Pepper0ni
a40ca58aba
Misc logic fixes ( #6370 )
2026-03-18 17:38:43 +00:00
Philip Dubé
1f57f72acd
Hookify Sunlight Arrows ( #6366 )
2026-03-18 16:23:33 +00:00
Philip Dubé
d7b4e5a24d
Fix heavy block in front of light trial having unending quake ( #6367 )
2026-03-18 03:14:34 +00:00
Philip Dubé
97eaa8b3e0
clean up comments ( #6369 )
2026-03-18 01:27:08 +00:00
Philip Dubé
e7dce8e055
Keep StatsWindow fps rendered stable ( #6368 )
2026-03-18 01:21:09 +00:00
Philip Dubé
908ecbb795
Classify chest CMC for bombchus as lesser, not junk ( #6349 )
2026-03-17 17:41:43 +00:00
Philip Dubé
716f6bc042
Always call RandomizerCheckObjects::UpdateImGuiVisibility for locations view ( #6352 )
2026-03-17 17:41:20 +00:00
Philip Dubé
4e3b8d0b13
Fix happy mask salesman to check flags instead of inventory for SOLD OUT ( #6355 )
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Fixes getting locked out of mask quest with mask select
2026-03-17 17:41:04 +00:00
Philip Dubé
c906c71f71
Song from Malon: requires hylian jabbernut ( #6357 )
2026-03-17 17:40:37 +00:00
Philip Dubé
e9ef09eee4
Fix RBA gauntlet colors to match console ( #6359 )
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Also fix tracker to show golden gauntlets while wearing glitched gauntlets,
& don't crash save editor
2026-03-17 17:40:08 +00:00
Philip Dubé
cefc9c02fa
update gh actions, fix cmake whitespace ( #6361 )
2026-03-17 04:54:04 +00:00
Pepe20129
b35883e1f6
Enemy rando cleanup ( #6327 )
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Change Actor_SpawnEntry to use VB
Move adult zelda collapse stalfos to a explicit hook
Move dark link to a explicit hook
Some more canRandomize that were not needed
Move bg_haka & bg_haka_tubo to explicit hooks
Move en_vali to an explicit hook
Move bg_mori_bigst to an explicit hook
Fix door opening before the enemies are killed
Remove `canRandomize` parameter
Move bg_haka_huta to explicit hooks
2026-03-17 04:53:33 +00:00
Philip Dubé
c93b6188c8
Fix swimvoid in Zora River respawning in unloaded room ( #6360 )
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Caused by spawning in Zora's River with entrance rando,
going downstream to different room, then swimvoid
Before the area by waterfall would not be loaded,
instead downstream still loaded
2026-03-17 04:14:18 +00:00
Philip Dubé
e6d6b6d7d1
Fix loading wrong day/night scene after blue warp in rando ( #6350 )
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When entering a dungeon like well at night, defeating a boss that changes time to day, Kakariko Village would load with daylight but act like it's night
Skipping the blue warp cutscene meant dayTime and nightFlag weren't properly in sync. Clear `gSaveContext.nightFlag` when adjusting time of day
2026-03-17 01:02:15 +00:00
Philip Dubé
b15ac97dea
Fix adult trade items spoiling during file load in rando ( #6358 )
2026-03-16 21:35:32 +00:00
Philip Dubé
45449623bb
MAX_MQ_DUNGEON_COUNT ( #6353 )
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Co-authored-by: ganesh1828
2026-03-16 19:01:33 +00:00
Philip Dubé
7899b6a048
Grass names: don't list prefix, prefix is added already ( #6347 )
2026-03-14 14:09:02 +00:00
A Green Spoon
614ec084fa
update item list ( #6340 )
2026-03-09 20:08:00 +00:00
Matt Jakubowski
005044868a
CC fixes ( #6341 )
2026-03-09 20:07:37 +00:00
Philip Dubé
7767cb6d39
Reduce trailing newlines in tooltips/logs ( #6337 )
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Reduce trailing newlines in tooltips/logs, fix CanUse warnings
2026-03-09 00:27:47 +00:00
Pepper0ni
139381a0e0
Add Fire Trial to Fewer Tunic Requirements ( #6336 )
2026-03-09 00:21:31 +00:00
Philip Dubé
63859efa40
Don't refer to grass patch as bush ( #6335 )
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Decomp refers to both kusa & wood02 as bushes, but for shuffles reserve bush for wood02
2026-03-08 19:15:16 +00:00
Philip Dubé
0f948efb51
Keep Nayru's Love & Farore's Wind in scarce item pool ( #6334 )
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Consistent with n64 rando
2026-03-08 14:16:33 +00:00
Philip Dubé
99e60b81fd
fix rando fire temple goron text formatting ( #6332 )
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AutoFormat isn't suitable for text using escape codes, but unlike other texts this collection uses a mix of escape codes & our formatting codes. In such scenarios Format avoids mangling things
2026-03-08 04:28:55 +00:00
Philip Dubé
3174545749
Fix Ganondorf hint formatting ( #6331 )
2026-03-08 02:35:08 +00:00
Pepper0ni
a1aa046814
ensure flag is correctly set for randomiser ( #6330 )
2026-03-07 18:22:42 +00:00
Pepper0ni
60ec65592a
Add trick for Hookshotting ladders ( #6329 )
2026-03-07 18:21:04 +00:00
Pepper0ni
6deff6d749
Enforce mask select properly on completed ( #6326 )
2026-03-05 22:07:06 +00:00
A Green Spoon
92a1d260da
Choose Link's Pocket Dungeon Reward Type ( #6213 )
2026-03-05 22:05:55 +00:00
A Green Spoon
6340ad3d5c
Hookify Hookshot Reticle Changes ( #6279 )
2026-03-05 16:11:36 +00:00
Philip Dubé
63597ec633
Prevent winning Talon's game without str0. Prevent starting Diving Game without Zora Jabbernut ( #6324 )
2026-03-04 15:35:45 +00:00
Pepper0ni
7522f31cc8
Refactor DMC logic ( #6294 )
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Refactors Death Mountain Crater logic to work in a more straightforward, if verbose, applies Tunicless navigation consistently, and paves over some small oversights.
As Child must be able to navigate DMC to some degree due to Child only checks, and logic should be consistent between Child and Adult, DMC no longer hard requires Tunic in any scenario. Instead checks and exits are split into regions, and each entrance has a "Fewer Tunic Requirements" heart count associated with it for each region which is then increased by 50% (rounding up) when FTR is off. This applies to both Child and Adult.
2026-03-04 00:44:56 +00:00
Philip Dubé
b6df96c530
Add dependencies to docs/BUILDING.md ( #6304 )
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Remove openSUSE because I can't figure out their package convention
2026-03-03 16:49:53 +00:00
Pepper0ni
40ad4fed82
Merge Visible Collision and Hammer Through Collision ( #6317 )
2026-03-03 04:04:57 +00:00
Philip Dubé
3882086677
Fix toggle speed modifier for walking ( #6321 )
2026-03-03 02:21:18 +00:00
Christopher Leggett
49aa33038d
Restores Greg's textbox icon ( #6320 )
2026-03-03 00:38:01 +00:00
Philip Dubé
b65acb9c9d
fix typo ( #6319 )
2026-03-02 22:33:13 +00:00
Pepper0ni
91425a39ac
Add Death Mountain Trail Child Climb Without Shield ( #6318 )
2026-03-02 21:13:19 +00:00
Philip Dubé
f19ad1e75b
timesaver_hook_handlers: use COND_HOOK ( #6309 )
2026-03-02 20:25:03 +00:00
Philip Dubé
2a335b1cd8
move speed modifier settings to cheats ( #6277 )
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Combine into one speed modifier. Refactor config migrations. Add v6
2026-03-02 18:26:37 +00:00
Olivia!!
6f01d68c3c
Fix missing logic for Medallion Locked Trials ( #6314 )
2026-03-02 07:10:58 +00:00
Philip Dubé
d4c1118d1b
Hookify DisableKokiriDrawDistance ( #6305 )
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Also update some of Mido's code with latest decomp
Looking at decomp, EnKo doesn't set appearDist to 180.0
2026-03-02 02:10:04 +00:00
Shishu the Dragon
0d41af6978
Ivan: Fix intermittent crash with certain items ( #6253 )
2026-03-02 01:22:37 +00:00
Shishu the Dragon
460a098bec
Dev: Mac/Linux compat for VS Code tasks ( #6211 )
2026-03-02 01:22:37 +00:00
xxAtrain223
2b650a4979
Stringify Randomizer Enums ( #6223 )
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Moved randomizer enums from randomizerTypes.h to randomizerEnums.h and helpers
2026-03-02 00:58:24 +00:00
red
2c07edc4eb
Add disable jabu wobble accessibility option ( #6280 )
2026-03-02 00:45:17 +00:00
Philip Dubé
0a946e5b9d
Roc's Feather: avoid OOB access to gItemAgeReqs ( #6297 )
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This fix is a bit blunt, but in the absence of a better idea it exists
2026-03-01 14:55:16 +00:00
Philip Dubé
b07c64ecf9
Fix song of storms cutscene ( #6310 )
2026-02-28 23:51:13 +00:00
Philip Dubé
a547d51abb
Fix Malon text on Lon Lon Ranch in rando ( #6308 )
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Missed in #6299
2026-02-28 16:33:16 +00:00
Pepe20129
d841357fd4
Update libultraship ( #6283 )
2026-02-28 16:30:30 +00:00