From dadb5e2b92ae7e1928fdc19e140b02cf45fb1b16 Mon Sep 17 00:00:00 2001 From: nickpons666 Date: Sat, 7 Mar 2026 01:05:25 -0600 Subject: [PATCH] fix(discord): sincronizar banderas de los botones con los datos de la base de datos (panel web) --- botdiscord/ui.py | 36 ++++++++++++++++++++++++------------ 1 file changed, 24 insertions(+), 12 deletions(-) diff --git a/botdiscord/ui.py b/botdiscord/ui.py index 0af9443..6c96332 100644 --- a/botdiscord/ui.py +++ b/botdiscord/ui.py @@ -2,7 +2,14 @@ import discord import html import re from botdiscord.translate import get_lang_mapping, get_flag_mapping, get_name_to_code, translate_text -from botdiscord.database import get_message, save_translation, get_cached_translation, get_active_languages, get_bot_languages +from botdiscord.database import ( + get_message, + save_translation, + get_cached_translation, + get_active_languages, + get_bot_languages, + get_available_languages # Importante: esta función trae los datos del panel web +) class TranslationButton(discord.ui.Button): def __init__(self, lang_name: str, lang_code: str, flag: str): @@ -45,23 +52,21 @@ class TranslationButton(discord.ui.Button): translated = translated.replace(placeholder, mention) translated = translated.replace(placeholder.replace(" ", ""), mention) - # --- FILTRADO DINÁMICO DE BOTONES --- - # Obtenemos los idiomas activos para ESTE servidor + # --- FILTRADO DINÁMICO Y BANDERAS DE LA BD --- guild_id = interaction.guild_id active_codes = get_active_languages(guild_id) if not active_codes: active_codes = get_bot_languages("discord") - # Reconstruimos la vista solo con los botones permitidos - new_view = discord.ui.View(timeout=None) - from botdiscord.config import get_languages - all_langs = get_languages() + # Obtenemos los idiomas y banderas REALES de la base de datos + db_langs = get_available_languages() - for lang in all_langs: + new_view = discord.ui.View(timeout=None) + for lang in db_langs: if lang['code'] in active_codes: + # Usamos el nombre y la bandera que vienen de MySQL new_view.add_item(TranslationButton(lang['name'], lang['code'], lang.get('flag', ''))) - # Editamos con la nueva vista filtrada await interaction.edit_original_response(content=translated, view=new_view) except Exception as e: @@ -71,19 +76,26 @@ class TranslationButton(discord.ui.Button): class PersistentTranslationView(discord.ui.View): def __init__(self): super().__init__(timeout=None) - from botdiscord.config import get_languages - for lang in get_languages(): + # Cargamos los botones iniciales usando los datos de la base de datos + db_langs = get_available_languages() + for lang in db_langs: self.add_item(TranslationButton(lang['name'], lang['code'], lang.get('flag', ''))) class ConfigSelect(discord.ui.Select): def __init__(self, guild_id: int, bot_type: str = "discord"): lang_mapping = get_lang_mapping(bot_type) + # get_flag_mapping ya usa la base de datos internamente, así que está bien flag_mapping = get_flag_mapping(bot_type) active = get_active_languages(guild_id) + + # Obtenemos banderas actualizadas de la BD para el menú de configuración + db_langs = {l['code']: l.get('flag', '') for l in get_available_languages()} + options = [] for name, code in lang_mapping.items(): - flag = flag_mapping.get(code, "") + flag = db_langs.get(code, flag_mapping.get(code, "")) options.append(discord.SelectOption(label=f"{flag} {name}" if flag else name, value=name, default=(code in active))) + super().__init__(placeholder="Selecciona idiomas...", min_values=0, max_values=len(options), options=options) async def callback(self, interaction: discord.Interaction):