3186 Commits

Author SHA1 Message Date
A Green Spoon
50aed798a1 [Rando] Shuffle Beggar (#6455)
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2026-04-03 06:01:07 +00:00
A Green Spoon
0ccff93fae add gf signs to enemy rando obj dep exlusion list (#6456) 2026-04-02 03:22:40 +00:00
A Green Spoon
db0d179b37 add missing KF and Shadow signs, eat baguette (#6454) 2026-04-02 01:21:46 +00:00
Jameriquiah
0d2454ed65 title card ia8 fix 2026-04-01 00:33:22 +00:00
A Green Spoon
412e9e262f [Rando] Shuffle Wonder Items (#6342) 2026-04-01 00:32:57 +00:00
Philip Dubé
7363e1c264 Don't hide Ganon's Boss Key Chest location while Triforce Hunt enabled (#6447) 2026-03-30 20:28:50 +00:00
A Green Spoon
317c057e86 [Rando] Shuffle Signs (#6406)
Exploding Royal Family's Tombstone grants check
2026-03-30 13:35:54 +00:00
Philip Dubé
2b336a4582 Merge pull request #6446 from HarbourMasters/develop-ackbar
merge develop-ackbar into develop
2026-03-30 06:42:08 +00:00
Chris
14b464bab2 Bean guy text formatting and rando fixes (#6444) 2026-03-30 01:33:16 +00:00
Pepper0ni
efc4086c6a Some Logic fixes (#6445)
- Visible Collision added to more Skulls in Crates for consistency with similar situations
- Visible Collision added to chests in crates in MQ fire and for more ways to hit the switch in MQ fire Lizalfos maze
- Allow any jumpslash to break the pot in red ice in ice cavern with visible collision.
- Add Visible Collision as a way to get the gold skull token in the rubble in 4F Gibdo room in MQ shadow
- Turns out, while you take fall damage if you backflip onto a building from GF above jail, the floor is perfectly fine.
- Granny's shop forgot to check the price of the item being sold for wallets.
2026-03-30 01:32:31 +00:00
Philip Dubé
7c5cccaf92 Dedupe settings.cpp (#6443) 2026-03-29 19:42:54 +00:00
Pepper0ni
972ed22167 reset possible ice trap models before populating item pool (#6442) 2026-03-29 18:05:56 +00:00
Chris
5494a81eb1 Fix market sneak hook (#6440) 2026-03-29 16:46:47 +00:00
Chris
ebea14f297 Fix displayed token count (#6441) 2026-03-29 16:45:48 +00:00
Philip Dubé
0127cbcf62 Fix debug assert caused by bad trick code (#6439) 2026-03-29 08:58:45 +00:00
A Green Spoon
a461d8f6fb [Rando] Shuffle Butterfly Fairies (#6430) 2026-03-29 07:54:01 +00:00
Chris
4729eef7c8 Make item category adjustments more consistent (#6434) 2026-03-29 07:34:59 +00:00
chartergirl64
0b3ebd584d [bug fix] Changes item tracker capacity to recognize progressive chu bag limits (#6436) 2026-03-29 07:32:40 +00:00
Pepe20129
e0a1b23525 Language System Basis (#6172)
Introduces the basis for a language system to allow the UI to be translated to any language and/or have the text changed by mods.
A lot of things would require more work but, for a proof of concept, this PR makes all randomizer trick names & descriptions translatable (currently not re-loadable at runtime as that would require deeper changes and this is already merge conflict hell every time a trick is touched).

The system works by passing it a "translation path" which is resolved in the .json including object indentation. If the resulting json object is a list of strings, instead of a string, they get concatenated (purely for organization/QoL).
2026-03-29 02:27:30 +00:00
Chris
1be7533675 Conslidate ganon2 hooks (#6432) 2026-03-28 17:52:55 +00:00
Pepper0ni
3228843886 Merge Boulder Undershoots into Boulder Collision (#6431) 2026-03-28 16:22:25 +00:00
Chris
9f61e635d2 Fix displayed token count (#6428) 2026-03-28 14:19:38 +00:00
Garrett Cox
c7180762d9 Add button to rando all rando settings (#6001) 2026-03-28 06:52:01 +00:00
Philip Dubé
178471bf20 Merge pull request #6425 from HarbourMasters/develop-ackbar
merge develop-ackbar 9.2.1 to develop
2026-03-28 06:26:13 +00:00
Malkierian
6fea1821a1 Changed name of scarecrow's song enhancement and added to the description to clarify that it only skips song playback without the rando setting. (#6423) 2026-03-28 03:43:55 +00:00
Christopher Leggett
42ba25449e Make Infinite Ammo Cheat respect Progressive Bombchu Bag Capacities (#6421)
Cap infinite ammo for chus according to rando settings
Add bombchuUpgradeLevel to save editor
2026-03-28 02:58:41 +00:00
xxAtrain223
d1643aa196 LACS-Dungeons Check Availability (#6202)
* Fixes #5433, LACS-Dungeons beatable vs beat.

* Use CalculatingAvailableChecks in Logic::DungeonCount to check flags.
2026-03-27 19:40:34 -07:00
Philip Dubé
5576f93ef6 Hookify blue fire arrows (#6354)
Update z_bg_ice_shelter with decomp refactoring
2026-03-27 16:46:21 +00:00
Philip Dubé
7edf44e170 add tts for Roc's Feather (#6418) 2026-03-27 02:07:11 +00:00
Pepper0ni
53dc7f43ba Fix DMC oversight (#6419) 2026-03-27 01:43:36 +00:00
Pepper0ni
5f139ef311 Hookshot ladder fixes (#6417) 2026-03-26 22:39:17 +00:00
Renzo Martin Poggio
88625c4350 Add most values from gz to Value Viewer (#6411) 2026-03-26 18:55:31 +00:00
Ali
99c1f23d5b fix: Fix macOS crashing on first install use (#6412)
With the new imgui OTR generation flow, macOS would crash when Ship
was run for the first time unless com.shipofharkinian.soh had already been created.
Move the call to CheckAndCreateModFolder() earlier in execution to prevent crashing.
2026-03-26 15:12:51 +00:00
Sean Latham
98ec5519cf Improve flavour of Navi's boss key hint (#6409) 2026-03-26 14:19:02 +00:00
Philip Dubé
2f32abb511 Console include cleanup (#6413)
Looking into fixing warnings about commands already being bound,
LUS initializes a console window which we ignore,
but it registers global command handlers,
SohConsoleWindow does this again, but that's also where mInputBuffer/mFilterBuffer get set

Proper fix would be removing SohConsoleWindow, but it exists to have mono font
2026-03-26 14:18:21 +00:00
Christopher Leggett
4aa6e2ec28 Move retrieval of dbEntry after Actor_Destroy (#6410)
Before I had the change back to the placeholder actor id the Dummy
Player actors were spawned with, but since we grabbed the actorDB
entry before Actor_Destroy was called it didn't matter. Move it
and the requisite log statement to after Actor_Destroy.
2026-03-26 14:18:01 +00:00
Pepper0ni
94b650ec67 Fix several logic errors, create Hooskshot Bridge trick. (#6414) 2026-03-26 03:02:54 +00:00
Pepper0ni
57269c8e46 fix volv FTR logic (#6403) 2026-03-24 20:23:20 +00:00
Christopher Leggett
5e13570b83 Fix leak of shuffled fairy bottle-swipe behavior to other actors (#6405) 2026-03-24 19:37:21 +00:00
Christopher Leggett
5fe4680a20 Adds a more compact Clear button to Check Tracker search (#6401) 2026-03-23 20:07:45 +00:00
Philip Dubé
8c4d4738cc cleanup customequipment.cpp (#6396) 2026-03-23 16:27:42 +00:00
Philip Dubé
c439d62137 Enemy rando: don't mutate ActorEntry (#6400) 2026-03-23 16:27:20 +00:00
A Green Spoon
2cfb0f73dc make non-cmc pot model major for shuffle clarity (#6398) 2026-03-23 15:46:03 +00:00
Pepper0ni
c61c1c0fec fix oversight in well logic (#6397) 2026-03-23 15:45:48 +00:00
Philip Dubé
ccdd8e63ff Enemy rando: don't mutate ActorEntry (#6395) 2026-03-23 12:41:53 +00:00
Sean Latham
5f0c0c8e2f Added minimap icons for other players in Anchor (#6372)
Icon size for other players reduced by 25%
2026-03-23 01:34:06 +00:00
Philip Dubé
ef042be5ea avoid undefined behavior when handling anchor packets (#6393) 2026-03-23 01:32:26 +00:00
Pepper0ni
0498d36428 Save Value Viewer Settings (#6392) 2026-03-23 01:31:21 +00:00
Philip Dubé
692ef416ee Fix RT_GROUND_JUMP_HARD description (#6391) 2026-03-22 19:56:22 +00:00
Malkierian
c758f1ad84 Add option to mute notification sounds altogether. (#6390) 2026-03-22 17:52:53 +00:00