Fix crash on selling big poe (#5733)
* Fix crash on selling big poe Easiest steps to reproduce: set poe's to 0, put big poe in inventory, trigger text using big poe bottle I overlooked selling poes with using bottle instead of talking to collector * disable hint when count zero
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@@ -1091,7 +1091,8 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
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break;
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}
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case VB_SELL_POES_TO_POE_COLLECTOR: {
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if (!Flags_GetRandomizerInf(RAND_INF_10_BIG_POES) && HIGH_SCORE(HS_POE_POINTS) >= 1000) {
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if (!Flags_GetRandomizerInf(RAND_INF_10_BIG_POES) && HIGH_SCORE(HS_POE_POINTS) >= 1000 &&
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!(GET_PLAYER(gPlayState)->stateFlags1 & PLAYER_STATE1_IN_ITEM_CS)) {
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EnGb* enGb = va_arg(args, EnGb*);
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enGb->textId = 0x70F8;
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Message_ContinueTextbox(gPlayState, enGb->textId);
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@@ -2515,10 +2515,10 @@ void Settings::UpdateOptionProperties() {
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"setting where you present the loach to the fishing pond owner.");
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}
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if (CVarGetInteger(CVAR_RANDOMIZER_SETTING("CuccosToReturn"), 7) == 0) {
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mOptions[RSK_CHICKENS_HINT].Disable("Anju will just give you the item instead with 0 chickens.");
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if (CVarGetInteger(CVAR_RANDOMIZER_SETTING("BigPoeTargetCount"), 10) == 0) {
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mOptions[RSK_BIG_POES_HINT].Disable("Poe Collector will just give you the item instead with 0 big poes.");
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} else {
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mOptions[RSK_CHICKENS_HINT].Enable();
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mOptions[RSK_BIG_POES_HINT].Enable();
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}
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}
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