Fix heavy block in front of light trial having unending quake (#6367)
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@@ -46,6 +46,9 @@ void RegisterFasterHeavyBlockLift() {
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}
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});
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COND_ID_HOOK(OnActorKill, ACTOR_BG_HEAVY_BLOCK, CVAR_BLOCKLIFT_VALUE || CVAR_SKIP_CUTSCENE_VALUE,
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[](void* actor) { Quake_Init(); });
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COND_VB_SHOULD(VB_MOVE_THROWN_ACTOR, CVAR_BLOCKLIFT_VALUE, {
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Actor* heldActor = va_arg(args, Actor*);
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