fix volv FTR logic (#6403)
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@@ -1062,7 +1062,7 @@ void RegionTable_Init_FireTemple() {
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areaTable[RR_FIRE_TEMPLE_BOSS_ROOM] = Region("Fire Temple Boss Room", SCENE_FIRE_TEMPLE_BOSS, {
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// Events
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EVENT_ACCESS(LOGIC_FIRE_TEMPLE_CLEAR, logic->FireTimer() >= 64 && logic->CanKillEnemy(RE_VOLVAGIA)),
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EVENT_ACCESS(LOGIC_FIRE_TEMPLE_CLEAR, logic->CanUse(RG_GORON_TUNIC) && logic->CanKillEnemy(RE_VOLVAGIA)),
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}, {
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// Locations
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LOCATION(RC_FIRE_TEMPLE_VOLVAGIA_HEART, logic->Get(LOGIC_FIRE_TEMPLE_CLEAR)),
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