From 57269c8e46abbac83e2ab4a52a8fbcc72bc00ade Mon Sep 17 00:00:00 2001 From: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com> Date: Tue, 24 Mar 2026 20:23:20 +0000 Subject: [PATCH] fix volv FTR logic (#6403) --- .../randomizer/location_access/dungeons/fire_temple.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp index 3ff361b3d..c77d43cfb 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp @@ -1062,7 +1062,7 @@ void RegionTable_Init_FireTemple() { areaTable[RR_FIRE_TEMPLE_BOSS_ROOM] = Region("Fire Temple Boss Room", SCENE_FIRE_TEMPLE_BOSS, { // Events - EVENT_ACCESS(LOGIC_FIRE_TEMPLE_CLEAR, logic->FireTimer() >= 64 && logic->CanKillEnemy(RE_VOLVAGIA)), + EVENT_ACCESS(LOGIC_FIRE_TEMPLE_CLEAR, logic->CanUse(RG_GORON_TUNIC) && logic->CanKillEnemy(RE_VOLVAGIA)), }, { // Locations LOCATION(RC_FIRE_TEMPLE_VOLVAGIA_HEART, logic->Get(LOGIC_FIRE_TEMPLE_CLEAR)),