fix(discord): sincronizar banderas de los botones con los datos de la base de datos (panel web)
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@@ -2,7 +2,14 @@ import discord
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import html
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import re
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from botdiscord.translate import get_lang_mapping, get_flag_mapping, get_name_to_code, translate_text
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from botdiscord.database import get_message, save_translation, get_cached_translation, get_active_languages, get_bot_languages
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from botdiscord.database import (
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get_message,
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save_translation,
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get_cached_translation,
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get_active_languages,
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get_bot_languages,
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get_available_languages # Importante: esta función trae los datos del panel web
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)
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class TranslationButton(discord.ui.Button):
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def __init__(self, lang_name: str, lang_code: str, flag: str):
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@@ -45,23 +52,21 @@ class TranslationButton(discord.ui.Button):
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translated = translated.replace(placeholder, mention)
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translated = translated.replace(placeholder.replace(" ", ""), mention)
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# --- FILTRADO DINÁMICO DE BOTONES ---
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# Obtenemos los idiomas activos para ESTE servidor
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# --- FILTRADO DINÁMICO Y BANDERAS DE LA BD ---
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guild_id = interaction.guild_id
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active_codes = get_active_languages(guild_id)
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if not active_codes:
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active_codes = get_bot_languages("discord")
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# Reconstruimos la vista solo con los botones permitidos
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new_view = discord.ui.View(timeout=None)
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from botdiscord.config import get_languages
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all_langs = get_languages()
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# Obtenemos los idiomas y banderas REALES de la base de datos
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db_langs = get_available_languages()
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for lang in all_langs:
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new_view = discord.ui.View(timeout=None)
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for lang in db_langs:
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if lang['code'] in active_codes:
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# Usamos el nombre y la bandera que vienen de MySQL
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new_view.add_item(TranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
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# Editamos con la nueva vista filtrada
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await interaction.edit_original_response(content=translated, view=new_view)
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except Exception as e:
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@@ -71,19 +76,26 @@ class TranslationButton(discord.ui.Button):
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class PersistentTranslationView(discord.ui.View):
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def __init__(self):
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super().__init__(timeout=None)
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from botdiscord.config import get_languages
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for lang in get_languages():
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# Cargamos los botones iniciales usando los datos de la base de datos
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db_langs = get_available_languages()
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for lang in db_langs:
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self.add_item(TranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
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class ConfigSelect(discord.ui.Select):
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def __init__(self, guild_id: int, bot_type: str = "discord"):
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lang_mapping = get_lang_mapping(bot_type)
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# get_flag_mapping ya usa la base de datos internamente, así que está bien
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flag_mapping = get_flag_mapping(bot_type)
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active = get_active_languages(guild_id)
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# Obtenemos banderas actualizadas de la BD para el menú de configuración
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db_langs = {l['code']: l.get('flag', '') for l in get_available_languages()}
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options = []
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for name, code in lang_mapping.items():
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flag = flag_mapping.get(code, "")
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flag = db_langs.get(code, flag_mapping.get(code, ""))
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options.append(discord.SelectOption(label=f"{flag} {name}" if flag else name, value=name, default=(code in active)))
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super().__init__(placeholder="Selecciona idiomas...", min_values=0, max_values=len(options), options=options)
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async def callback(self, interaction: discord.Interaction):
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