Pepper0ni
7eb5acf224
Fix wrong logic var in spirit shared ( #6254 )
2026-02-14 19:04:50 +00:00
A Green Spoon
f31172c647
remove extra zf condition + add vb call ( #6258 )
2026-02-14 19:04:34 +00:00
Philip Dubé
1e1ba54cf6
Water Temple: fix waterfall GS logic ( #6251 )
2026-02-12 02:40:04 +00:00
Philip Dubé
92cb7f1594
fix crash when generating decoupled entrances with boss shuffle ( #6189 )
...
regression from ganon's tower shuffle
2026-02-10 19:22:40 +00:00
Philip Dubé
04eb8d1601
Forest: fix hover recoil trick using wrong operator ( #6248 )
2026-02-10 00:27:58 +00:00
anthony-barricelli
21a270c0b3
Bug Fix: MQ Dungeon setting not updating locations in Locations tab ( #6228 )
...
refresh locations if MQ dungeon setting changes + show MQ locations for "Selection Only"
2026-02-10 00:09:52 +00:00
Christopher Leggett
6a31700820
Fixes some Stone of Agony bugs and refactors it to a VB Hook ( #6235 )
...
Fixes #1727 . Specifically, it removes a lot of old situations in which the stone of agony icon would've been hidden, such as shield and z-targeting. It will still be hidden while talking to an NPC or in cutscenes.
This does also introduce a subtle change in behavior. It now behaves a bit more like the Shard of Agony from the 3ds version. Instead of always being visible after the stone of agony is obtained, it is now hidden until you get close to a secret spot, appearing at a slightly further range than when the rumble would start.
2026-02-10 00:07:34 +00:00
A Green Spoon
a2f2697d0d
move EndFloatWindows outside of Begin ( #6242 )
2026-02-09 23:44:13 +00:00
Pepper0ni
293adcf9ee
fix water level logic ( #6247 )
2026-02-09 23:34:33 +00:00
TheLynk
743103fbe9
Fix Logic in Deku Tree ( #6244 )
2026-02-08 22:20:16 +00:00
xxAtrain223
ce8dd7931c
Added StartingAgeTime to RecalculateAvailableChecks. ( #6237 )
2026-02-08 21:58:37 +00:00
Philip Dubé
8fd41474c1
Fix logic thinking child exiting OGC GFF leads to castle grounds, not past gate ( #6207 )
...
Also fix grotto's age redirection
2026-02-07 20:21:14 +00:00
Malkierian
2bfae47b7f
Change interior pot access to only check for viable methods. ( #6233 )
2026-02-07 08:41:08 -07:00
Christopher Leggett
65c7c3e4a9
Fix Heart Containers/Pieces Item Pool Calculation ( #6226 )
...
This calc ends up with 8 heart containers in the pool with the default 3 starting hearts, just like the 8 heart containers in the vanilla game. Changing starting hearts results in half of the remaining hearts being filled by heart containers and half of the remaining hearts being filled by heart pieces.
2026-02-06 02:18:06 +00:00
anthony-barricelli
2656c20f71
check if rando for quest kaleido menu panel ( #6231 )
2026-02-04 18:59:52 +00:00
A Green Spoon
c021a0e8a2
Fix KD Without Bombs Trick Name ( #6225 )
2026-02-04 02:53:06 +00:00
Malkierian
cc0941cc9f
Attempt to correct Linux appimage behavior. ( #6215 )
...
Also make Windows rom search react to the set search path.
2026-02-01 11:35:54 -07:00
anthony-barricelli
a4eacdd267
reset selected enemies list when clicking box for all enemies ( #6219 )
2026-01-31 15:00:06 +00:00
Shishu the Dragon
79d6f54be1
Fix segfault on quit ( #6212 )
2026-01-29 18:28:55 -07:00
Jordan Longstaff
23606325e6
Hookify Goron Pot ( #6208 )
2026-01-29 14:36:46 +00:00
Malkierian
8176e57144
Entrance Tracker Display Options ( #6193 )
...
Add all window display options to Entrance Tracker.
Apply hidden label filtering to combobox labels.
Remove tracker prefixes from check and entrance tracker preset load functions.
Remove all references to the menu bar, and the menubar source and header files.
2026-01-29 03:24:43 +00:00
Philip Dubé
473a77bbb2
Fix generation when Shuffle Speak disabled ( #6206 )
2026-01-28 18:22:21 +00:00
tortugaveloz
a365446832
Basic Surround Sound support. ( #6204 )
2026-01-28 05:14:57 +00:00
Philip Dubé
e2db315ffa
Shuffle Speak ( #5538 )
...
Shuffles 6 languages (Deku, Gerudo, Goron, Hylian, Kokiri, Zora) to learn before being able to use Speak command with actors of that type. Other actors can still always initiate speech
Owl speaks anything (relevant for owl flights)
2026-01-28 05:14:14 +00:00
OtherBlue
16ee01404a
small patch to match 2ship ( #6197 )
2026-01-26 03:26:16 +00:00
xxAtrain223
077fda8749
Stringify More Conditions ( #6031 )
2026-01-26 03:25:24 +00:00
xxAtrain223
f5264be192
Recalculate Available Checks from Current Region ( #6165 )
2026-01-26 03:23:47 +00:00
Christopher Leggett
983d04d362
Restores missing hint types that got lost in a merge ( #6194 )
...
Also fix bad text id on deku tree compass & fix dungeon map custom messages
2026-01-23 02:15:27 +00:00
Christopher Leggett
2af265dbce
Add action shuffle icons to the item tracker ( #6190 )
2026-01-23 01:09:08 +00:00
Christopher Leggett
dfba6b319b
Fixes missing flag filter theme color ( #6191 )
2026-01-23 00:08:58 +00:00
Eric Hoey
894b8e6c86
Glitch-Aiding CS Tweaks/Fixes/Addition ( #6192 )
...
unskip door shutter cutscene
add second jabu OI door to glitch-aiding cutscenes
add dc boss door shutter
fix spirit mq switch
add comments
2026-01-22 14:27:07 +00:00
Philip Dubé
2da233c40b
Improve forest temple poe cutscene hack ( #6185 )
...
ACTOR_EN_ST isn't reliable in enemy randomizer,
& in doorsanity it's desirable to trigger in first room
2026-01-21 19:50:23 +00:00
Philip Dubé
6b160fac1c
Entrance/Location: remove Getuint32_t method ( #6186 )
2026-01-21 16:33:35 +00:00
Philip Dubé
78c68ae3d4
Fewer Tunic Requirements: remove lies ( #6183 )
...
Logic has been widening use of Fewer Tunic Requirements, making the description no longer accurate
2026-01-21 06:39:38 +00:00
Christopher Leggett
fae74d4a5e
Kaleido Tracker - Add new Shuffles ( #6184 )
...
Namely Swim, Crawl, Climb, Grab, Open Chests, and Bean Souls
Also added a page up and page down feature since the list is getting large. Assigned it to C-Left and C-Right. I'd like to put C-Down as "Jump to End" but the way things currently are I can't set C-Up as "Jump to Start" so I'll leave that one out for now.
2026-01-21 04:04:24 +00:00
Philip Dubé
c9414b4d45
Misc fixes mostly related to custom text refactor ( #6174 )
...
fix goron messages in rando
also always include "IS_RANDO" in rando shipinit dependencies
don't use rando RNG, trying std::array
avoid sprintf, std::array not necessary
fix random rupee name crash
roll random traps: don't reuse rando rng
fix better bombchu typo
2026-01-20 20:55:24 +00:00
Pepper0ni
9991a95ab1
fix maps and compasses not being added to the pool ( #6180 )
2026-01-20 15:39:03 +00:00
aMannus
c360b2dee4
Fix missing farores ( #6176 )
2026-01-20 01:11:52 +00:00
Philip Dubé
596b714fa4
Rando: Shuffle Climb ( #5182 )
...
Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com >
2026-01-19 19:47:56 +00:00
Philip Dubé
f52b653cfb
Pot CMC ( #6167 )
...
Copied from https://github.com/HarbourMasters/2ship2harkinian/pull/1011
2026-01-19 19:40:09 +00:00
Fabien Romano
35039565df
fix portArchiveVersion, DetectOTRVersion() use LocateFileAcrossAppDirs() so it needs filename as argument, not full path. ( #6168 )
2026-01-19 17:04:55 +00:00
aMannus
451820cac4
Fix skulltula messages ( #6170 )
...
Typo made the replace fail and then freeze the game on the autoformat step afterwards
Also fix water temple boss key text color
2026-01-19 15:19:02 +00:00
Garrett Cox
d7981bf03f
Some tweaks to anchor ( #6166 )
2026-01-19 04:38:48 +00:00
Philip Dubé
a2245f7a47
Merge pull request #6164 from serprex/merge912
...
merge 9.1.2
2026-01-19 03:55:50 +00:00
Demur Rumed
7588734a42
Merge remote-tracking branch 'origin/develop-copper' into merge912
2026-01-19 02:35:48 +00:00
Philip Dubé
0dc6989438
9.1.2 ( #6160 )
2026-01-19 00:10:09 +00:00
Philip Dubé
be0f8fec9f
Fix boot to debug warp screen not applying time savers ( #6151 )
2026-01-18 23:10:33 +00:00
xxAtrain223
651078f0b3
Added search boxes for Save Editor flags. ( #6163 )
2026-01-18 23:01:21 +00:00
Pepe20129
f541c3f4ad
Shuffle Ganon Tower ( #5078 )
2026-01-18 22:38:01 +00:00
Philip Dubé
c71cc68951
Update references to soh.otr/oot.otr/oot-mq.otr to .o2r ( #6161 )
2026-01-18 16:59:20 +00:00