Allows the rebinding for Resetting the game, Debug Map Select, and Debug No-Clip.
Also allows for Speed Modifiers to use the new button combos, instead of only the modifier buttons.
This sets up the initialization process to allow for producing an ImGui window before ROM archives are made, so that ImGui can be used to prompt users along the O2R creation process instead of using the OS prompts, which aren't always usable even on some Linux devices, let alone other 2nd-party port platforms, as well as graphically report extraction progress.
Defines the hook for OnTextLoad. Intercepts message loading with hooks. Adds file to handle the CustomMessage creation for items.
Handles Ice Traps, Triforce Pieces, and Custom Items. Handle maps, compasses, and keys
Converts gossip stone hints to hook. Handle one-off merchant messages. Convert scrubs and shop text and remove now-unused code
Convert Sheik and Ganondorf hint text. Convert skulltula people messages. Convert more static hints
Specifically Dampe, Greg, Warp Songs, Frogs, Loach, Fishing Pole, and Saria
Convert Biggoron Hint. Convert Big Poes hint. Convert Anju hint dialogue. Convert Malon hint. Convert Horseback Archery hints. Convert Mask Shop SIgn hint
Convert Lake Hylia Switch related text. Convert Shooting Gallery bow reminder message
Convert random rupee names. Convert Rando-Relevant Navi Enhancement. Convert Random Goron messages
Convert Injecting Skull token counts. Add in a way to AutoFormat with an item icon.. Fix some errors with skull tokens and apply icon
Convert heart container item counts. Convert Inject Item Count for Heart Pieces. Port Better Bombchu Shopping. Convert Market Sneak
Port Quit Fishing At Door and clean up unused stuff. Reintroduce missing Mysterious warp song hint
Make ShipInitFuncs static
Adds and uses per-item articles for get item messages
Fix Entrance Hints and port toggle from dev-copper
Fix TimeSplit crash on empty name
Initialize OptionValue::mVal to fix undefined behavior
Fix undefined behavior in GraveHoleJumps surface type copy.
The memcpy was reading 33 SurfaceTypes regardless of the actual count,
causing a buffer overread since NTSC 1.0 only has 31 surface types and
later versions have 32. Now uses the actual surfaceTypesCount from the
collision header.
Fix undefined behavior in framebuffer OTR signature check.
Use calloc instead of malloc for framebuffer allocation to zero-initialize
the memory. This fixes Valgrind warnings about reading uninitialized values
when ResourceMgr_OTRSigCheck reads from framebuffer pointers to check for
the "__OTR__" signature.
Fix undefined behavior in fontLoadStatus initialization.
Use calloc instead of malloc when allocating fontLoadStatus array
to ensure zero-initialization. This fixes Valgrind warnings about
conditional jumps depending on uninitialized values in
AudioLoad_SetFontLoadStatus.
This adds Roc's as a fully implemented item into the randomizer pool. When both Roc's and Nayru's is found, you can swap between them on the pause menu
Many people have contributed to this over time, so huge shoutout to:
- kentonm, this item is directly inspired by their Roc's Feather from their romhack Indigo. Also provided me with their GI model, icon texture and animation to use.
- PurpleHato, for providing the images for the item name shown on the kaleidoscope.
- Dana The Elf, providing another custom animation for the item.
- Reppan, for helping to tweak the animation and exporting the GI model for me.
Refactor ShipUtils to optionally take a state pointer.
Also changed random.h/cpp to be a wrapper around ShipUtils RNG providing a pointer to the rando state variable.
Use ShipUtils RNG for UIWidgets GetRandomValue
Fix AudioEditor to use ShipUtils RNG and its own state. It seems like shuffling Audio at the right time could have potentially messed with rando seed generation before this, but that bug, if it existed, should also be fixed with this.