add gf signs to enemy rando obj dep exlusion list (#6456)

This commit is contained in:
A Green Spoon
2026-04-02 12:22:40 +09:00
committed by GitHub
parent db0d179b37
commit 0ccff93fae

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@@ -392,9 +392,11 @@ uint8_t GetRandomizedEnemy(PlayState* play, int16_t* actorId, s16* posX, s16* po
// This should probably be handled on OTR generation in the future when object dependency is fully removed.
// Remove bats and Skulltulas from graveyard.
// Remove Octorok in Lost Woods.
// Remove signs in Gerudo Fortress as child
if (((*actorId == ACTOR_EN_FIREFLY || (*actorId == ACTOR_EN_SW && *params == 0)) &&
play->sceneNum == SCENE_GRAVEYARD) ||
(*actorId == ACTOR_EN_OKUTA && play->sceneNum == SCENE_LOST_WOODS)) {
(*actorId == ACTOR_EN_OKUTA && play->sceneNum == SCENE_LOST_WOODS) ||
(*actorId == ACTOR_EN_KANBAN && play->sceneNum == SCENE_GERUDOS_FORTRESS && LINK_IS_CHILD)) {
return 0;
}