hookify additional reticles (#6278)

This commit is contained in:
A Green Spoon
2026-02-17 15:08:06 -05:00
committed by GitHub
parent 4cae79fd89
commit d9ebce9f9f
4 changed files with 85 additions and 54 deletions

View File

@@ -1127,6 +1127,7 @@ Player* Player_UnsetMask(PlayState* play);
s32 Player_HasMirrorShieldEquipped(PlayState* play);
s32 Player_HasMirrorShieldSetToDraw(PlayState* play);
s32 Player_ActionToMagicSpell(Player* player, s32 actionParam);
void Player_DrawHookshotReticle(PlayState* play, Player* player, f32 hookshotRange);
s32 Player_HoldsHookshot(Player* player);
s32 Player_HoldsBow(Player* player);
s32 Player_HoldsSlingshot(Player* player);

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@@ -0,0 +1,74 @@
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
extern PlayState* gPlayState;
extern SaveContext gSaveContext;
#include "macros.h"
#include "functions.h"
}
#define CVAR_BOW_RETICLE_NAME CVAR_ENHANCEMENT("BowReticle")
#define CVAR_BOW_RETICLE_DEFAULT 0
#define CVAR_BOW_RETICLE_VALUE CVarGetInteger(CVAR_BOW_RETICLE_NAME, CVAR_BOW_RETICLE_DEFAULT)
#define CVAR_BOOMERANG_RETICLE_NAME CVAR_ENHANCEMENT("BoomerangReticle")
#define CVAR_BOOMERANG_RETICLE_DEFAULT 0
#define CVAR_BOOMERANG_RETICLE_VALUE CVarGetInteger(CVAR_BOOMERANG_RETICLE_NAME, CVAR_BOOMERANG_RETICLE_DEFAULT)
// OTRTODO: Figure out why this value works/what this value should be
// This was originally obtained by working down from FLT_MAX until the math
// started working out properly
#define RETICLE_MAX 3.402823466e+12f
const Vec3s BoomerangViewAdult = { -31200, -9200, 17000 };
const Vec3s BoomerangViewChild = { -31200, -8700, 17000 };
s32 Player_HoldsBoomerang(Player* player) {
return player->heldItemAction == PLAYER_IA_BOOMERANG;
}
s32 Player_AimsBoomerang(Player* player) {
return Player_HoldsBoomerang(player) && (player->unk_834 != 0);
}
void RegisterAdditionalReticles() {
bool shouldRegister = CVAR_BOW_RETICLE_VALUE || CVAR_BOOMERANG_RETICLE_VALUE;
COND_VB_SHOULD(VB_DRAW_ADDITIONAL_RETICLES, shouldRegister, {
Player* player = GET_PLAYER(gPlayState);
Actor* heldActor = player->heldActor;
if (CVAR_BOW_RETICLE_VALUE &&
((player->heldItemAction >= PLAYER_IA_BOW && player->heldItemAction <= PLAYER_IA_BOW_LIGHT) ||
player->heldItemAction == PLAYER_IA_SLINGSHOT)) {
if (heldActor != NULL) {
MtxF sp44;
s32 pad;
Matrix_RotateZYX(0, -15216, -17496, MTXMODE_APPLY);
Matrix_Get(&sp44);
if (func_8002DD78(player) != 0) {
Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
Player_DrawHookshotReticle(gPlayState, player, RETICLE_MAX);
}
}
} else if (CVAR_BOOMERANG_RETICLE_VALUE && player->heldItemAction == PLAYER_IA_BOOMERANG) {
if (Player_HoldsBoomerang(player)) {
if (LINK_IS_ADULT) {
Matrix_RotateZYX(BoomerangViewAdult.x, BoomerangViewAdult.y, BoomerangViewAdult.z, MTXMODE_APPLY);
} else {
Matrix_RotateZYX(BoomerangViewChild.x, BoomerangViewChild.y, BoomerangViewChild.z, MTXMODE_APPLY);
}
if (Player_AimsBoomerang(player)) {
Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
Player_DrawHookshotReticle(gPlayState, player, RETICLE_MAX);
}
}
}
});
}
static RegisterShipInitFunc initFunc(RegisterAdditionalReticles,
{ CVAR_ENHANCEMENT("BowReticle"), CVAR_ENHANCEMENT("BoomerangReticle") });

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@@ -522,6 +522,14 @@ typedef enum {
// Opt: s32
VB_HEISHI2_ACCEPT_ITEM_AS_ZELDAS_LETTER,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - None
VB_DRAW_ADDITIONAL_RETICLES,
// #### `result`
// In `Interface_DrawAmmoCount`:
// ```c

View File

@@ -845,16 +845,6 @@ s32 Player_HoldsSlingshot(Player* this) {
return this->heldItemAction == PLAYER_IA_SLINGSHOT;
}
// #region SOH [Enhancement]
s32 Player_HoldsBoomerang(Player* this) {
return this->heldItemAction == PLAYER_IA_BOOMERANG;
}
s32 Player_AimsBoomerang(Player* this) {
return Player_HoldsBoomerang(this) && (this->unk_834 != 0);
}
// #endregion
s32 func_8008F128(Player* this) {
return Player_HoldsHookshot(this) && (this->heldActor == NULL);
}
@@ -1781,17 +1771,9 @@ Vec3f sLeftRightFootLimbModelFootPos[] = {
{ 200.0f, 200.0f, 0.0f },
};
// OTRTODO: Figure out why this value works/what this value should be
// This was originally obtained by working down from FLT_MAX until the math
// started working out properly
#define RETICLE_MAX 3.402823466e+12f
void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
Player* this = (Player*)thisx;
const Vec3s BoomerangViewAdult = { -31200, -9200, 17000 };
const Vec3s BoomerangViewChild = { -31200, -8700, 17000 };
if (*dList != NULL) {
Matrix_MultVec3f(&sZeroVec, D_80160000);
}
@@ -1933,7 +1915,8 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
}
if (this->actor.scale.y >= 0.0f) {
if ((this->heldItemAction == PLAYER_IA_HOOKSHOT) || (this->heldItemAction == PLAYER_IA_LONGSHOT)) {
if (GameInteractor_Should(VB_DRAW_ADDITIONAL_RETICLES, (this->heldItemAction == PLAYER_IA_HOOKSHOT) ||
(this->heldItemAction == PLAYER_IA_LONGSHOT))) {
Matrix_MultVec3f(&D_80126184, &this->unk_3C8);
if (heldActor != NULL) {
@@ -1954,41 +1937,6 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
CVarGetFloat(CVAR_CHEAT("HookshotReachMultiplier"), 1.0f));
}
}
// #region SOH [Enhancement]
} else if (CVarGetInteger(CVAR_ENHANCEMENT("BowReticle"), 0) &&
((this->heldItemAction == PLAYER_IA_BOW_FIRE) || (this->heldItemAction == PLAYER_IA_BOW_ICE) ||
(this->heldItemAction == PLAYER_IA_BOW_LIGHT) || (this->heldItemAction == PLAYER_IA_BOW) ||
(this->heldItemAction == PLAYER_IA_SLINGSHOT))) {
if (heldActor != NULL) {
MtxF sp44;
s32 pad;
Matrix_RotateZYX(0, -15216, -17496, MTXMODE_APPLY);
Matrix_Get(&sp44);
if (func_8002DD78(this) != 0) {
Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
Player_DrawHookshotReticle(play, this, RETICLE_MAX);
}
}
} else if (CVarGetInteger(CVAR_ENHANCEMENT("BoomerangReticle"), 0) &&
(this->heldItemAction == PLAYER_IA_BOOMERANG)) {
if (Player_HoldsBoomerang(this)) {
if (LINK_IS_ADULT) {
Matrix_RotateZYX(BoomerangViewAdult.x, BoomerangViewAdult.y, BoomerangViewAdult.z,
MTXMODE_APPLY);
} else {
Matrix_RotateZYX(BoomerangViewChild.x, BoomerangViewChild.y, BoomerangViewChild.z,
MTXMODE_APPLY);
}
if (Player_AimsBoomerang(this)) {
Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
Player_DrawHookshotReticle(play, this, RETICLE_MAX);
}
}
// #endregion
}
if ((this->unk_862 != 0) || ((func_8002DD6C(this) == 0) && (heldActor != NULL))) {