Rando: Remove ice trap effect from vanilla ice trap chests (#5711)
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@@ -2222,6 +2222,15 @@ typedef enum {
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// - `s32` limbCount
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// - `*Vec3s` frameTable
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VB_LOAD_PLAYER_ANIMATION_FRAME,
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// #### `result`
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// ```c
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// (this->dyna.actor.params >> 5 & 0x7F) == GI_ICE_TRAP && this->actionFunc == EnBox_Open &&
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// this->skelanime.curFrame > 45 && this->iceSmokeTimer < 100
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// ```
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// #### `args`
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// - `*EnBox`
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VB_CHEST_USE_ICE_EFFECT,
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} GIVanillaBehavior;
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#endif
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@@ -1713,6 +1713,7 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
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case VB_GIVE_ITEM_WATER_MEDALLION:
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case VB_GIVE_ITEM_SPIRIT_MEDALLION:
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case VB_GIVE_ITEM_SHADOW_MEDALLION:
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case VB_CHEST_USE_ICE_EFFECT:
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*should = false;
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break;
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case VB_GIVE_ITEM_SKULL_TOKEN:
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@@ -567,8 +567,10 @@ void EnBox_Update(Actor* thisx, PlayState* play) {
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Actor_SetFocus(&this->dyna.actor, 40.0f);
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}
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if ((this->dyna.actor.params >> 5 & 0x7F) == GI_ICE_TRAP && this->actionFunc == EnBox_Open &&
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this->skelanime.curFrame > 45 && this->iceSmokeTimer < 100) {
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if (GameInteractor_Should(VB_CHEST_USE_ICE_EFFECT,
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(this->dyna.actor.params >> 5 & 0x7F) == GI_ICE_TRAP && this->actionFunc == EnBox_Open &&
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this->skelanime.curFrame > 45 && this->iceSmokeTimer < 100,
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this)) {
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EnBox_SpawnIceSmoke(this, play);
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}
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}
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