Fix Logic in Deku Tree (#6244)

This commit is contained in:
TheLynk
2026-02-08 23:20:16 +01:00
committed by GitHub
parent ce8dd7931c
commit 743103fbe9

View File

@@ -23,7 +23,6 @@ void RegionTable_Init_DekuTree() {
EVENT_ACCESS(LOGIC_DEKU_TREE_1F_BROKE_WEB, logic->HasFireSource()),
}, {
//Locations
LOCATION(RC_DEKU_TREE_MAP_CHEST, logic->HasItem(RG_OPEN_CHEST)),
LOCATION(RC_DEKU_TREE_LOBBY_LOWER_HEART, logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_DEKU_TREE_LOBBY_GRASS_1, logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_LOBBY_GRASS_2, logic->CanCutShrubs()),
@@ -41,7 +40,7 @@ void RegionTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_LOBBY_2F] = Region("Deku Tree Lobby 2F", SCENE_DEKU_TREE, {}, {
//Locations
LOCATION(RC_DEKU_TREE_MAP_CHEST, true),
LOCATION(RC_DEKU_TREE_MAP_CHEST, logic->HasItem(RG_OPEN_CHEST)),
LOCATION(RC_DEKU_TREE_LOBBY_LOWER_HEART, true),
}, {
//Exits