reset possible ice trap models before populating item pool (#6442)
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@@ -149,6 +149,7 @@ static void PlaceItemsForType(RandomizerCheckType rctype, bool overworldActive =
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void GenerateItemPool() {
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// RANDOTODO proper removal of items not in pool or logically relevant instead of dummy checks.
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auto ctx = Rando::Context::GetInstance();
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ctx->possibleIceTrapModels.clear();
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itemPool.clear();
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junkPool.clear();
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plentifulPool.clear();
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