fix(discord): filtrar botones dinámicamente en la respuesta para respetar la configuración del servidor tras reinicios

This commit is contained in:
2026-03-07 01:03:00 -06:00
parent e3b1d06442
commit 5e0a8b9643

View File

@@ -2,18 +2,18 @@ import discord
import html
import re
from botdiscord.translate import get_lang_mapping, get_flag_mapping, get_name_to_code, translate_text
from botdiscord.database import get_message, save_translation, get_cached_translation
from botdiscord.database import get_message, save_translation, get_cached_translation, get_active_languages, get_bot_languages
class TranslationButton(discord.ui.Button):
def __init__(self, lang_name: str, lang_code: str, flag: str):
label = flag if flag else lang_name
# custom_id estático: esto es lo que Discord usa para vincular el clic
custom_id = f"btn_trans_{lang_code}"
super().__init__(label=label, style=discord.ButtonStyle.primary, custom_id=custom_id)
self.lang_code = lang_code
self.lang_name = lang_name
self.flag = flag
async def callback(self, interaction: discord.Interaction):
# Evita el "Interacción fallida" por timeout de 3s
await interaction.response.defer()
try:
@@ -31,7 +31,7 @@ class TranslationButton(discord.ui.Button):
text = db_msg['content']
mentions_map = db_msg['mentions_map']
# Recuperar o traducir
# Traducción
cached = get_cached_translation(original_msg_id, self.lang_code)
if cached:
translated = cached
@@ -39,17 +39,30 @@ class TranslationButton(discord.ui.Button):
translated = await translate_text(text, self.lang_code)
save_translation(original_msg_id, self.lang_code, translated)
# Limpiar texto
translated = html.unescape(translated)
if mentions_map:
for placeholder, mention in mentions_map.items():
# El mapa ya viene con el formato <m0 />: "<@123>"
translated = translated.replace(placeholder, mention)
# Por si el traductor quitó el espacio: <m0/>
translated = translated.replace(placeholder.replace(" ", ""), mention)
# Editar el mensaje que contiene los botones
await interaction.edit_original_response(content=translated, view=self.view)
# --- FILTRADO DINÁMICO DE BOTONES ---
# Obtenemos los idiomas activos para ESTE servidor
guild_id = interaction.guild_id
active_codes = get_active_languages(guild_id)
if not active_codes:
active_codes = get_bot_languages("discord")
# Reconstruimos la vista solo con los botones permitidos
new_view = discord.ui.View(timeout=None)
from botdiscord.config import get_languages
all_langs = get_languages()
for lang in all_langs:
if lang['code'] in active_codes:
new_view.add_item(TranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
# Editamos con la nueva vista filtrada
await interaction.edit_original_response(content=translated, view=new_view)
except Exception as e:
print(f"[ERROR UI] {e}")
@@ -58,15 +71,12 @@ class TranslationButton(discord.ui.Button):
class PersistentTranslationView(discord.ui.View):
def __init__(self):
super().__init__(timeout=None)
# Cargamos los botones para todos los idiomas habilitados en la config
# Esto asegura que cualquier botón de cualquier idioma sea reconocido
from botdiscord.config import get_languages
for lang in get_languages():
self.add_item(TranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
class ConfigSelect(discord.ui.Select):
def __init__(self, guild_id: int, bot_type: str = "discord"):
from botdiscord.database import get_active_languages
lang_mapping = get_lang_mapping(bot_type)
flag_mapping = get_flag_mapping(bot_type)
active = get_active_languages(guild_id)