Fix King Dodongo door switch cutscene (#5729)

* fix parathenses to properly OR

* clang clang clang
This commit is contained in:
Eric Hoey
2025-08-25 15:00:04 -04:00
committed by GitHub
parent 224efe2946
commit 820d097c84

View File

@@ -300,9 +300,9 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
}
switch (actor->id) {
case ACTOR_OBJ_SWITCH: {
if ((actor->params == 8224 && gPlayState->sceneNum == SCENE_DODONGOS_CAVERN) ||
(actor->params == 6979 && gPlayState->sceneNum == SCENE_WATER_TEMPLE) &&
CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.GlitchAiding"), 0)) {
if (((actor->params == 8224 && gPlayState->sceneNum == SCENE_DODONGOS_CAVERN) ||
(actor->params == 6979 && gPlayState->sceneNum == SCENE_WATER_TEMPLE)) &&
CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.GlitchAiding"), 0)) {
break;
}
ObjSwitch* switchActor = (ObjSwitch*)actor;