Fix adult trade items spoiling during file load in rando (#6358)

This commit is contained in:
Philip Dubé
2026-03-16 21:35:32 +00:00
committed by GitHub
parent 45449623bb
commit b15ac97dea

View File

@@ -1725,12 +1725,6 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
}
break;
}
case VB_REVERT_SPOILING_ITEMS: {
if (RAND_GET_OPTION(RSK_SHUFFLE_ADULT_TRADE)) {
*should = false;
}
break;
}
case VB_BE_ABLE_TO_PLAY_BOMBCHU_BOWLING: {
// Only check for bomb bag when bombchus aren't in logic
// and only check for bombchus when bombchus are in logic
@@ -2679,6 +2673,13 @@ static void RandomizerRegisterHooks() {
static uint32_t onKaleidoUpdateHook = 0;
static uint32_t onCuccoOrChickenHatchHook = 0;
// register this outside OnLoadGame as VB is invoked before OnLoadGame
COND_VB_SHOULD(VB_REVERT_SPOILING_ITEMS, true, {
if (IS_RANDO && RAND_GET_OPTION(RSK_SHUFFLE_ADULT_TRADE)) {
*should = false;
}
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadGame>([](int32_t fileNum) {
ShipInit::Init("IS_RANDO");