Fix King Dodongo door switch cutscene (#5729)
* fix parathenses to properly OR * clang clang clang
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@@ -300,9 +300,9 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
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}
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switch (actor->id) {
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case ACTOR_OBJ_SWITCH: {
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if ((actor->params == 8224 && gPlayState->sceneNum == SCENE_DODONGOS_CAVERN) ||
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(actor->params == 6979 && gPlayState->sceneNum == SCENE_WATER_TEMPLE) &&
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CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.GlitchAiding"), 0)) {
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if (((actor->params == 8224 && gPlayState->sceneNum == SCENE_DODONGOS_CAVERN) ||
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(actor->params == 6979 && gPlayState->sceneNum == SCENE_WATER_TEMPLE)) &&
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CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.GlitchAiding"), 0)) {
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break;
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}
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ObjSwitch* switchActor = (ObjSwitch*)actor;
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