Fixes#1727. Specifically, it removes a lot of old situations in which the stone of agony icon would've been hidden, such as shield and z-targeting. It will still be hidden while talking to an NPC or in cutscenes.
This does also introduce a subtle change in behavior. It now behaves a bit more like the Shard of Agony from the 3ds version. Instead of always being visible after the stone of agony is obtained, it is now hidden until you get close to a secret spot, appearing at a slightly further range than when the rumble would start.
This calc ends up with 8 heart containers in the pool with the default 3 starting hearts, just like the 8 heart containers in the vanilla game. Changing starting hearts results in half of the remaining hearts being filled by heart containers and half of the remaining hearts being filled by heart pieces.
Add all window display options to Entrance Tracker.
Apply hidden label filtering to combobox labels.
Remove tracker prefixes from check and entrance tracker preset load functions.
Remove all references to the menu bar, and the menubar source and header files.
Shuffles 6 languages (Deku, Gerudo, Goron, Hylian, Kokiri, Zora) to learn before being able to use Speak command with actors of that type. Other actors can still always initiate speech
Owl speaks anything (relevant for owl flights)
Namely Swim, Crawl, Climb, Grab, Open Chests, and Bean Souls
Also added a page up and page down feature since the list is getting large. Assigned it to C-Left and C-Right. I'd like to put C-Down as "Jump to End" but the way things currently are I can't set C-Up as "Jump to Start" so I'll leave that one out for now.
fix goron messages in rando
also always include "IS_RANDO" in rando shipinit dependencies
don't use rando RNG, trying std::array
avoid sprintf, std::array not necessary
fix random rupee name crash
roll random traps: don't reuse rando rng
fix better bombchu typo
Allows the rebinding for Resetting the game, Debug Map Select, and Debug No-Clip.
Also allows for Speed Modifiers to use the new button combos, instead of only the modifier buttons.