fix(discord): sincronizar banderas de los botones con los datos de la base de datos (panel web)

This commit is contained in:
2026-03-07 01:05:25 -06:00
parent 5e0a8b9643
commit dadb5e2b92

View File

@@ -2,7 +2,14 @@ import discord
import html
import re
from botdiscord.translate import get_lang_mapping, get_flag_mapping, get_name_to_code, translate_text
from botdiscord.database import get_message, save_translation, get_cached_translation, get_active_languages, get_bot_languages
from botdiscord.database import (
get_message,
save_translation,
get_cached_translation,
get_active_languages,
get_bot_languages,
get_available_languages # Importante: esta función trae los datos del panel web
)
class TranslationButton(discord.ui.Button):
def __init__(self, lang_name: str, lang_code: str, flag: str):
@@ -45,23 +52,21 @@ class TranslationButton(discord.ui.Button):
translated = translated.replace(placeholder, mention)
translated = translated.replace(placeholder.replace(" ", ""), mention)
# --- FILTRADO DINÁMICO DE BOTONES ---
# Obtenemos los idiomas activos para ESTE servidor
# --- FILTRADO DINÁMICO Y BANDERAS DE LA BD ---
guild_id = interaction.guild_id
active_codes = get_active_languages(guild_id)
if not active_codes:
active_codes = get_bot_languages("discord")
# Reconstruimos la vista solo con los botones permitidos
new_view = discord.ui.View(timeout=None)
from botdiscord.config import get_languages
all_langs = get_languages()
# Obtenemos los idiomas y banderas REALES de la base de datos
db_langs = get_available_languages()
for lang in all_langs:
new_view = discord.ui.View(timeout=None)
for lang in db_langs:
if lang['code'] in active_codes:
# Usamos el nombre y la bandera que vienen de MySQL
new_view.add_item(TranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
# Editamos con la nueva vista filtrada
await interaction.edit_original_response(content=translated, view=new_view)
except Exception as e:
@@ -71,19 +76,26 @@ class TranslationButton(discord.ui.Button):
class PersistentTranslationView(discord.ui.View):
def __init__(self):
super().__init__(timeout=None)
from botdiscord.config import get_languages
for lang in get_languages():
# Cargamos los botones iniciales usando los datos de la base de datos
db_langs = get_available_languages()
for lang in db_langs:
self.add_item(TranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
class ConfigSelect(discord.ui.Select):
def __init__(self, guild_id: int, bot_type: str = "discord"):
lang_mapping = get_lang_mapping(bot_type)
# get_flag_mapping ya usa la base de datos internamente, así que está bien
flag_mapping = get_flag_mapping(bot_type)
active = get_active_languages(guild_id)
# Obtenemos banderas actualizadas de la BD para el menú de configuración
db_langs = {l['code']: l.get('flag', '') for l in get_available_languages()}
options = []
for name, code in lang_mapping.items():
flag = flag_mapping.get(code, "")
flag = db_langs.get(code, flag_mapping.get(code, ""))
options.append(discord.SelectOption(label=f"{flag} {name}" if flag else name, value=name, default=(code in active)))
super().__init__(placeholder="Selecciona idiomas...", min_values=0, max_values=len(options), options=options)
async def callback(self, interaction: discord.Interaction):