diff --git a/botdiscord/ui.py b/botdiscord/ui.py
index 9881a53..0af9443 100644
--- a/botdiscord/ui.py
+++ b/botdiscord/ui.py
@@ -2,18 +2,18 @@ import discord
import html
import re
from botdiscord.translate import get_lang_mapping, get_flag_mapping, get_name_to_code, translate_text
-from botdiscord.database import get_message, save_translation, get_cached_translation
+from botdiscord.database import get_message, save_translation, get_cached_translation, get_active_languages, get_bot_languages
class TranslationButton(discord.ui.Button):
def __init__(self, lang_name: str, lang_code: str, flag: str):
label = flag if flag else lang_name
- # custom_id estático: esto es lo que Discord usa para vincular el clic
custom_id = f"btn_trans_{lang_code}"
super().__init__(label=label, style=discord.ButtonStyle.primary, custom_id=custom_id)
self.lang_code = lang_code
+ self.lang_name = lang_name
+ self.flag = flag
async def callback(self, interaction: discord.Interaction):
- # Evita el "Interacción fallida" por timeout de 3s
await interaction.response.defer()
try:
@@ -31,7 +31,7 @@ class TranslationButton(discord.ui.Button):
text = db_msg['content']
mentions_map = db_msg['mentions_map']
- # Recuperar o traducir
+ # Traducción
cached = get_cached_translation(original_msg_id, self.lang_code)
if cached:
translated = cached
@@ -39,17 +39,30 @@ class TranslationButton(discord.ui.Button):
translated = await translate_text(text, self.lang_code)
save_translation(original_msg_id, self.lang_code, translated)
- # Limpiar texto
translated = html.unescape(translated)
if mentions_map:
for placeholder, mention in mentions_map.items():
- # El mapa ya viene con el formato : "<@123>"
translated = translated.replace(placeholder, mention)
- # Por si el traductor quitó el espacio:
translated = translated.replace(placeholder.replace(" ", ""), mention)
- # Editar el mensaje que contiene los botones
- await interaction.edit_original_response(content=translated, view=self.view)
+ # --- FILTRADO DINÁMICO DE BOTONES ---
+ # Obtenemos los idiomas activos para ESTE servidor
+ guild_id = interaction.guild_id
+ active_codes = get_active_languages(guild_id)
+ if not active_codes:
+ active_codes = get_bot_languages("discord")
+
+ # Reconstruimos la vista solo con los botones permitidos
+ new_view = discord.ui.View(timeout=None)
+ from botdiscord.config import get_languages
+ all_langs = get_languages()
+
+ for lang in all_langs:
+ if lang['code'] in active_codes:
+ new_view.add_item(TranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
+
+ # Editamos con la nueva vista filtrada
+ await interaction.edit_original_response(content=translated, view=new_view)
except Exception as e:
print(f"[ERROR UI] {e}")
@@ -58,15 +71,12 @@ class TranslationButton(discord.ui.Button):
class PersistentTranslationView(discord.ui.View):
def __init__(self):
super().__init__(timeout=None)
- # Cargamos los botones para todos los idiomas habilitados en la config
- # Esto asegura que cualquier botón de cualquier idioma sea reconocido
from botdiscord.config import get_languages
for lang in get_languages():
self.add_item(TranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
class ConfigSelect(discord.ui.Select):
def __init__(self, guild_id: int, bot_type: str = "discord"):
- from botdiscord.database import get_active_languages
lang_mapping = get_lang_mapping(bot_type)
flag_mapping = get_flag_mapping(bot_type)
active = get_active_languages(guild_id)