
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Text{"Hatched Cucco", "Cocotte éclose", "Geschlüpftes Küken" }, // "Pollo"
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};
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trickNameTable[GI_MASK_KEATON] = {
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@@ -1169,4 +1169,4 @@ Text GetIceTrapName(uint8_t id) {
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}
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// Randomly get the easy, medium, or hard name for the given item id
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return RandomElement(trickNameTable[id]);
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}
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}
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@@ -35,10 +35,10 @@ void Rando::StaticData::InitItemTable() {
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itemTable[RG_DINS_FIRE] = Item(RG_DINS_FIRE, Text{ "Din's Fire", "Feu de Din", "Dins Feuerinferno" }, ITEMTYPE_ITEM, GI_DINS_FIRE, true, LOGIC_DINS_FIRE, RHT_DINS_FIRE, ITEM_DINS_FIRE, OBJECT_GI_GODDESS, GID_DINS_FIRE, 0xAD, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_FARORES_WIND] = Item(RG_FARORES_WIND, Text{ "Farore's Wind", "Vent de Farore", "Farores Donnersturm" }, ITEMTYPE_ITEM, GI_FARORES_WIND, true, LOGIC_FARORES_WIND, RHT_FARORES_WIND, ITEM_FARORES_WIND, OBJECT_GI_GODDESS, GID_FARORES_WIND, 0xAE, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_NAYRUS_LOVE] = Item(RG_NAYRUS_LOVE, Text{ "Nayru's Love", "Amour de Nayru", "Nayrus Umarmung" }, ITEMTYPE_ITEM, GI_NAYRUS_LOVE, true, LOGIC_NAYRUS_LOVE, RHT_NAYRUS_LOVE, ITEM_NAYRUS_LOVE, OBJECT_GI_GODDESS, GID_NAYRUS_LOVE, 0xAF, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_FIRE_ARROWS] = Item(RG_FIRE_ARROWS, Text{ "Fire Arrow", "Flèche de Feu", "Feuer-Pfeile" }, ITEMTYPE_ITEM, GI_ARROW_FIRE, true, LOGIC_FIRE_ARROWS, RHT_FIRE_ARROWS, ITEM_ARROW_FIRE, OBJECT_GI_M_ARROW, GID_ARROW_FIRE, 0x70, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_ICE_ARROWS] = Item(RG_ICE_ARROWS, Text{ "Ice Arrow", "Flèche de Glace", "Eis-Pfeile" }, ITEMTYPE_ITEM, GI_ARROW_ICE, true, LOGIC_ICE_ARROWS, RHT_ICE_ARROWS, ITEM_ARROW_ICE, OBJECT_GI_M_ARROW, GID_ARROW_ICE, 0x71, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_LIGHT_ARROWS] = Item(RG_LIGHT_ARROWS, Text{ "Light Arrow", "Flèche de Lumière", "Licht-Pfeile" }, ITEMTYPE_ITEM, GI_ARROW_LIGHT, true, LOGIC_LIGHT_ARROWS, RHT_LIGHT_ARROWS, ITEM_ARROW_LIGHT, OBJECT_GI_M_ARROW, GID_ARROW_LIGHT, 0x72, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_GERUDO_MEMBERSHIP_CARD] = Item(RG_GERUDO_MEMBERSHIP_CARD, Text{ "Gerudo Membership Card", "Carte Gerudo", "Gerudo-Pass" }, ITEMTYPE_ITEM, GI_GERUDO_CARD, true, LOGIC_GERUDO_CARD, RHT_GERUDO_MEMBERSHIP_CARD, ITEM_GERUDO_CARD, OBJECT_GI_GERUDO, GID_GERUDO_CARD, 0x7B, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_FIRE_ARROWS] = Item(RG_FIRE_ARROWS, Text{ "Fire Arrow", "Flèche de Feu", "Feuer-Pfeile" }, ITEMTYPE_ITEM, GI_ARROW_FIRE, true, LOGIC_FIRE_ARROWS, RHT_FIRE_ARROWS, ITEM_ARROW_FIRE, OBJECT_GI_M_ARROW, GID_ARROW_FIRE, 0x70, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_ICE_ARROWS] = Item(RG_ICE_ARROWS, Text{ "Ice Arrow", "Flèche de Glace", "Eis-Pfeile" }, ITEMTYPE_ITEM, GI_ARROW_ICE, true, LOGIC_ICE_ARROWS, RHT_ICE_ARROWS, ITEM_ARROW_ICE, OBJECT_GI_M_ARROW, GID_ARROW_ICE, 0x71, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_LIGHT_ARROWS] = Item(RG_LIGHT_ARROWS, Text{ "Light Arrow", "Flèche de Lumière", "Licht-Pfeile" }, ITEMTYPE_ITEM, GI_ARROW_LIGHT, true, LOGIC_LIGHT_ARROWS, RHT_LIGHT_ARROWS, ITEM_ARROW_LIGHT, OBJECT_GI_M_ARROW, GID_ARROW_LIGHT, 0x72, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_GERUDO_MEMBERSHIP_CARD] = Item(RG_GERUDO_MEMBERSHIP_CARD, Text{ "Gerudo Membership Card", "Carte Gerudo", "Gerudo-Paß" }, ITEMTYPE_ITEM, GI_GERUDO_CARD, true, LOGIC_GERUDO_CARD, RHT_GERUDO_MEMBERSHIP_CARD, ITEM_GERUDO_CARD, OBJECT_GI_GERUDO, GID_GERUDO_CARD, 0x7B, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_MAGIC_BEAN] = Item(RG_MAGIC_BEAN, Text{ "Magic Bean", "Haricots Magiques", "Wundererbse" }, ITEMTYPE_ITEM, GI_BEAN, true, LOGIC_MAGIC_BEAN, RHT_MAGIC_BEAN, ITEM_BEAN, OBJECT_GI_BEAN, GID_BEAN, 0x48, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_MAGIC_BEAN_PACK] = Item(RG_MAGIC_BEAN_PACK, Text{ "Magic Bean Pack", "Paquet de Haricots Magiques", "Wundererbsen-Packung" }, ITEMTYPE_ITEM, RG_MAGIC_BEAN_PACK, true, LOGIC_MAGIC_BEAN, RHT_MAGIC_BEAN_PACK, RG_MAGIC_BEAN_PACK, OBJECT_GI_BEAN, GID_BEAN, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_DOUBLE_DEFENSE] = Item(RG_DOUBLE_DEFENSE, Text{ "Double Defense", "Double Défence", "Doppelte Verteidigung" }, ITEMTYPE_ITEM, RG_DOUBLE_DEFENSE, true, LOGIC_DOUBLE_DEFENSE, RHT_DOUBLE_DEFENSE, RG_DOUBLE_DEFENSE, OBJECT_GI_HEARTS, GID_HEART_CONTAINER, 0xE9, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
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@@ -48,10 +48,10 @@ void Rando::StaticData::InitItemTable() {
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itemTable[RG_ZELDAS_LETTER] = Item(RG_ZELDAS_LETTER, Text{ "Zelda's Letter", "Lettre de Zelda", "Zeldas Brief" }, ITEMTYPE_ITEM, GI_LETTER_ZELDA, true, LOGIC_ZELDAS_LETTER, RHT_ZELDAS_LETTER, ITEM_LETTER_ZELDA, OBJECT_GI_LETTER, GID_LETTER_ZELDA, 0x69, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_POCKET_EGG] = Item(RG_POCKET_EGG, Text{ "Pocket Egg", "Oeuf de poche", "Ei" }, ITEMTYPE_ITEM, GI_POCKET_EGG, true, LOGIC_POCKET_EGG, RHT_POCKET_EGG, ITEM_POCKET_EGG, OBJECT_GI_EGG, GID_EGG, 0x01, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_COJIRO] = Item(RG_COJIRO, Text{ "Cojiro", "P'tit Poulet", "Henni" }, ITEMTYPE_ITEM, GI_COJIRO, true, LOGIC_COJIRO, RHT_COJIRO, ITEM_COJIRO, OBJECT_GI_NIWATORI, GID_COJIRO, 0x02, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_ODD_MUSHROOM] = Item(RG_ODD_MUSHROOM, Text{ "Odd Mushroom", "Champigon Suspect", "Schimmelpilz" }, ITEMTYPE_ITEM, GI_ODD_MUSHROOM, true, LOGIC_ODD_MUSHROOM, RHT_ODD_MUSHROOM, ITEM_ODD_MUSHROOM, OBJECT_GI_MUSHROOM, GID_ODD_MUSHROOM, 0x03, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_ODD_MUSHROOM] = Item(RG_ODD_MUSHROOM, Text{ "Odd Mushroom", "Champignon Suspect", "Schimmelpilz" }, ITEMTYPE_ITEM, GI_ODD_MUSHROOM, true, LOGIC_ODD_MUSHROOM, RHT_ODD_MUSHROOM, ITEM_ODD_MUSHROOM, OBJECT_GI_MUSHROOM, GID_ODD_MUSHROOM, 0x03, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_ODD_POTION] = Item(RG_ODD_POTION, Text{ "Odd Potion", "Mixture Suspecte", "Modertrank" }, ITEMTYPE_ITEM, GI_ODD_POTION, true, LOGIC_ODD_POULTICE, RHT_ODD_POTION, ITEM_ODD_POTION, OBJECT_GI_POWDER, GID_ODD_POTION, 0x04, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
||||
itemTable[RG_POACHERS_SAW] = Item(RG_POACHERS_SAW, Text{ "Poacher's Saw", "Scie du Chasseur", "Säge" }, ITEMTYPE_ITEM, GI_SAW, true, LOGIC_POACHERS_SAW, RHT_POACHERS_SAW, ITEM_SAW, OBJECT_GI_SAW, GID_SAW, 0x05, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
||||
itemTable[RG_BROKEN_SWORD] = Item(RG_BROKEN_SWORD, Text{ "Broken Goron's Sword", "Épée Brisée de Goron", "zerbr. Goronen-Schwert" }, ITEMTYPE_ITEM, GI_SWORD_BROKEN, true, LOGIC_BROKEN_SWORD, RHT_BROKEN_SWORD, ITEM_SWORD_BROKEN, OBJECT_GI_BROKENSWORD, GID_SWORD_BROKEN, 0x08, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
||||
itemTable[RG_BROKEN_SWORD] = Item(RG_BROKEN_SWORD, Text{ "Broken Goron's Sword", "Épée Brisée de Goron", "Zerbr. Goronen-Schwert" }, ITEMTYPE_ITEM, GI_SWORD_BROKEN, true, LOGIC_BROKEN_SWORD, RHT_BROKEN_SWORD, ITEM_SWORD_BROKEN, OBJECT_GI_BROKENSWORD, GID_SWORD_BROKEN, 0x08, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
||||
itemTable[RG_PRESCRIPTION] = Item(RG_PRESCRIPTION, Text{ "Prescription", "Ordonnance", "Rezept" }, ITEMTYPE_ITEM, GI_PRESCRIPTION, true, LOGIC_PRESCRIPTION, RHT_PRESCRIPTION, ITEM_PRESCRIPTION, OBJECT_GI_PRESCRIPTION, GID_PRESCRIPTION, 0x09, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
||||
itemTable[RG_EYEBALL_FROG] = Item(RG_EYEBALL_FROG, Text{ "Eyeball Frog", "Crapaud-qui-louche", "Glotzfrosch" }, ITEMTYPE_ITEM, GI_FROG, true, LOGIC_EYEBALL_FROG, RHT_EYEBALL_FROG, ITEM_FROG, OBJECT_GI_FROG, GID_FROG, 0x0D, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
||||
itemTable[RG_EYEDROPS] = Item(RG_EYEDROPS, Text{ "World's Finest Eyedrops", "Super Gouttes", "Augentropfen" }, ITEMTYPE_ITEM, GI_EYEDROPS, true, LOGIC_EYEDROPS, RHT_EYEDROPS, ITEM_EYEDROPS, OBJECT_GI_EYE_LOTION, GID_EYEDROPS, 0x0E, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
||||
@@ -64,7 +64,7 @@ void Rando::StaticData::InitItemTable() {
|
||||
itemTable[RG_PROGRESSIVE_BOMB_BAG] = Item(RG_PROGRESSIVE_BOMB_BAG, Text{ "Progressive Bomb Bag", "Sac de Bombes (prog.)", "Bombentasche (prog.)" }, ITEMTYPE_ITEM, 0x82, true, LOGIC_PROGRESSIVE_BOMB_BAG, RHT_PROGRESSIVE_BOMB_BAG, ITEM_CATEGORY_MAJOR, true);
|
||||
itemTable[RG_PROGRESSIVE_BOW] = Item(RG_PROGRESSIVE_BOW, Text{ "Progressive Bow", "Arc (prog.)", "Bogen (prog.)" }, ITEMTYPE_ITEM, 0x83, true, LOGIC_PROGRESSIVE_BOW, RHT_PROGRESSIVE_BOW, ITEM_CATEGORY_MAJOR, true);
|
||||
itemTable[RG_PROGRESSIVE_SLINGSHOT] = Item(RG_PROGRESSIVE_SLINGSHOT, Text{ "Progressive Slingshot", "Lance-Pierre (prog.)", "Schleuder (prog.)" }, ITEMTYPE_ITEM, 0x84, true, LOGIC_PROGRESSIVE_BULLET_BAG, RHT_PROGRESSIVE_SLINGSHOT, ITEM_CATEGORY_MAJOR, true);
|
||||
itemTable[RG_PROGRESSIVE_WALLET] = Item(RG_PROGRESSIVE_WALLET, Text{ "Progressive Wallet", "Bourse (prog.)", "Geldbörse (prog.)" }, ITEMTYPE_ITEM, 0x85, true, LOGIC_PROGRESSIVE_WALLET, RHT_PROGRESSIVE_WALLET, ITEM_CATEGORY_MAJOR, true);
|
||||
itemTable[RG_PROGRESSIVE_WALLET] = Item(RG_PROGRESSIVE_WALLET, Text{ "Progressive Wallet", "Bourse (prog.)", "Börse (prog.)" }, ITEMTYPE_ITEM, 0x85, true, LOGIC_PROGRESSIVE_WALLET, RHT_PROGRESSIVE_WALLET, ITEM_CATEGORY_MAJOR, true);
|
||||
itemTable[RG_PROGRESSIVE_SCALE] = Item(RG_PROGRESSIVE_SCALE, Text{ "Progressive Scale", "Écaille (prog.)", "Zora-Schuppe (prog.)" }, ITEMTYPE_ITEM, 0x86, true, LOGIC_PROGRESSIVE_SCALE, RHT_PROGRESSIVE_SCALE, ITEM_CATEGORY_MAJOR, true);
|
||||
itemTable[RG_PROGRESSIVE_NUT_UPGRADE] = Item(RG_PROGRESSIVE_NUT_UPGRADE, Text{ "Progressive Nut Capacity", "Capacité de Noix (prog.)", "Nuß-Kapazität (prog.)" }, ITEMTYPE_ITEM, 0x87, true, LOGIC_PROGRESSIVE_NUT_BAG, RHT_PROGRESSIVE_NUT_UPGRADE, ITEM_CATEGORY_MAJOR, true);
|
||||
itemTable[RG_PROGRESSIVE_STICK_UPGRADE] = Item(RG_PROGRESSIVE_STICK_UPGRADE, Text{ "Progressive Stick Capacity", "Capacité de Bâtons (prog.)", "Stab-Kapazität (prog.)" }, ITEMTYPE_ITEM, 0x88, true, LOGIC_PROGRESSIVE_STICK_BAG, RHT_PROGRESSIVE_STICK_UPGRADE, ITEM_CATEGORY_MAJOR, true);
|
||||
@@ -363,7 +363,7 @@ void Rando::StaticData::InitItemTable() {
|
||||
itemTable[RG_MAGIC_INF] = Item(RG_MAGIC_INF, Text{ "Infinite Magic Meter", "Magie Infinie", "Unendliche Magische Kraft" }, ITEMTYPE_ITEM, RG_MAGIC_INF, true, LOGIC_PROGRESSIVE_MAGIC, RHT_MAGIC_INF, RG_MAGIC_INF, OBJECT_GI_MAGICPOT, GID_MAGIC_LARGE, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_BOMBCHU_INF] = Item(RG_BOMBCHU_INF, Text{ "Infinite Bombchus", "Missiles Teigneux Infinis", "Unendliche Krabbelminentasche" }, ITEMTYPE_ITEM, RG_BOMBCHU_INF, true, LOGIC_BOMBCHUS, RHT_BOMBCHU_INF, RG_BOMBCHU_INF, OBJECT_GI_BOMB_2, GID_BOMBCHU, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_BOMBCHU_INF].SetCustomDrawFunc(Randomizer_DrawBombchuBag);
|
||||
itemTable[RG_WALLET_INF] = Item(RG_WALLET_INF, Text{ "Infinite Wallet", "Bourse Infinie", "Unendliche Geldbörse" }, ITEMTYPE_ITEM, RG_WALLET_INF, true, LOGIC_PROGRESSIVE_WALLET, RHT_WALLET_INF, RG_WALLET_INF, OBJECT_GI_PURSE, GID_WALLET_GIANT, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_WALLET_INF] = Item(RG_WALLET_INF, Text{ "Infinite Wallet", "Bourse Infinie", "Unendliche Börse" }, ITEMTYPE_ITEM, RG_WALLET_INF, true, LOGIC_PROGRESSIVE_WALLET, RHT_WALLET_INF, RG_WALLET_INF, OBJECT_GI_PURSE, GID_WALLET_GIANT, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
|
||||
itemTable[RG_SKELETON_KEY] = Item(RG_SKELETON_KEY, Text{ "Skeleton Key", "Clé Squelette", "Skelettschlüssel" }, ITEMTYPE_ITEM, GI_STONE_OF_AGONY, true, LOGIC_SKELETON_KEY, RHT_SKELETON_KEY, RG_SKELETON_KEY, OBJECT_GI_MAP, GID_STONE_OF_AGONY, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_SKELETON_KEY].SetCustomDrawFunc(Randomizer_DrawSkeletonKey);
|
||||
@@ -393,10 +393,10 @@ void Rando::StaticData::InitItemTable() {
|
||||
itemTable[RG_GOLDEN_GAUNTLETS] = Item(RG_GOLDEN_GAUNTLETS, Text{ "Golden Gauntlets", "Gantelets d'or", "Titanhandschuhe" }, ITEMTYPE_ITEM, GI_GAUNTLETS_GOLD, true, LOGIC_PROGRESSIVE_STRENGTH, RHT_GOLDEN_GAUNTLETS, ITEM_GAUNTLETS_GOLD, OBJECT_GI_GLOVES, GID_GAUNTLETS_GOLD, 0x5C, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
||||
itemTable[RG_SILVER_SCALE] = Item(RG_SILVER_SCALE, Text{ "Silver Scale", "Écaille d'argent", "Silberne Schuppe" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_PROGRESSIVE_SCALE, RHT_SILVER_SCALE, ITEM_SCALE_SILVER, OBJECT_GI_SCALE, GID_SCALE_SILVER, 0xCD, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
||||
itemTable[RG_GOLDEN_SCALE] = Item(RG_GOLDEN_SCALE, Text{ "Golden Scale", "Écaille d'or", "Goldene Schuppe" }, ITEMTYPE_ITEM, GI_SCALE_GOLDEN, true, LOGIC_PROGRESSIVE_SCALE, RHT_GOLDEN_SCALE, ITEM_SCALE_GOLDEN, OBJECT_GI_SCALE, GID_SCALE_GOLDEN, 0xCE, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
||||
itemTable[RG_ADULT_WALLET] = Item(RG_ADULT_WALLET, Text{ "Adult Wallet", "Grande Bourse", "Große Geldbörse" }, ITEMTYPE_ITEM, GI_WALLET_ADULT, true, LOGIC_PROGRESSIVE_WALLET, RHT_ADULT_WALLET, ITEM_WALLET_ADULT, OBJECT_GI_PURSE, GID_WALLET_ADULT, 0x5E, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
||||
itemTable[RG_GIANT_WALLET] = Item(RG_GIANT_WALLET, Text{ "Giant Wallet", "Bourse de Géant", "Riesengeldbörse" }, ITEMTYPE_ITEM, GI_WALLET_GIANT, true, LOGIC_PROGRESSIVE_WALLET, RHT_GIANT_WALLET, ITEM_WALLET_GIANT, OBJECT_GI_PURSE, GID_WALLET_GIANT, 0x5F, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
||||
itemTable[RG_TYCOON_WALLET] = Item(RG_TYCOON_WALLET, Text{ "Tycoon Wallet", "Bourse de Magnat", "Goldene Geldbörse" }, ITEMTYPE_ITEM, RG_TYCOON_WALLET, true, LOGIC_PROGRESSIVE_WALLET, RHT_TYCOON_WALLET, RG_TYCOON_WALLET, OBJECT_GI_PURSE, GID_WALLET_GIANT, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_CHILD_WALLET] = Item(RG_CHILD_WALLET, Text{ "Child Wallet", "Petite Bourse", "Kindergeldbörse" }, ITEMTYPE_ITEM, RG_CHILD_WALLET, true, LOGIC_PROGRESSIVE_WALLET, RHT_CHILD_WALLET, RG_CHILD_WALLET, OBJECT_GI_PURSE, GID_WALLET_ADULT, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_ADULT_WALLET] = Item(RG_ADULT_WALLET, Text{ "Adult Wallet", "Grande Bourse", "Große Börse" }, ITEMTYPE_ITEM, GI_WALLET_ADULT, true, LOGIC_PROGRESSIVE_WALLET, RHT_ADULT_WALLET, ITEM_WALLET_ADULT, OBJECT_GI_PURSE, GID_WALLET_ADULT, 0x5E, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
||||
itemTable[RG_GIANT_WALLET] = Item(RG_GIANT_WALLET, Text{ "Giant Wallet", "Bourse de Géant", "Riesenbörse" }, ITEMTYPE_ITEM, GI_WALLET_GIANT, true, LOGIC_PROGRESSIVE_WALLET, RHT_GIANT_WALLET, ITEM_WALLET_GIANT, OBJECT_GI_PURSE, GID_WALLET_GIANT, 0x5F, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
|
||||
itemTable[RG_TYCOON_WALLET] = Item(RG_TYCOON_WALLET, Text{ "Tycoon Wallet", "Bourse de Magnat", "Goldene Börse" }, ITEMTYPE_ITEM, RG_TYCOON_WALLET, true, LOGIC_PROGRESSIVE_WALLET, RHT_TYCOON_WALLET, RG_TYCOON_WALLET, OBJECT_GI_PURSE, GID_WALLET_GIANT, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_CHILD_WALLET] = Item(RG_CHILD_WALLET, Text{ "Child Wallet", "Petite Bourse", "Kinderbörse" }, ITEMTYPE_ITEM, RG_CHILD_WALLET, true, LOGIC_PROGRESSIVE_WALLET, RHT_CHILD_WALLET, RG_CHILD_WALLET, OBJECT_GI_PURSE, GID_WALLET_ADULT, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
|
||||
itemTable[RG_DEKU_NUT_CAPACITY_30] = Item(RG_DEKU_NUT_CAPACITY_30, Text{ "Deku Nut Capacity (30)", "Capacité de noix Mojo (30)", "Deku-Nuß-Kapazität (30)" }, ITEMTYPE_ITEM, GI_NUT_UPGRADE_30, true, LOGIC_PROGRESSIVE_NUT_BAG, RHT_DEKU_NUT_CAPACITY_30, ITEM_NUT_UPGRADE_30, OBJECT_GI_NUTS, GID_NUTS, 0xA7, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE);
|
||||
itemTable[RG_DEKU_NUT_CAPACITY_40] = Item(RG_DEKU_NUT_CAPACITY_40, Text{ "Deku Nut Capacity (40)", "Capacité de noix Mojo (40)", "Deku-Nuß-Kapazität (40)" }, ITEMTYPE_ITEM, GI_NUT_UPGRADE_40, true, LOGIC_PROGRESSIVE_NUT_BAG, RHT_DEKU_NUT_CAPACITY_40, ITEM_NUT_UPGRADE_40, OBJECT_GI_NUTS, GID_NUTS, 0xA8, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE);
|
||||
itemTable[RG_DEKU_STICK_CAPACITY_20] = Item(RG_DEKU_STICK_CAPACITY_20, Text{ "Deku Stick Capacity (20)", "Capacité de Bâtons Mojo (20)", "Deku-Stab-Kapazität (20)" }, ITEMTYPE_ITEM, GI_STICK_UPGRADE_20, true, LOGIC_PROGRESSIVE_STICK_BAG, RHT_DEKU_STICK_CAPACITY_20, ITEM_STICK_UPGRADE_20, OBJECT_GI_STICK, GID_STICK, 0x90, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE);
|
||||
|
||||
@@ -5122,12 +5122,12 @@ CustomMessage Randomizer::GetIceTrapMessage() {
|
||||
"Das ist kein Item - das ist Karma.",
|
||||
"Und wieder hat Dich 'ne Kiste besiegt.",
|
||||
"Rauru lacht Dich aus.",
|
||||
"Saria hat sich gerade entfreundet.",
|
||||
"Salia hat sich gerade entfreundet.",
|
||||
"Prinzessin Ruto hat die Verlobung aufgelöst.",
|
||||
"Kein Seed, kein Ärger!",
|
||||
"Diese Truhe wurde Ihnen präsentiert von: ABSICHT!",
|
||||
"Nicht heute.",
|
||||
"Nächster halt, #Frosthausen#!",
|
||||
"Nächster Halt, #Frosthausen#!",
|
||||
"Genau so nützlich wie Navi im Bosskampf.",
|
||||
"Zelda? Die kennt Dich nicht.",
|
||||
"Zufall? Nein. Absicht!",
|
||||
@@ -5170,11 +5170,11 @@ CustomMessage Randomizer::GetIceTrapMessage() {
|
||||
"Der Spind von Davy Jones!",
|
||||
"Herzog Onkled lacht Dich aus.",
|
||||
"GEWINNER!",
|
||||
"vERLIERER!",
|
||||
"VERLIERER!",
|
||||
"Drücke B, Unten und Select um zu überleben.",
|
||||
"#Chill# mal jetzt.",
|
||||
"Hier halt mal eben.",
|
||||
"Sony lacht Dich aus",
|
||||
"Sony lacht Dich aus!",
|
||||
"Dieses Item ist nicht in deinem Land verfügbar.",
|
||||
"Es ist wichtig, die #Kühltruhe# mal für einen Tag auszuschalten.",
|
||||
"#Kacknoob#!",
|
||||
|
||||
Reference in New Issue
Block a user