Fix skulltula messages (#6170)
Typo made the replace fail and then freeze the game on the autoformat step afterwards Also fix water temple boss key text color
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@@ -25,7 +25,7 @@ void BuildSkulltulaMessage(uint16_t* textId, bool* loadFromMessageTable) {
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msg = msg + "\x0E\x3C";
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}
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int16_t gsCount = gSaveContext.inventory.gsTokens + (IS_RANDO ? 1 : 0);
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msg.Replace("[[gscount]]", std::to_string(gsCount));
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msg.Replace("[[gsCount]]", std::to_string(gsCount));
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msg.AutoFormat(ITEM_SKULL_TOKEN);
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msg.LoadIntoFont();
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*loadFromMessageTable = false;
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@@ -133,7 +133,7 @@ void Rando::StaticData::InitItemTable() {
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itemTable[RG_FOREST_TEMPLE_BOSS_KEY].SetCustomDrawFunc(Randomizer_DrawBossKey);
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itemTable[RG_FIRE_TEMPLE_BOSS_KEY] = Item(RG_FIRE_TEMPLE_BOSS_KEY, Text{ "Fire Temple Boss Key", "Clé d'Or du Temple du Feu", "Master-Schlüssel des Feuertempels" }, ITEMTYPE_BOSSKEY, 0x96, true, LOGIC_BOSS_KEY_FIRE_TEMPLE, RHT_FIRE_TEMPLE_BOSS_KEY, RG_FIRE_TEMPLE_BOSS_KEY, OBJECT_GI_BOSSKEY, GID_KEY_BOSS, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_BOSS_KEY,MOD_RANDOMIZER, {"the ", "den ", "la "}, "%r");
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itemTable[RG_FIRE_TEMPLE_BOSS_KEY].SetCustomDrawFunc(Randomizer_DrawBossKey);
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itemTable[RG_WATER_TEMPLE_BOSS_KEY] = Item(RG_WATER_TEMPLE_BOSS_KEY, Text{ "Water Temple Boss Key", "Clé d'Or du Temple de l'Eau", "Master-Schlüssel des Wassertempels" }, ITEMTYPE_BOSSKEY, 0x97, true, LOGIC_BOSS_KEY_WATER_TEMPLE, RHT_WATER_TEMPLE_BOSS_KEY, RG_WATER_TEMPLE_BOSS_KEY, OBJECT_GI_BOSSKEY, GID_KEY_BOSS, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_BOSS_KEY,MOD_RANDOMIZER, {"the ", "den ", "la "}, "b");
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itemTable[RG_WATER_TEMPLE_BOSS_KEY] = Item(RG_WATER_TEMPLE_BOSS_KEY, Text{ "Water Temple Boss Key", "Clé d'Or du Temple de l'Eau", "Master-Schlüssel des Wassertempels" }, ITEMTYPE_BOSSKEY, 0x97, true, LOGIC_BOSS_KEY_WATER_TEMPLE, RHT_WATER_TEMPLE_BOSS_KEY, RG_WATER_TEMPLE_BOSS_KEY, OBJECT_GI_BOSSKEY, GID_KEY_BOSS, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_BOSS_KEY,MOD_RANDOMIZER, {"the ", "den ", "la "}, "%b");
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itemTable[RG_WATER_TEMPLE_BOSS_KEY].SetCustomDrawFunc(Randomizer_DrawBossKey);
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itemTable[RG_SPIRIT_TEMPLE_BOSS_KEY] = Item(RG_SPIRIT_TEMPLE_BOSS_KEY, Text{ "Spirit Temple Boss Key", "Clé d'Or du Temple de l'Esprit", "Master-Schlüssel des Geistertempels" }, ITEMTYPE_BOSSKEY, 0x98, true, LOGIC_BOSS_KEY_SPIRIT_TEMPLE, RHT_SPIRIT_TEMPLE_BOSS_KEY, RG_SPIRIT_TEMPLE_BOSS_KEY, OBJECT_GI_BOSSKEY, GID_KEY_BOSS, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_BOSS_KEY,MOD_RANDOMIZER, {"the ", "den ", "la "}, "%y");
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itemTable[RG_SPIRIT_TEMPLE_BOSS_KEY].SetCustomDrawFunc(Randomizer_DrawBossKey);
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