From 972ed22167bd6ca90b5be26bc814841c99551b22 Mon Sep 17 00:00:00 2001 From: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com> Date: Sun, 29 Mar 2026 19:05:56 +0100 Subject: [PATCH] reset possible ice trap models before populating item pool (#6442) --- soh/soh/Enhancements/randomizer/3drando/item_pool.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/soh/soh/Enhancements/randomizer/3drando/item_pool.cpp b/soh/soh/Enhancements/randomizer/3drando/item_pool.cpp index 8a962d1a7..4e6101301 100644 --- a/soh/soh/Enhancements/randomizer/3drando/item_pool.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/item_pool.cpp @@ -149,6 +149,7 @@ static void PlaceItemsForType(RandomizerCheckType rctype, bool overworldActive = void GenerateItemPool() { // RANDOTODO proper removal of items not in pool or logically relevant instead of dummy checks. auto ctx = Rando::Context::GetInstance(); + ctx->possibleIceTrapModels.clear(); itemPool.clear(); junkPool.clear(); plentifulPool.clear();