Eblo
cc477fbef2
[Enhancement] Toggle grave hole geometry ( #5754 )
...
* Add enhancement to toggle grave hole geometry
* Replace malloc and vector with fixed-size arrays
* Make newSurfaceTypes static
2025-08-25 12:01:50 -07:00
Philip Dubé
860bc57a2a
fix incorrect description ( #5752 )
2025-08-25 12:01:33 -07:00
Mike
4a9a98d93c
SDL_GameControllerDB repo owner gabomdq -> mdqinc ( #5740 )
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* SDL_GameControllerDB repo owner gabomdq -> mdqinc
gabomdq redirects to mdqinc
* Docs SDL_GameControllerDB repo owner gabomdq -> mdqinc
2025-08-25 12:01:25 -07:00
Philip Dubé
3128fb0112
Fix crash on selling big poe ( #5733 )
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* Fix crash on selling big poe
Easiest steps to reproduce: set poe's to 0, put big poe in inventory, trigger text using big poe bottle
I overlooked selling poes with using bottle instead of talking to collector
* disable hint when count zero
2025-08-25 12:01:17 -07:00
Pepe20129
9eafa852b5
Fix Dampe Going Backwards ( #5731 )
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* Add FixDampeGoingBackwards
* Update SohMenuEnhancements.cpp
2025-08-25 12:00:59 -07:00
balloondude2
21e37d9ac2
Fix the Show Horizontal Resolution Field option v2 ( #5744 )
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* move showHorizontalResField initialization
* remove redundant assignment
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com >
---------
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com >
2025-08-25 12:00:28 -07:00
Eric Hoey
820d097c84
Fix King Dodongo door switch cutscene ( #5729 )
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* fix parathenses to properly OR
* clang clang clang
2025-08-25 12:00:04 -07:00
Pepper0ni
224efe2946
Fix TOT_MASTER_SWORD when the master sword is stated with but not shuffled. ( #5705 )
...
* Fix TOT_MASTER_SWORD when the master sword is stated with but not shuffled.
* remove RC_MASTER_SWORD_PEDESTAL
2025-08-25 11:59:47 -07:00
Malkierian
b6166f41c8
Restore previous state of z_door_warp1.c, and reimplement boss rush blue warp bypass. This also fixes the issue with shadow and spirit medallions not being given in vanilla without cutscene skips on. ( #5763 )
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Ensure shadow and spirit medallions get queued when skipping story cutscenes in vanilla.
2025-08-25 11:59:38 -07:00
Jordan Longstaff
9ff9bebaa2
Fix faulty Nocturne trigger when receiving Fire Medallion ( #5761 )
2025-08-25 11:59:28 -07:00
Pepe20129
7b4df9bdb2
Boss Rush cleanup ( #5652 )
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* Reduce stuff in the `.h`s & use `COND_HOOK` + variants
* Move some boss rush stuff from `z_file_choose.c`
* clang
* Update BossRush.cpp
2025-08-13 12:08:32 -07:00
Philip Dubé
fadae49977
shipinit bonk damage ( #5653 )
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* shipinit bonk damage
* no initFunc
2025-08-13 09:46:36 -07:00
Pepe20129
ee20f7f762
Fix max count for TH keys ( #5670 )
2025-08-12 20:39:31 -07:00
nclok1405
ce38e03562
Allow console commands in debug save ( #5675 )
2025-08-12 20:38:44 -07:00
Eric Hoey
568639dfc0
skip ItemGet for small keys after skeleton key ( #5730 )
2025-08-12 20:37:08 -07:00
Philip Dubé
9cdffc080b
small typo fixes ( #5680 )
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incorrect RR was tripping up my code generator
2025-08-12 20:36:51 -07:00
PurpleHato
c597e1c4ce
TWEAK: SoT Time Travel - Allow Swordless ( #5716 )
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* Magic number + more modular
* tweak + switch
* forgot basic oot
* linebreak
* c-lang
2025-08-12 19:57:19 -07:00
Pepe20129
526d221c56
Add timestamps for remaining custom rando items ( #5713 )
2025-08-12 19:57:02 -07:00
Pepe20129
3e39a94083
Turn song text into a notification ( #5712 )
2025-08-12 19:56:52 -07:00
Eric Hoey
e104870e6a
remove !IS_RANDO check ( #5728 )
2025-08-12 19:56:07 -07:00
xxAtrain223
353ad944be
Removed SHUTTER_BACK_LOCKED and SHUTTER_BOSS from GetDungeonSmallKeyDoors. ( #5738 )
2025-08-12 19:55:38 -07:00
Malkierian
89c1c97522
Add missing CVar check for tab key processing for alt asset toggle. ( #5736 )
2025-08-09 11:17:33 -07:00
Pepe20129
6d4c6f8ea6
Rando: Remove ice trap effect from vanilla ice trap chests ( #5711 )
2025-08-05 20:43:41 -07:00
Pepper0ni
b87f1432fd
properly clear location subcatagories when generating a seed ( #5707 )
2025-08-05 20:43:19 -07:00
Malkierian
429021d434
Add THRescuedAllCarpenters to reset list to prevent seed bleed of bridge. ( #5725 )
2025-08-05 18:28:19 -07:00
Malkierian
be77a9be71
Fix Dpad Navigation and Dpad equips on Inventory ( #5708 )
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* Encapsulates ship-specific stuff inside the first state checks in menu draw functions to prevent function bleed.
* clang
2025-07-29 18:47:43 -07:00
Malkierian
1d20000411
MPQ Support LUS Bump ( #5570 )
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* Adapt to changes to LUS regarding including MPQ support.
* CMake compile definitions are stupid.
* Don't manually close O2RArchive.
* Finish LUS bump, including SoH-side fix for font free crash.
2025-07-28 08:54:31 -07:00
aMannus
73209fcf2c
Merge pull request #5697 from Malkierian/blair-foxtrot-dev
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Blair Foxtrot -> Develop
2025-07-25 11:56:33 +02:00
Malkierian
27d88c80b1
Merge branch 'develop-blair' of github.com:Malkierian/Shipwright into blair-foxtrot-dev
2025-07-24 10:04:06 -07:00
Malkierian
7d7072f717
Bump version to 9.0.5 ( #5694 )
2025-07-23 21:31:13 -07:00
Jordan Longstaff
ccf3d4b6a0
Add playing icon to improve Audio Editor indicator ( #5686 )
2025-07-23 20:48:01 -07:00
AltoXorg
d06cf6bf10
timesplitdata.json obey app directory (#5693 )
2025-07-23 20:45:46 -07:00
Malkierian
d51e88b972
Rando Versioning (Again) ( #5691 )
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* Adds Sulu/Spock rando block check (data not empty, but all sub-entries null), and put that and data being empty to the old file flow.
Also moves the `SaveFile` call to after everything else is loaded to preserve sohStats block.
* Add check for blank buildVersion in sohStats block for determining old saves.
* clang
2025-07-23 20:45:22 -07:00
Malkierian
c588d48672
Bump version to Blair Echo. ( #5690 )
2025-07-21 22:21:59 -07:00
Malkierian
35ad68578e
Prevent empty randomizer blocks from triggering the rando version flow. ( #5689 )
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Clear SpoilerLog CVar when unsupported spoiler log is discovered on load.
2025-07-21 22:19:04 -07:00
Malkierian
5066fbf82c
Fix old file deletion. ( #5688 )
2025-07-21 17:57:40 -07:00
Malkierian
47c5a7f308
Bump version to Blair Delta 9.0.3, and fix a typo. ( #5687 )
2025-07-21 14:31:48 -07:00
Pepper0ni
37fb25d2b3
Fix logic for items given at run start due to settings ( #5665 )
...
* initial changes
* submodules
* fix master sword, skip zelda and skip epona logic
* I for one welcome our new clang overlords...
2025-07-21 11:00:39 -07:00
Shishu the Dragon
681e8dda26
Ivan: collect deku seeds ( #5654 )
2025-07-21 10:47:03 -07:00
Malkierian
a93b484cf3
Add Clear Devices button that will erase the controllers block. ( #5683 )
2025-07-21 10:44:53 -07:00
OtherBlue
dfa10383e4
Split Skip Pickup Messages ( #5648 )
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* Split Skip Pickup Messages
following ZFG's comment https://youtube.com/clip/UgkxF-LDaR-zyTkqSkqtP3dkLrCca_KGScIw?si=RJY9SIG8QKSiWgVl
splits the Skip Pickup Messages time saver for consumables and bottle pickups
* CVar updates I missed
* another cvar I missed
2025-07-02 21:35:49 -07:00
Malkierian
237dcfec74
Move all maps from Menu.h to the source files that use them. ( #5644 )
2025-07-01 17:40:42 -07:00
Philip Dubé
ec54d02c0c
Spirit Flags ( #5631 )
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1. skip cutscene delay for sun on floor & sun on block
2. persist sun on floor temp flag
3. persist big mirror being solved before platform lowered
2 removes need for weird bomb key logic
3 needed for shuffle doors
2025-07-01 12:04:26 -07:00
Philip Dubé
cddc7353af
tts: replace rupee count with key count in dungeons (except first 3 child dungeons) ( #5642 )
2025-07-01 10:54:39 -07:00
aMannus
48d2193fec
CrowdControl additions & improvements ( #5104 )
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* CrowdControl additions & improvements
* Update after dev merge
* clang format
* Revert "clang format"
This reverts commit 1be5ad18f5995792971fa0a1772109b0157817b4.
* clang format
2025-07-01 10:54:26 -07:00
Philip Dubé
05a7f728e7
dev tools save editor: change dungeon drop down to current dungeon ( #5635 )
2025-07-01 10:30:02 -07:00
aMannus
db58c3a029
Fix clang-format ps1 script ( #5637 )
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* Fix clang-format ps1 script
* use path variable
2025-06-30 16:56:55 -07:00
Philip Dubé
f80836d8b7
Enemy Randomizer: all the invis ( #5621 )
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Fire Keese, Floormaster, Ice Keese, Keese, Redead, Stalfos
2025-06-30 14:52:45 -07:00
Philip Dubé
928bb7767b
reduce logical implications of closed forest ( #5626 )
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* reduce logical implications of closed forest
closed forest should only be about kokiri blocking the way,
no need to try plug alternate forest escapes out
* revert adult deku being unlocked in forest without showing mido sword/shield
2025-06-30 14:52:02 -07:00
Malkierian
96d3b480b1
Merge pull request #5638 from Malkierian/blair-dev-6-30
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Blair->Dev 6/30
2025-06-30 14:31:30 -07:00