Fix location list (#6276)
Base has name in Flags column, this should not be null Omit on unknown location to match other Location::Base rows
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@@ -147,7 +147,7 @@ std::vector<RandomizerCheck> Rando::StaticData::GetSongFairyLocations() {
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void Rando::StaticData::InitLocationTable() {
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// clang-format off
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// Randomizer Check Quest Type Area Actor ID Scene ID Params Flags Short Name Hint Text Key Vanilla Item Spoiler Collection Check Vanilla Progression Price
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locationTable[RC_UNKNOWN_CHECK] = Location::Base(RC_UNKNOWN_CHECK, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_INVALID, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, 0x00, "Invalid Location", RHT_NONE, RG_NONE);
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locationTable[RC_UNKNOWN_CHECK] = Location::Base(RC_UNKNOWN_CHECK, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_INVALID, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, "Invalid Location", RHT_NONE, RG_NONE);
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// Kokiri Forest
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locationTable[RC_KF_KOKIRI_SWORD_CHEST] = Location::Chest(RC_KF_KOKIRI_SWORD_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, ACTOR_EN_BOX, SCENE_KOKIRI_FOREST, 1248, 0x00, "Kokiri Sword Chest", RHT_KF_KOKIRI_SWORD_CHEST, RG_KOKIRI_SWORD, true);
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locationTable[RC_KF_MIDOS_TOP_LEFT_CHEST] = Location::Chest(RC_KF_MIDOS_TOP_LEFT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, ACTOR_EN_BOX, SCENE_MIDOS_HOUSE, 22944, 0x00, "Mido Top Left Chest", RHT_KF_MIDOS_TOP_LEFT_CHEST, RG_BLUE_RUPEE);
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