Fix boot to debug warp screen not applying time savers (#6151)

This commit is contained in:
Philip Dubé
2026-01-18 23:10:33 +00:00
committed by GitHub
parent 651078f0b3
commit be0f8fec9f

View File

@@ -9,6 +9,7 @@
#include "vt.h"
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
#include "soh/Enhancements/randomizer/randomizer_grotto.h"
#include "soh/OTRGlobals.h"
@@ -32,6 +33,7 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
gSaveContext.magic = 0;
gSaveContext.magicCapacity = 0;
gSaveContext.magicLevel = gSaveContext.magic;
GameInteractor_ExecuteOnLoadGame(gSaveContext.fileNum);
}
for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED;