amazingly the code already handles the flag being cleared to raise the water level,
so only need to setup hooks for ocarina spot to toggle
In MQ it's a diamond switch, so only need to turn it into a toggleable diamond switch
* Add function to be able to feed specific path into to process programmatically, and setup drag and drop functionality.
* Encapsulate dropped file functionality from Switch and Wii U.
* Fix dropped file detection, and fix ShowYesNowBox return checking.
* Bump LUS to include FileDropMgr's new registration system and initial cursor visibility changes.
* New LUS ref.
* Remove default on for cursor always visible.
Add option to camera controls next to enable mouse input for autocapture.
Set autocapture on startup.
* next LUS
* clang again
* Add "EnableMouse" CVar check to startup SetAutoCaptureMouse.
* Back to LUS main.
* lus version with fixes we need
* very wip
* get it building
* soh otr
* bump lus before fixing soh side stuff
* build
* still builds
* mac error
* bump otrexporter
* bump to lus main
* upstream otrexporter
---------
Co-authored-by: Malkierian <malkierian@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Adds ability for Notifiations to not make a noise
This is probably the only feature that will use it, the noise makes sense for most things we want to use notifications for, but it playing on every scene transition was a bit distracting.
* Adds a hook for OnSeqPlayerInit
* Uses new hook and displays notification instead of overlay text
* Changes names to prevent collisions
Will be registering other types of hooks that will need different ShipInitFuncs in this same file later.
* Change Icon
* Change CVarName and remove now-unused duration slider
* Update ConfigMigrator for CVar changes.
* clang-format
* fix
* bring back duration control
* config v4
* fix v4 migration
---------
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* treesanity
co-authored-by: turbofist
* market tree at night
* NL Trees
* remove LUSLOG
* feedback
* format
* golden skulltula tree qol
* post-rebase
* trust -129
* remove tree graphic, crate csmc
* format
* feedback
* ObjectExtension
* Hard removal 2D ones for now
* override some scene values for prerender tests (#46)
* Adult Link Cloudy
* Fix: Child Link Night ToT Exterior
* Fix for real now
* Tweak: Skybox castle courtyard
* WIP - adjusting for patterns
* Hooked all code, needs testing
* Hookified
* Clean up
* Update Fog Control
* clang
* Fix skybox override to only affect 3D pre-rendered scenes
Prevent the 3D scene renderer from overriding skyboxes on all scenes
Previously, the function was applying skybox changes to every scene, overriding the intended skyboxes throughout the game (Example: Kokiri Forest with a blue sky instead of it's original "greyish" one)
Now it only applies custom skybox settings to scenes in the skyboxControlList, preserving original skyboxes for other scenes
* Remove commentary and forgot to add Zelda's courtyard skybox
* Move code to shipInit.
* Early return for VB_SHOULD.
* clang
* Fix missing !
* Feedback fixes.
* clang
* Fix CVAR
* Modify Skybox for scenes with multiple viewpoints.
* setting position change to blend in the "modder stuff can do"
* Adressed review
* tooltip space missing, oops
* InitFunc
---------
Co-authored-by: Archez <Archez@users.noreply.github.com>
Co-authored-by: Caladius <clatini88@gmail.com>
* entrance shuffle: sign hints
* update entrance tracker with hint
* show sign hints when any entrances shuffled
* only hint when entrance shuffled
* avoid crash when loading rando file
* fix kf exit
* correct hint from sign outside kokiri forest
* 3 signs on DMT
* improve naming
1. skip cutscene delay for sun on floor & sun on block
2. persist sun on floor temp flag
3. persist big mirror being solved before platform lowered
2 removes need for weird bomb key logic
3 needed for shuffle doors
* CrowdControl additions & improvements
* Update after dev merge
* clang format
* Revert "clang format"
This reverts commit 1be5ad18f5995792971fa0a1772109b0157817b4.
* clang format
* Bring over changes from 2ship
# Conflicts:
# .github/workflows/apt-deps.txt
# soh/CMakeLists.txt
# soh/soh/resource/importer/AudioSampleFactory.h
# soh/soh/resource/importer/AudioSequenceFactory.cpp
# soh/soh/resource/importer/AudioSequenceFactory.h
# soh/soh/resource/importer/AudioSoundFontFactory.h
* Update xml format
* Format and fix mixer for Windows
* Fixes for new LUS
* Good ole clang-format