Christopher Leggett
d4d3e8bc0f
Port Scrolling Texture Interpolation over from 2Ship ( #6224 )
2026-02-26 13:36:55 +00:00
coavins
c2cf154e3e
Update .vscode and .devcontainer files ( #6246 )
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This commit makes some changes to the dockerfile to make it work again.
We install cmake from source in order to meet the minimum required
version specified in the CMakeLists.txt file. We build the same version
that is installed on the CI runner image.
We also build tinyxml2 from source because we need some cmake files
that are apparently not included in the apt package.
2026-02-26 01:24:22 +00:00
Pepper0ni
0e99b30e91
Add StartingAge limits to Closed Forest ( #6282 )
2026-02-21 17:50:36 +00:00
Pepper0ni
19df711123
remove castle moat spawn override ( #6284 )
2026-02-21 17:48:50 +00:00
Pepper0ni
0702b11b90
fix carpet man logic ( #6285 )
2026-02-21 17:48:15 +00:00
A Green Spoon
d9ebce9f9f
hookify additional reticles ( #6278 )
2026-02-17 20:08:06 +00:00
Pepper0ni
4cae79fd89
Change numbered tricks in preset and settings to use codes. ( #6267 )
2026-02-17 16:34:38 +00:00
Philip Dubé
8e1f1aea82
Fix location list ( #6276 )
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Base has name in Flags column, this should not be null
Omit on unknown location to match other Location::Base rows
2026-02-16 14:53:32 -07:00
Philip Dubé
e987cdae24
Fix misc issues ( #6275 )
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fix #3990 #6055 #6145 #6271
2026-02-16 17:52:31 +00:00
Philip Dubé
c63f57850f
Deku Theater: better handling of timesaver being disabled for shuffle speak ( #6265 )
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also skip first 2 seconds of scrubs deciding to pop out of ground
2026-02-16 16:21:35 +00:00
Philip Dubé
b1fea3fe78
Bean Souls: don't lose flag when soul found in same location as bean patch ( #6264 )
2026-02-16 16:16:35 +00:00
Jordan Longstaff
0210374cc4
Enable missing music entries in audio editor ( #5685 )
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* Enable missing music entries in audio editor
* Fix mislabeled tracks "Ocarina of Time" and "Seal of Six Sages" (mirrored in decomp)
2026-02-14 20:31:19 -07:00
anthony-barricelli
d67dcb92f2
Bug Fix: Setting Start with OoT only gives Fairy Ocarina in Rando ( #6227 )
2026-02-15 01:19:31 +00:00
anthony-barricelli
3206425e1b
fixes #6008 ( #6229 )
2026-02-15 01:17:53 +00:00
Malkierian
e447143e48
Fix the extractor's assumption that found files are always in the working directory (x64/build/soh). ( #6243 )
2026-02-14 17:51:48 -07:00
Philip Dubé
e6947c733c
Business Scrubs: don't speak without jabber nut ( #6255 )
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most speak checks conservatively only apply to Link initiating speech,
but didn't realize business scrubs speak unprompted & that would make deku jabber nut mostly useless
this doesn't apply to other scrubs (such as 123 scrubs), maybe in future we can block more, such as showing trade items
2026-02-15 00:48:00 +00:00
Philip Dubé
71c6f02a86
Big Poes hint: not Big Goron ( #6256 )
2026-02-15 00:36:16 +00:00
Malkierian
b83ca39c98
Make tricks and locations lists re-evaluate after preset application. ( #6263 )
2026-02-14 15:58:26 -07:00
Pepper0ni
7eb5acf224
Fix wrong logic var in spirit shared ( #6254 )
2026-02-14 19:04:50 +00:00
A Green Spoon
f31172c647
remove extra zf condition + add vb call ( #6258 )
2026-02-14 19:04:34 +00:00
Philip Dubé
1e1ba54cf6
Water Temple: fix waterfall GS logic ( #6251 )
2026-02-12 02:40:04 +00:00
Philip Dubé
92cb7f1594
fix crash when generating decoupled entrances with boss shuffle ( #6189 )
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regression from ganon's tower shuffle
2026-02-10 19:22:40 +00:00
Philip Dubé
04eb8d1601
Forest: fix hover recoil trick using wrong operator ( #6248 )
2026-02-10 00:27:58 +00:00
anthony-barricelli
21a270c0b3
Bug Fix: MQ Dungeon setting not updating locations in Locations tab ( #6228 )
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refresh locations if MQ dungeon setting changes + show MQ locations for "Selection Only"
2026-02-10 00:09:52 +00:00
Christopher Leggett
6a31700820
Fixes some Stone of Agony bugs and refactors it to a VB Hook ( #6235 )
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Fixes #1727 . Specifically, it removes a lot of old situations in which the stone of agony icon would've been hidden, such as shield and z-targeting. It will still be hidden while talking to an NPC or in cutscenes.
This does also introduce a subtle change in behavior. It now behaves a bit more like the Shard of Agony from the 3ds version. Instead of always being visible after the stone of agony is obtained, it is now hidden until you get close to a secret spot, appearing at a slightly further range than when the rumble would start.
2026-02-10 00:07:34 +00:00
A Green Spoon
a2f2697d0d
move EndFloatWindows outside of Begin ( #6242 )
2026-02-09 23:44:13 +00:00
Pepper0ni
293adcf9ee
fix water level logic ( #6247 )
2026-02-09 23:34:33 +00:00
TheLynk
743103fbe9
Fix Logic in Deku Tree ( #6244 )
2026-02-08 22:20:16 +00:00
xxAtrain223
ce8dd7931c
Added StartingAgeTime to RecalculateAvailableChecks. ( #6237 )
2026-02-08 21:58:37 +00:00
Philip Dubé
8fd41474c1
Fix logic thinking child exiting OGC GFF leads to castle grounds, not past gate ( #6207 )
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Also fix grotto's age redirection
2026-02-07 20:21:14 +00:00
Malkierian
2bfae47b7f
Change interior pot access to only check for viable methods. ( #6233 )
2026-02-07 08:41:08 -07:00
Christopher Leggett
65c7c3e4a9
Fix Heart Containers/Pieces Item Pool Calculation ( #6226 )
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This calc ends up with 8 heart containers in the pool with the default 3 starting hearts, just like the 8 heart containers in the vanilla game. Changing starting hearts results in half of the remaining hearts being filled by heart containers and half of the remaining hearts being filled by heart pieces.
2026-02-06 02:18:06 +00:00
anthony-barricelli
2656c20f71
check if rando for quest kaleido menu panel ( #6231 )
2026-02-04 18:59:52 +00:00
A Green Spoon
c021a0e8a2
Fix KD Without Bombs Trick Name ( #6225 )
2026-02-04 02:53:06 +00:00
Malkierian
cc0941cc9f
Attempt to correct Linux appimage behavior. ( #6215 )
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Also make Windows rom search react to the set search path.
2026-02-01 11:35:54 -07:00
anthony-barricelli
a4eacdd267
reset selected enemies list when clicking box for all enemies ( #6219 )
2026-01-31 15:00:06 +00:00
Shishu the Dragon
79d6f54be1
Fix segfault on quit ( #6212 )
2026-01-29 18:28:55 -07:00
Jordan Longstaff
23606325e6
Hookify Goron Pot ( #6208 )
2026-01-29 14:36:46 +00:00
Malkierian
8176e57144
Entrance Tracker Display Options ( #6193 )
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Add all window display options to Entrance Tracker.
Apply hidden label filtering to combobox labels.
Remove tracker prefixes from check and entrance tracker preset load functions.
Remove all references to the menu bar, and the menubar source and header files.
2026-01-29 03:24:43 +00:00
Philip Dubé
473a77bbb2
Fix generation when Shuffle Speak disabled ( #6206 )
2026-01-28 18:22:21 +00:00
tortugaveloz
a365446832
Basic Surround Sound support. ( #6204 )
2026-01-28 05:14:57 +00:00
Philip Dubé
e2db315ffa
Shuffle Speak ( #5538 )
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Shuffles 6 languages (Deku, Gerudo, Goron, Hylian, Kokiri, Zora) to learn before being able to use Speak command with actors of that type. Other actors can still always initiate speech
Owl speaks anything (relevant for owl flights)
2026-01-28 05:14:14 +00:00
OtherBlue
16ee01404a
small patch to match 2ship ( #6197 )
2026-01-26 03:26:16 +00:00
xxAtrain223
077fda8749
Stringify More Conditions ( #6031 )
2026-01-26 03:25:24 +00:00
xxAtrain223
f5264be192
Recalculate Available Checks from Current Region ( #6165 )
2026-01-26 03:23:47 +00:00
Christopher Leggett
983d04d362
Restores missing hint types that got lost in a merge ( #6194 )
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Also fix bad text id on deku tree compass & fix dungeon map custom messages
2026-01-23 02:15:27 +00:00
Christopher Leggett
2af265dbce
Add action shuffle icons to the item tracker ( #6190 )
2026-01-23 01:09:08 +00:00
Christopher Leggett
dfba6b319b
Fixes missing flag filter theme color ( #6191 )
2026-01-23 00:08:58 +00:00
Eric Hoey
894b8e6c86
Glitch-Aiding CS Tweaks/Fixes/Addition ( #6192 )
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unskip door shutter cutscene
add second jabu OI door to glitch-aiding cutscenes
add dc boss door shutter
fix spirit mq switch
add comments
2026-01-22 14:27:07 +00:00
Philip Dubé
2da233c40b
Improve forest temple poe cutscene hack ( #6185 )
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ACTOR_EN_ST isn't reliable in enemy randomizer,
& in doorsanity it's desirable to trigger in first room
2026-01-21 19:50:23 +00:00